The good: Arcade version has no ads, no IAPs, and the multiple currencies for buying/earning access to new images are removed—you have access to every puzzle in the database, every background, every feature. Plus: Piece count goes all the way up to 1024, which should be more satisfying than my favorite jigsaw app’s 500. There are a couple good QoL features like Edges-only mode if you want, or toggling piece rotation. You can also use your own images. The bad: The largest virtual table isn’t anywhere near big enough for all the pieces *and* the puzzle; even on the largest iPad Pro, the screen feels cramped with even 10%-15% of the piece count out of the tray. Figured out how they meant for me to use the “sorting trays”; look in the “…” menu while in a puzzle to find it—game seriously needs better tutorialization of features. Fighting constantly against the tiny space, the game won’t stop reminding me I can lock the table (lock out zooming & panning!), the last thing I want. Many of the backgrounds (“tables”) are low-res, distorted images and once you unlock them you can’t get rid of them. (Edit: The backgrounds look okay in portrait mode; they only look awful in landscape.) All the puzzle images are square, the piece counts are square numbers rather than round numbers, and the piece shapes are also square rather than rectangular. It takes a silly number of taps to get out of a finished puzzle & it auto-selects a next puzzle and tries to put you right into it; both obviously artifacts of the ad-filled version’s design. There are also several icons & symbols left over (with no explanation) marking certain images as though they required a secondary currency, or ads, to unlock—despite being unlocked already. Oh, and simple features like panning and zooming aren’t smooth. I’m getting stuttering and lag on an M1 iPad Pro, even with low piece counts. Considering how low-res the entire interface is and how little is involved, this seems ridiculous.
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