A downloadable game for Windows, macOS, and Linux

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WARNING

This is a development version of the game that does not fully reflect the intended experience and may contain critical errors.


GAMEPLAY

You are a spaceship pilot in an abandoned sector. Your job is to complete tasks and service stations. In order to survive and reach the next destination, you need to monitor your ship and its systems during the flight.


SOUNDTRACK

The game has its own original soundtrack composed by f11, so feel free to stream or record gameplay!


LINKS

đŸ”„ Patreon
Opportunity to receive unique perks or suggest adding your own item and give this game more chances to survive.

🎼 Discord server 
Sneak peeks, community-created mods, custom content and much more.

🌍Crowdin project #1     đŸŒŽCrowdin project #2
 Public translations of the game.

📖 Community Wiki
All the available information about the game (WIP).


FAQ
Q: Are there any plans to add multiplayer?A: Multiplayer implementation only makes sense after release on Steam. Current gameplay was designed for singleplayer, so adding coop also requires  lot of things to consider and rework.
Q: The game won't start on MacOSA: Try launching the game though the official Itch.io app: https://itch.io/app
OR
execute this:
chmod -R +x [path_to_game_file]
xattr -dr com.apple.quarantine [path_to_game_file] 

Download

Download NowName your own price

Click download now to get access to the following files:

Isolated Inhale v0.8.9 5th iteration (Windows).zip 173 MB
Isolated Inhale v0.8.9 5th iteration (Linux).zip 167 MB
Isolated Inhale v0.8.9 5th iteration (MacOS).zip 175 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 164 · Next page · Last page

Quick question, how do I equip the backpack item?

At first yes the yellow button to cycle the airlock is broken.

I tried getting the game to run in VR using Rai Pal and UUVR—just looking for basic head tracking to boost immersion—but I couldn't get it to work. If it's not too much trouble, maybe you could look into adding something like that? I'm definitely no expert with this stuff.

Hello, CurePotion! I really love the atmosphere of Isolated Inhale and would like to suggest a gameplay concept for a new station and mission that fits the game’s industrial space theme.Concept: Super-Base "Y.D.R.O." with a reactor start-up mission.New Items & Mechanics:Uranium Ore: A new resource that can be mined/gathered directly at the station's extraction zone.Nuclear Fuel Rod: A craftable item required to power up the reactor.Radiation Danger Mechanic: The Nuclear Fuel Rod is highly radioactive. If the player holds it in their hands for more than 20 seconds, a critical "Life Threatening / Radiation Warning" alert triggers (with sound and visual effects). To stop the countdown, the player must drop the rod on the floor, which completely resets the 20-second timer.Crafting Recipe:To make 1 Nuclear Fuel Rod, the player needs:2x Fuel Canisters (already in the game)1x Battery (already in the game)1x Uranium Ore (new resource)Mission Loop:The player arrives at the "Y.D.R.O." Super-Base.Explores the base to locate and mine the Uranium Ore.Uses the station's crafting terminal to combine the components into a Nuclear Fuel Rod.Transports the Rod to the reactor room. Because of the 20-second radiation limit, the player has to carry it in stages—moving it forward, dropping it to reset the danger timer, and picking it up again.Inserts the Rod into the reactor and triggers the startup sequence to complete the service task.I think this "hot potato" mechanic with dropping the rod would add a great layer of tension and tactical challenge to the gameplay. Keep up the amazing work with the game!

(+1)

As of the current build, the yellow button to cycle the airlock on all the stations are broken, locking you out of finishing the current quests. One Notable airlock that does work is the spaceship itself

6th iteration with fixes will be publised soon đŸ«Ą

Is it possible to create mods for this wonderful game?

Yes, and you can find already created ones in the `Custom content` channel of our Discord server

(1 edit)

It's a good game, I hope there will be more content in it, since after completing the storyline, there is nothing else to do.
I’m also not sure that removing the glass in Iron Lung style is a good idea; after all, this is a space game, and it’s a bit disappointing to only see its beauty while at stations.

I've only noticed three bugs throughout my time playing:
1. Sounds may occasionally disappear for no apparent reason; loading a save fixes this, but after playing for a while, the problem may reoccur.
2. Carrying boxes are unstable. If you place an item in a box and then, for example, load a save, the items will likely end up in the same place you picked them up. It also sometimes happens that items placed in a box become stuck in mid-air while being carried.
3. Robot ragdoll can do crazy things when being moved from room to room. At one point, its legs were torn off, and I noticed parts of its body floating through space. I tried to fix this by putting the corpse in the trash bin, but it almost crashed my game because apparently the trash bin tried to suck up his body parts and in the process, they went through the hull of my ship, causing the items to fly off in an unknown direction.

Totally agree with you on the content part! I also really love the game but it definitely feels a bit empty once you wrap up the storyline. Hopefully, the dev adds more events soon.

By the way, those trash bin physics sound hilarious, but I'm curious — where exactly did you find that ragdoll robot? I must have completely missed it during my playthrough!

​ ​Spoiler alert​ When I was returning from one of the missions, the task name changed to NULL REFERENCE EXCEPTION.​

At first, I thought it was a real error message, until I arrived at the base and saw hanged ​corpse of a robot​. After reloading my save (to fix the mess caused by the ragdoll on my ship), everything was back to normal.​

(2 edits) (+1)

Windows are back, current v0.8.9 is updated

1. I added an alarm light in the airlock and changed oxygen concentration calculation, just in case. But I still need to know how to reproduce this
2. Crates should be fixed, found a few issues
3. Ragdoll is fixed 

(7 edits)

Epic. Regarding the sound bug, I tried to reproduce it, and here’s what I can say.

It occurs the moment I open the door leading to the long corridor that leads to my ship. I checked this on the door at the base station. BUT, what plays an important role here is which save I loaded. The one on the docked ship or in the station’s lobby. If you load the save in the lobby, the door will cause the sounds to disappear. If you first (or after the bug occurs) load the save on the docked ship, and then the save in the lobby, the bug won’t happen. If you have any problems trying to repeat this, let me know, I can record a video or give the save files.

By the way, it’s probably worth adding a check to see whether the player has already taken the suit or not. Instead of blocking access to the capsule room if the player doesn’t have the suit. Just in case someone doesn’t want to wear the suit while walking around the base.

(1 edit)

I see, thank you for the details, we're investigating this issue right now, it turned out to be much more interesting đŸ˜…

I'll unlock the door after talking to the bot

Edit: sound issue should be fixed now, 4th iteration build soon

(1 edit)

what's the point of removing windows? it makes no sense whatsoever. great update, game is finally playable from start to finish except a few sound bugs, but why would you remove viewports?

(3 edits)

What are the sound bugs?

The main reason for removing windows is horror. There are also a lot of technical reasons. In any case, I kept the old models and will probably "enable" windows for the harmless difficulty

(1 edit)

when switching to and from spacesuit sometimes sounds like footsteps, doors, etc. disappear, reloading a save file helps. maybe it has to do something with air pressure, i'm not sure.

horror is a reason, but removing a viewport on the bridge is kind of too much imo. it's a space game, a sci-fi game set in space on a spaceship, not in a lifepod.  maybe a blast shield when alarm goes off or in case of events to balance it out? or what if its like on an alien ship, viewport appears when the bridge console is on and pilot is in the seat? if player being able to observe the destination is a problem, implementing a hyperdrive somehow might be worth considering too.

(+1)

Most people voted for bringing back the windows, so they're back now

cinema

(1 edit)

Is this in the new update?

yes, starting from the 3rd iteration

good, but i need linux ver

just uploaded =)

While newer updates are pretty decent, sadly the pilot helmet no longer identifies buttons and items in crates are seemingly permenantly stuck.

(1 edit)

Identifiers for buttons will be back once I'm finished with their translation part. How can I reproduce the "items stuck in the crate" issue? Is it 0.8.9 (Windows) version?

(+2)

the best horror game i have ever played

❀

(-1)

Hello!

I want to say that "Isolated Inhale" is an absolutely amazing game, and the atmosphere is incredible. It has already taken third place in my personal top of favorite games — right after Minecraft and Barotrauma! The graphics are wonderful, the physics are great, and the motto "You can take anything that isn't screwed down, and if it is screwed down, you can unscrew it" is just brilliant. I have been dreaming of a game like this my whole life.

I am a writer myself (currently editing 5 of my books) and I look at game worlds through a creative lens. I am completely charmed by the design of the White Creature, which I affectionately nicknamed "Kocheryzhka" (Cabbage Stump). It would be incredibly interesting to learn more about its biology, anatomy, and lore! Since I am passionate about literature and biology, I would be very happy to share my work with you. If you like to read, I would love to offer you a look at my books — perhaps they might inspire you or give you some new ideas.

I have also created a YouTube channel dedicated to Minecraft, Barotrauma, Factorio (with Primordialis), and, of course, Isolated Inhale! I love sharing my passion for these games, and my very first video is going to drop in just two days. If you'd like to check it out, here is the link: https://www.youtube.com/channel/UCgtVgZl3q5_y9LgFX1Nq7bA.

Here are a few thoughts and suggestions from a dedicated player:

  • Routine Work Mode: It would be awesome to have a peaceful "everyday workday" game mode where nothing extreme happens. Just flying around, dismantling the station, carrying boxes, and enjoying the meditative process and physics.
  • Co-op: I would love to play this game with my sister. A cooperative mode would literally be a dream come true for me.
  • Localization: I really hope that the Russian language will be added to the game someday. Immersing myself in this thick ambient atmosphere in my native language would be even more amazing.

Thank you for your hard work and inspiration, keep it up!

Best regards, Yura_X

(-1)

This is my very first video on this channel, and today we are heading straight into deep space! In this video, I'm showing my first flight in Isolated Inhale — along with all the ship management challenges, piloting mistakes, and the incredible atmosphere of an abandoned sector.

(2 edits)

Hey, thank you for support!

I'm planning to add more routine in the near future. Combined with the harmless difficulty, you can achieve the same "peaceful everyday workday"

Co-op is a massive thing to consider, I have a lot of ideas floating around, still I need to establish the core gameplay first. So, I cannot promise anything, but we'll see

You can download Russian localization on our Discord. I helped with everything needed in order to release it. We discussed biology and scientific names of the creatures there as well

(+2)

Played a good couple hours now and I find the game pretty good! Its got some great eerie atmosphere and events, some of which caught me off guard. However I find myself mostly bored on the way to my destinations, though I could just be unlucky with nothing really happening? Its definitely got that good Voices of the Void vibe but not much to do in-between the downtime.

A problem I had was figuring out what to do, like when the temperature started to drop. Took an hour for me to find the heater and turn it on. (Could just be skill issue but maybe have a red light on something when its turned off, broken?)

I did have a couple bugs. The crates where when I put something in, they would just disappears to a previous location when I dropped it or started flight. Same problem with containers and sometimes the ground. I assume its a sort of failsafe for clipping? But I can barely move stuff with them or keep them on the ship. Also I accidentally opened 1 or 2 Oxygen Candles in the Station, now there is permanent Excessive Oxygen Concentration when I dock.

Still good work and fun to play, very excited where this goes.

(2 edits) (+1)

Fixing boring flights is my next goal after 0.8.9. I increased the max ship speed to 30 as a temporary solution

Disabled/broken climate controller is indicated on the left screen of the pilot panel. I added more info on how temperature works in the manual

Crates and oxygen candles are fixed. Thank you for playing and giving feedback đŸ€

(1 edit)

Ay Cure Potion!

The new update is so good, i can now put anything on belts and backpacks, even backpacks in other backpasks! It is so convinient. <3

I have a couple requests: first, i would like to be able to sell furniture, those useless boxes are so annoying; second, i would like (but do not insist) if i shop items were added to the main shop(seeds, lamps, etc.) after i finish the corresponding station's task

And for last a couple bugs:

The container coordinates on the tablet are X:0 Y:0

When i put lore chips in the chip stand, the appear to take up 2 spaces, though half of those sapces are ghost copies that dissappear when you take them out (i had the container task active)

Oxygen station's plants and dirt do not render (i had container task active)

Also fuel does not deplete at all, it's kinda fun, but a bit cheezy



All of those  bugs were found on harmless

(1 edit)

Hey!

Selling and buying furniture is in plans

I probably won't change shops, but add some sort of delivery request and ability to see what is sold on each station

Container task is bugged, will be fixed in the next update
Chip stand and oxygen station will be fixed as well

Fuel doesn't deplete because of the "Fuel consumption" setting that is set to 0 on harmless difficulty, that was a mistake

Thanks for playing and sharing with your feedback!

Thanks

Altgough in my opinion irrelevant, the coordinates came back after i reloaded the save several days later

I like it

thanks for playing!
MMU will be more visible next time =)

(+1)

Special delivery just won't complete itself for me. Maybe an error due to loading a savefile that was saved at the point of the container field?

Scan
> Encoded Box - The contents are hidden. It has an unpleasant odor.
Completed
> Error: Couldn't detect required container

In the save the crate is listed as EncodedCrate25. So I've attempted taking the opposite one (EncodedCrate21)... unfortunately to no avail. Same error.

I'm getting the same error. I thought I just got the wrong box, so I went back and got it's inverse, but that didn't work either, so I grabbed all 45 containers, handed them to the assistant bot one by one, and none of them were right....

(+1)

Unfortunately, this task is bugged. Update with fixes soon.

(1 edit)
Ok so i started playing like yesterday and today i was doing the oxygen station and when it says to produce an oxygen tank after producing the mission is NULL REFERENC EXEPTION Destination point couldn't be found here are the screenshots of before and after

so started a new save went straight here and it worked so not the game fault but save hmm

(1 edit)

so it persisted to another save this time after producing fuel tank and when i got to main station this is what i saw

this is intended behavior

Okay good to know

I updated the game recently and all my stockpiled plants and other items were gone except some trash and my stuff was still moved but all my items and plants are gone :[

(1 edit)

Please, send me your save file (through Discord, if possible), I'd like to make sure evrything loads propery

(2 edits)

I've been hooked for hours. The biggest issue I have is the constant clipping of my loot into the void.  Just lost a lore chip out of the bottom of my ship. Ill just pretend it wasnt important.

Edit:

My data chips randomly spawned back into the holder I had them in before they disappeared.

I would like to point out that I spent about an hour running around because my ship wasn't generating power trying to figure out how to reset a breaker or use the toolkit to fix something only to find out my ship had solar panels during a spacewalk. That should be better explained within the ship guide tablet.

Coordinates for the final mission are 0,0. I see this is a known bug but I definitely saw coordinates on the tablet for half a second before they disappeared.

edit 2:

I took the container marked on the tablet and it wasnt detected at the required container.... so i went back. Still not detected.

I'll work on these, thank you for reporting everything đŸ€

Really cool game, though I had to restart twice after losing the chip in the fuel refinery. Both times I died and when I reloaded it disapeared, and I'm really sure I wasn't just blind because I left it in one of those chip racks and it just wasn't there 

Thank you for giving details, I'll look into that

im really struggling to find the container field, i cant find it no matter what i do :(

Are the coordinates on the tablet bugged? If so, reach out to me on Discord, I can help with that.

what should the tablet cords say? for me all its 'Coordinated X:0 Y:0 

bit buggy but still a very enjoyable experience. been a long time since a game made me feel a level of dread like this one. absolutely recommend giving it a shot.

It seems like a fun game but I don't know if its a bug or I am blind but I can't find the mass storage for the first ship at all.

You can find it under the pilot panel inside the cockpit. I'll make it more clear in the next update.

Some bugs i found in 0.8.8 : 

If you reload a save close to the destroyed spaceship, it doesn't load fully (no items inside). 

I'm not sure but i think that if you don't do quests in order you can softlock (i equipped the spacesuit before having the objective, then took the memory ship, also without having the objective. I didn't try to give it to the quest bot i reloaded fearing being stuck) 

I don't know if it's intended but without the spacesuit and with the pilotsuit i die from heat in my spaceship, thus the pilotsuit is useless because it's not needed inside stations and useless in the spaceship. 

Hey ! I'm free to help translate the game in french is needed

Đ„ĐŸŃ€ĐŸŃˆĐ°Ń огра, ĐœĐŸ руссĐșĐŸĐłĐŸ ŃĐ·Ń‹Đșа ĐœĐ”Ń‚.

Hello, developer. Will there be a Russian localization for your game, and if so, when?

ĐŽŃƒĐŒĐ°ŃŽ Đ±Ń‹Đ»ĐŸ бы Ń…ĐŸŃ€ĐŸŃˆĐŸ ŃĐœŃŃ‚ŃŒ ĐČĐžĐŽĐ”ĐŸ ĐŸĐ± ŃŃ‚ĐŸĐč ОгрД :

(+1)

THIS GAME IS AMAZING but good LORD does it scare the hell out of me, not gonna spoil it for those who havent played but its changed DRASTICALLY. Love the improvement tho!!!

<3

this game is so much fun!!! im hoping to make a part two to explore more!

Hey, thanks for playing!
I recommend to start over or continue on v0.8.8 (newer version), because it has some funny stuff v0.8.6 doesn't =)

(1 edit)

Hey! I was a really fun time playing this game, really liking the vibes. but I got to the fuel station with 0 fuel and there are boxes blocking the way in and I can't past them, jump doesn't seem to work despite having controls for it. Not sure what to do here and I really want to continue the game, put as is I'm stuck :(

Press B (by default) to enter the interior mode. There should have been a tip, telling you about that. Other issues will be fixed.

(+1)

okay. I was able to move the boxes and finish the mission. I really like all the clicky buttons and the interactive stuff! Very cool game! I look forward to seeing it finished! If I have one complaint, it's the sometimes frustrating inventory system, I like it mostly, but it does feel a little finicky. It took me a minute to figure out the backpack. At first I was just carrying it around by holding it. I only accidently found out how to equip it when I just happened to click on the back part, lol. Maybe a little note or tooltip explaining how to use it. 

I'll work on the inventory system

(-4)

Add android pl

(+2)

had a funny moment in my playthrough where I stole a fridge from a station and took it to my ship, and then as soon as i placed it, the freezing ship before climate controller bug occured, so i thought it was the fridge that had  done it.

(+1)

Hi, I finished the current content and figured I could give some feedback. I should add that I played on normal mode without events cause I'm weak. Thus much of my playthrough was basically being a space station janitor and it was great. I really enjoyed the atmosphere and I found the ship felt pretty good to fly. 

In terms of negatives the lack of heating until the last upgrade meant that I essentially didn't do anything with my ship's interior (other than hoarding anything not bolted down) until I had finished the current version. It was also very confusing to receive the ship systems tutorial despite having no ship systems. I also felt like the places were a bit too close (or too quick) to get to though I assume the full release will probably have further locations but I didn't really have any time to hang out on my ship between locations. I didn't really end up using the backpack either since it felt finnicky to use (unless you don't need to unequip it to pull items out). I think the roulette chance of launching the backpack while unpacking it was the biggest issue I had with it. There are a couple other small issues (no map or coords list for stations) but they're related to stuff that I saw in an older version so I'm guessing they're coming back in some shape or form. 

I ran into a bug where my saves didn't overwrite themselves but the game said that it had done so.  I just keyboard smashed to make new saves so it wasn't a huge issue especially without events but this issue affected my autosave as well. 

Finally I have some suggestions for your consideration. 

I think maybe a bit more of a "ritual" for getting your ship to launch could be good for immersion such as making you hit an ignition button, undock, and then unlock your controls. Some physical events could be cool such as an asteroid or EMP hitting your ship. 

Anyway, I really enjoyed this and am looking forward to the upcoming versions.

(+1)

Thank you for your feedback. Some of the issues you described are going to be fixed in the next version. I'll continue working to fix everything.

If you can -- please check if your save files are overwritten in the directory itself, because this might be UI update issue.

Events and immersion mechanics are also planned, my task here is to keep everything not overcomplicated.

hey im still encountering an issue with loading my save, i died to the breathless and now when i try to load a previous save or even start a new game it gives me a black screen, ive tried redownloading the game and even wiping my save from the files but nothing works

Sending your save file to me on Discord would help a lot. Also, I could fix it and send it back to you if you want.

(+1)

im in love with this game have played about 3 hours so far but just amazing flying in deep space no sounds just my thoughts and the odd life form ping on scan

I tried looking everywhere but couldn't find the answer, so I will just ask here. How am I supposed to come back to the main base to get more tasks? I just did the mining task but the game didn't mark the base again like it did with the first task, and I'm not good with directions so I'm afraind of getting lost if I try to find my way back.

It's located at zero coordinates

Yo where is the destroyed space ship

(1 edit)

Look at the target coordinates on the pilot panel

(1 edit)

Is it behind the rock or the meteor where the station is? Im playing on mobile

wdym you're playing on mobile? 😅
The ship should be located in front of the main station.

I used an emulator

Woah, that's cool. How well it runs?

(1 edit)

hello! I have a problem here, I'm freezing in the ship, I don't know why, please help me (translated by the translator) (UPDATED: version 0.6.8, if that)

You should either use a spacesuit or upgrade your ship to get the climate controller. Constant temperature is a bug that is going to be fixed.

https://medal.tv/games/screen-capture/clips/n5DrsmNtwjFAyFz48?invite=cr-MSx2NFks...
https://medal.tv/games/screen-capture/clips/n5DshsAYAVnuMiNGs?invite=cr-MSwxOUIsMTk2ODcwMTc4
I missed this code the first time and had to reload a save from 20 minutes ago, any plans to make failsafes for this?

The code is written on the wall (it's 1111), I'll make it more visible in the next version . You can fail entering the code how many times you want.

the code is only in one room and you can also see in the clip that he was in the other room. if i were you, i would either write that in both rooms, or leave it in one room and in the other no idea, maybe a sticky not if you want but i'm just saying theoretical ideas here.

The other code is behind the couch

oh ok but i have to say that the code behind the couch is easy to miss that (the1st image) is most of the time what you see from the code If you don't move anything And just as an example The second image shows the maximum of the code you can see if you don't move anything

(2 edits)

I removed the couch. There is a climate controller now, so the code if fully visible đŸ«Ą

the bro uses a 270° Field Of View

(+1)

I loved this game, even if i didn't saw the monster for the wole game. If I can ask, when the next update will come? I can't wait for it

(+1)

I'll try to publish the next update this week. Horror part is going to be reworked there. 

Very soon so! Will you do a short/long vid too?

(+1)

Planning to do a long video about it

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