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Former Sega Producer Nishi-P Discusses Latest Project Sangokushi BOND
Mai Mai and Sangokushi Taisen’s Nishi-P provides some earnest insight into Sangokushi BOND and the kind of experiences players should expect.
Infinity Ward Breaks Down Lessons Learned from Modern Warfare II, How Things Have Changed for Call of Duty: Modern Warfare 4
We sat down with Joe Cecot, Multiplayer Creative Director, and Jacky Reynolds, Multiplayer Design Lead, to see which lessons were learned.
gamescom latam: Degoma Duo Discusses Reggie, His Cousin, Two Scientists and Most Likely the End of the World Development
Hardcore Gamer interviewed the developers behind Reggie, His Cousin, Two Scientists and Most Likely the End of the World at gamescom latam.
gamescom latam: Venn Studios Discusses Rogue Reigns, Creating a Unique Roguelike Deckbuilder
Hardcore Gamer interviewed Venn Studio's co-founder Hugo Neri and Rogue Reigns designer Rafaella Bianck to learn about their roguelike deckbuilder.
gamescom latam: ARVORE's CEO Ricardo Justus Talks VR Market, Company Growth, Award Recognition
With the recent release of The Boys: Trigger Warning, Ricardo Justus talks about VR projects and ARVORE's growth over the years in our interview.
gamescom latam: Ukiyo Studios' On Takahashi Talks About Rain98's Unique Atmosphere, Immersive Allure
We got to speak with On Takahashi during gamescom latam on the upcoming Rain98 by Japanese indie developer C#4R4CT3R.
IO Interactive Reveals Why 007 First Light Features a Younger Bond, How Being a Game Helps with Storytelling
We got to sit down with Narrative Director Martin Emborg to get an understanding of why they chose to tell the story of a younger, fresh-faced Bond.
The Ongoing Journey to Become a Fan-Focused Publisher with Limited Run Games
Without Limited Run Games and the small-press publishers it inspired, it's very easy to picture a world where gaming shelves would be emptier.
Smilegate Talks Favorite Chaos Zero Nightmare Characters, Beginner Strats
Smilegate talked with us about a couple of its favorite characters and discussed strategies for putting them to good use.
Raiders of Blackveil Executive Producer Talks Inspirations, Early Access Plans
Wombo Games' Benjamin Flösser talks with Hardcore Gamer about the origins of Raiders of Blackveil's unique characteristics, Early Access and more!
ROUTINE: Lead Designer Talks About What Makes This Horror Game Stand Out
We had the chance to speak with ROUTINE's lead designer and artist, Aaron Foster, about the creation of the game.
Amazon Talks the Future of Ignite Servers, Paradise Season 2, Kazeros Raid
In the latest interview with Amazon Games, we talk to Roxanne Sabo and Matt Hutson about the Q4 2025 patch schedule and the future.
FuturLab Talks Soaps, Gnomes, More in PowerWash Simulator 2
New tools, improved mechanics and a mysterious role for the gnomes - Hardcore Gamer discusses with FuturLab's Jessica Green.
Chaos Zero Nightmare Director Talks Mobile Deck-Building, More at TGS 2025
Learn more about the main man behind this horror deck-builder and the inspirations fueling it .
Naoki Yoshida, Ryozo Tsujimoto Discuss New Monster Hunter x Final Fantasy XIV Collab at TGS 2025
Check out the story behind the latest Monster Hunter X FFXIV collaboration that has fans buzzing.
Monomi Park Co-Founder, Slime Rancher 2 Game Designer Talks Designing Characters, Future Updates, More
Read Monomi Park co-founder Nick Popovich's answers to questions regarding the Slime Rancher series.
Amazon Games Talks Paradise, Valkyrie, Region Merge in Lost Ark
Talking with Community Lead, Roxanne Sabo, we learned more about what Lost Ark has in store for the next few months.
Falcom CEO Toshihiro Kondo Discusses The Legend of Heroes: Trails Beyond the Horizon, Falcom's History in JRPGs, More
Hardcore Gamer had the opportunity to talk with Toshihiro Kondo about Trails Beyond the Horizon, Falcom's next game to be published by NIS America.
Ambrosia Sky Team Discusses Job Sims, Space Fungus, Collaboration
Hardcore Gamer had the chance to sit down and chat with Joel Burgess and Adam Volker from Soft Rains about their upcoming game, Ambrosia Sky.
Gearbox Software Breaks Down Their Goals for Borderlands 4, Evolution from Previous Entries
We were able to sit down with the Creative Director, Graeme Timmins, to discuss Gearbox Software's lofty goals for Borderlands 4.