Christopher Adams
Contributor
-
144articles
-
3News
-
138Features
-
3Other
About Christopher Adams
Chris is a gamer, writer, actor, journalist, and listmaker. Mostly, though, he is a gamer. Playing games since he could hold a controller, there are few things he has more reverence for. After graduating from college in 2024 and acting in a few off-Broadway shows, he decided to find a career in the same hobby that captured his interest for as long as he can remember. He's been a reporter and editor since college, working first at The New School Free Press, covering as much as he could, from New York City politics and Florida book bans, to movies, nightlife, and even jazz music subcultures. His love of games stems from the power they hold as artistic and collaborative worlds of their own, and his gaming expertise lies mostly in the Halo, Destiny, Fallout, and Borderlands franchises. He's enamored with the lore of FromSoftware games (even Kingsfield), loves playing a truly great Call of Duty Zombies map, and also maintains a soft spot for tactical shooters, mostly Ready or Not and Arma.
Industry Focus
Chris' work at GameRant often sits at the intersection of games as a culture, games as works of artistic labor, and games as long-term artifacts, with a particular emphasis on how industry decisions ripple outward into player experience. He's committed to examining how games are made, played, and talked about, and what those choices say about the values of an industry or audience over time. A skeptic by nature, his underlying concern in the modern games industry is what gets lost when efficiency, scalability, or market momentum take priority over human artistry and creativity.
Favorite Games
Chris has over 2000 hours in the Borderlands franchise, 1000 in the Fallout and Destiny franchises, and 500 hours in Dark Souls 3, Elden Ring, and Metal Gear Solid V: The Phantom Pain. He has another few hundred in the incredible Baldurs Gate 3, and likely over a thousand hours in Call of Duty: Black Ops Zombies, at least in the maps from Black Ops 1-3.
Proudest Gaming Achievement
Chris' proudest moments include beating the Vault of Glass raid in Destiny for the first time back in 2014, and getting past round 100 on Ascension in Call of Duty: Black Ops. Recently, he's managed to beat Elden Ring with a level one character, and finish multiple honor mode playthroughs of Baldur's Gate 3.
Latest
Alien Isolation 2: How the Survival Horror Genre Has Evolved in the 12 Years Since the First One
Considering the 12 years that've passed since the first title, Alien Isolation: 2 faces the real challenge of an evolved survival horror genre.
Elijah Wood & Among Us Cast on Bringing the Game to Life
We caught up with the Among Us show cast at SGF! See what Elijah Wood, Yvette Nicole Brown, Randall Park, and Kimiko Glenn shared about the series.
Assassin's Creed Black Flag Resynced's Modern Day Story Replacement Explained
Assassin's Creed Black Flag Resynced's new modern-day story pivot could redefine the franchise's present by better tying two narratives together.
Assassin's Creed Black Flag Resynced's New Content is its Sink or Swim Moment
Assassin's Creed Black Flag Resynced's new additional content needs to be good enough to prove Ubisoft's recent commitment to high-quality titles.
Battlefield 6 Season 3’s Railway to Golmud Finally Brings Scale Back on Track
Despite being a relatively familiar addition, Season 3's first outing, Railway to Golmud, adds some much needed scale to the Battlefield 6 map pool.
Diving Deep on What Makes Subnautica 2 Special - Weekly Loadout
Subnautica 2 early access is coming! We talk to Chris Adams about his time with the devs, prep for Summer Game Fest, and talk FF7 Part 3. Tune in!
Hogwarts Legacy 2 Should Let Players Go Full Dark Wizard (No Holding Back)
Hogwarts Legacy 2 will ride the wave of an all-new Harry Potter renaissance, but it shouldn't forget to capitalize on the power of the Dark Arts.
Why Raid Bosses Are Pivotal to the Borderlands Franchise
Raid bosses are a crucial part of the Borderlands franchise, and their lack of emphasis in the Borderlands 4 endgame is a problem that needs fixing.
Lenny Kravitz Helped Design 007 First Light's New Villain, and He's Terrifyingly Unique
GameRant talks with 007 First Light Licensing Producer Theuns Smit about how Lenny Kravitz worked with developers to create the ideal bond villain.
Is Minecraft Too Open and Too Big?
Minecraft just keeps getting bigger — more biomes, more mobs, more blocks, more everything — but at a certain point, it might need to focus on depth.
Alien Isolation 2: The Pros and Cons of Unreal Engine 5
Alien Isolation 2's change to Unreal Engine 5 could change the game, but it also introduces a host of potential challenges for Creative Assembly.
All Features Confirmed for LEGO Batman: Legacy of the Dark Knight So Far
With all of these features, LEGO Batman: Legacy of the Dark Knight is shaping up to be the most ambitious entries in the LEGO game series yet.
How Subnautica 2 Will Make the Ocean Feel Alive
GameRant interviews Subnautica 2 devs Anthony Gallegos and Scott MacDonald about the sequel's new tech improvements, narrative mystery, and gameplay.
Subnautica 2 Devs Explain How Early Access Will Shape the Future
GameRant interviews Subnautica 2 devs Anthony Gallegos and Scott MacDonald about early access, community-driven development, and narrative rollout.
What to Expect From Star Wars Games on May 4
Star Wars Day 2026 is seeming suspiciously lowkey so far, especially with Jedi 3 reveal and turn-based tactics game Zero Company on the horizon.
Invincible Vs Roster: The Biggest Snubs
Invincible Vs has a pretty impressive roster of 18 heroes and villains, but that doesn't mean the game's biggest roster snubs don't still sting
Dungeon Crawler Carl's LitRPG Genre Explained
Dungeon Crawler Carl and LitRPG's as a whole have recently exploded in popularity as a genre that turns game mechanics into affecting drama and humor.
From SimCity to Cities: Skylines—How Environmental Systems Evolved in Simulation Games
Over 35 years, city-building games have evolved to teach players environmental literacy and better reflect our relationship with the natural world.
Bloodborne's Best Boss Narrowed Down by Gamers
Bloodborne fans have spent years debating the game's best bosses, but coming to a single consensus is much trickier than it seems to be at first.
This 76 Metacritic Game Has the Perfect-Sized Open World, and It Ruined Bigger Open Worlds for Me
A 76 Metacritic score doesn't do justice to this perfect-sized open world that, at it's best, outshines even the biggest AAA open world games.