Anywhere City
The city of "Anywhere, USA", colloquially known as Anywhere City, is a city featured in Grand Theft Auto 2.
Description
[edit | edit source]It is likely named after the ambiguous futuristic setting (most likely in the years of 2013, or 1999, although there are multiple inconsistencies to what date GTA 2 is actually set in) and for not bearing resemblance to any real city in particular. Anywhere is simply referred to as "The City" and "The Town" in-game.[1]
Anywhere City is a retrofuturistic metropolis, with an aesthetic reminiscent of stereotypical cyberpunk settings as seen in movies like Batman, Blade Runner and Akira. The traffic consists solely of retro-modified classic cars and trucks designed up until the late '60s and much of the architecture is distinctively postwar, contrasting an old-world culture with the otherwise futuristic and technologically advanced setting.
The intro movie was filmed in New York City, but this doesn't necessarily imply Anywhere City is New York, as there are multiple disparities between the intro of the movie and the actual game, and the official GTA 2 Design Document confirms it is not based on any real-life city in particular. Nonetheless, the mapping of the city bears similarities to Liberty City in the 3D Universe, as they were both directly split up into Industrial (Portland), Commercial (Staunton Island) and Residential (Shoreside Vale) districts. From a development history perspective, it's fair to say Anywhere City defined the thoroughly organized city mapping that would become standard in later games.
Influence
[edit | edit source]According to the GTA 2 Design Document shared by the DMA Design programmer Mike Dailly, Anywhere City's variety of unique, different areas are loosely inspired by various neighborhoods of different real-life American megalopolises (taking Los Angeles' areas as one of their many references), with a wide range of districts – varying in prosperity, housing, industry, retail sites, docks, green areas, etc. – and areas inspired by upper class Beverly Hills, seedy Hollywood, and shopping areas of Venice; however, unlike the original GTA, Anywhere City is not intended to mimic any particular real-life city. [2]
The dark retro-future environment of the city is inspired by Frank Miller's Hard Boiled comics and Terry Gilliam's 1985 film Brazil, for a moodier and more atmospheric look and feel. [3]
Districts
[edit | edit source]Anywhere City is divided into three districts: Downtown District, Residential District and Industrial District. All districts are patrolled by the Anywhere City Police Department.
Downtown District
[edit | edit source]The Downtown District is the first district Claude finds himself in. Here are the major office buildings and high flats, as well as a university and some outdated small docks. The game begins here and Claude can start taking missions from gang leaders, who ring certain telephones around the district. In this district, Claude works for the Yakuza (led by Johnny Zoo), the Loonies (led by Elmo), and The Zaibatsu Corporation (led by Trey Welsh). The maximum wanted level is 4 and therefore the highest police force encountered is the SWAT.
Residential District
[edit | edit source]The Residential District is the second district Claude explores and is full of blocks of flats and shops. The police headquarters, the Alma Mater Prison, a military base, the Zaibatsu Village, the Mobile RV Park and the SRS Scientists laboratory are located in the Resident District. Here, Claude works for the Scientists (led by Dr. LaBrat), the Rednecks (led by Billy Bob Bean) and The Zaibatsu Corporation (led by Red Valdez). The maximum wanted level is 5 (6 in the PSX version, and when leaving the army base in the tank during the Tanks-Giving! mission), and therefore the highest police forces encountered are the Special Agents.
Industrial District
[edit | edit source]The Industrial District is the third and final district Claude explores. The Industrial District mainly consists of factories, although there are also blocks of flats and a small village in the northwest, Mad Island. Mad Island is populated by a gang which always attacks Claude, regardless of Claude's respect level. Here Claude works for the Hare Krishna (led by Sunbeam), the Russian Mafia (led by Jerkov) and The Zaibatsu Corporation (led by Uno Carb). The maximum wanted level is 6, leading to an army chasing Claude.
Unseen Districts/Areas
[edit | edit source]- In the promo movie, a place by the name of Chernobyl Docks was mentioned, but it's not found anywhere in the game. It might've been a beta district.
- In the files, there are a few other districts mentioned, though they don't appear. It is implied that they would be part of the Downtown District. They are named:
- On the promotional website, an area called Noxxa is mentioned on the Zaibatsu section. It does not appear in the game itself.
- On the promotional website, an area called Little Nagasaki is mentioned on the Yakuza section. It does not appear in the game itself.
Gallery
[edit | edit source]Trivia
[edit | edit source]- The districts of Largo and Stromberg are named after villains from the James Bond franchise, namely Emilio Largo (from the novel and film Thunderball) and Karl Stromberg (from the film The Spy Who Loved Me).
- The city can be seen in a screenshot of GTA 2 shown on a computer in the TW@ Internet Cafe in Grand Theft Auto III. This is technically the only "appearance" of Anywhere City outside of GTA 2.
- In Grand Theft Auto V, the Furore GT's description on Legendary Motorsport mentioning "Nowhere, USA" is a reference to the car's previous appearance in Grand Theft Auto 2, set in "Anywhere, USA".
References
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