GTA 6 Is Doing More With Two Protagonists Than GTA 5 Did With Three
GTA 6’s two protagonists change the stakes of the switch mechanic they've inherited from GTA 5 through dynamic presence and real in-game stakes.
I Grew Up in Miami, and GTA 6's Vice City Is Almost Too Accurate
Grand Theft Auto 6's official gameplay reveal showed off a lot of Vice City, and as an ex-Floridian, I must say it's looking mighty authentic.
Fable Has a Smart Fix for a Massive Open-World RPG Story Problem
Between urgent narrative stakes and an all new Albion, Playground Games' Fable might fix and open‑world RPG dilemma that's existed for decades.
New Dungeons & Dragons Sim on Steam Just Proved Cozy Games Don't Need Farming
This new Dungeons & Dragons game on Steam is proving cozy games can deliver everything players love about the genre without another farm.
Steam's Best New Colony Sim Commits a Strategy Game Cardinal Sin, And It's Better For It
Steam's newest colony sim blends genres with first-person roguelite mechanics, vehicles, bullet hell combat, prisoners, and a darkly satirical tone.
Why The Witcher 3 Is Still One of the Best RPGs You Can Play in 2026
More than a decade later, The Witcher 3 still holds up, and its upcoming remaster gives players another reason to return.
Metal Gear Solid 4 Is a Reminder Stealth Games Should Be More Than a Playstyle
Metal Gear Solid: Master Collection Vol. 2 is almost here, and Metal Gear Solid 4 is a reminder that hardcore stealth needs a comeback.
1666: Amsterdam Turns Something Open-World Games Treat Like Scenery Into a Core Mechanic
1666: Amsterdam is officially out in Early Access, and one of the most promising features is with the game's approach to day and night.
Final Fantasy Resonance Is Exactly What Should Happen When Live-Service RPGs Die
Many live-service games have been shut down and forgotten to time, but Final Fantasy Resonance has found the perfect solution.
The Witcher 3 Remastered Is Fixing the Part of Great Open-World RPGs That Ages Fastest
The Witcher 3 Remastered is fixing the parts of great open-world RPGs that tend to show their age long before the worlds themselves do.
Resonance: A Plague Tale Legacy Review
It's as visually striking and polished as Asobo Studio's other releases, but is Resonance: A Plague Tale Legacy a meaningful evolution for the IP?
007 First Light Just Made a Strong Case for Leaving Multiplayer Out of Single-Player Games
007 First Light has hit an impressive sales milestone, and it's proof that AAA games can be strictly single-player and still thrive.
Star Wars Zero Company - Video Review
We reviewed Star Wars Zero Company! With great presentation, a strong story, and solid fundamentals, it's one of the best Star Wars games in years.
Star Wars Zero Company Review
With great presentation, a well-written story, and rock-solid fundamentals, Star Wars Zero Company is one of the best Star Wars games in years.
Metro 2039: We Are So Back - Video Preview
Metro 2039 brings us back to post-apocalyptic Moscow with darker, survival-focused roots. Our brief demo solidified our hype for the full release.
Mass Effect 5 Is Exactly the Kind of Single-Player RPG EA Can't Afford to Lose
Despite being the continuation of a beloved franchise, it's looking like Mass Effect 5 might not see the light of day, which is very bad.
Gears of War: E-Day Feels Like an Incredibly Polished Prequel - Video Preview
Hands-on with Gears of War: E-Day's campaign before October: an impressively polished preview that left us wanting more, barring minor concerns.
Townfall Could Give Silent Hill Its Resident Evil 7 Moment
Silent Hill: Townfall's first-person perspective is a big risk, but Resident Evil 7 already proved just how well that gamble can pay off.
New Stardew Valley Meets How to Train Your Dragon Game on Steam Left Me Hungry for More
This cozy Steam game feels like Stardew Valley meets How to Train Your Dragon, and its demo left me wanting far more than two hours.
Steam's Best Indie Games of 2026 Have One Thing AAA Keeps Getting Wrong
Steam's best indie games of 2026 are thriving by doing something AAA games increasingly struggle with: knowing exactly who they're for.