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ben on X: "The Big Grand Theft Auto VI: The Need to Know [ESSENTIAL NEED TO KNOW] ▪️ Don't expect this game to be a GTAV replica. It's a vastly different experience. In many ways, the game won't hold your hand and the decisions you make matter more than ever in a Rockstar title. The closest comparison is Red Dead Redemption 2, but with a much faster pace during gameplay and the NPC/Wanted System is heavily serious and less arcadey. ▪️ Your decisions impact Lucia and Jason's romantic relationship. This is handled by spending time together outside of main missions or through the decisions you make during main missions. ▪️ To bond your relationship with both characters, you must do the following together: 1. Explore Leonida 2. Go shopping 3. Ensure fitness remains in check and exercise as a pair 4. Commit robberies outside of main story content ▪️ There is no traditional RDR2 Honor system. Instead, GTAVI features a separate Criminal Profile system focused on your behaviour as a criminal. You can improve your status by successfully robbing stores like a professional criminal. ▪️ Fuel plays a big part in this game. You will need to fuel your vehicle from time to time. ▪️ You can charge electric cars too. ▪️ There is romance progress, but the exact status is not shown in the game UI. Your relationship can be improved by texting (e.g., saying "Good night"), dating, and hanging out together. ▪️ Romance is optional. ▪️ The map displayed on the pause menu is described as "satellite imagery" and is very detailed. ▪️ The in-game phone is no longer a flat 2D feature on-screen like in GTAV/GTAIV. The camera will zoom in on both characters' hands holding the phone which is fully interactable. ▪️ The interaction system from RDR2 returns, IGN describes this system as "more evolved." The usual greet, antagonize, and refuse are back. ▪️ If you commit crime in certain areas, residents may comment on your behavior. ▪️ Any cash you hold has to be taken to an ATM to deposit. This can't be done via your in-game phone. ▪️ Cops will not show on the minimap anymore. You need to pay attention more. ▪️ Features more gore than GTAV, but much less than RDR2 ▪️ You can switch between Jason and Lucia at virtually any time. When they are together, switching is near-instant and you can even switch between driving and shooting during a chase. When they are separated, the transition takes a few seconds. ▪️ The character-switching wheel has three options: Solo Jason, Solo Lucia and controlling both when they're together. [IN-GAME PHONE] ▪️ When you open the phone, the camera zooms over the shoulder and acts like a real phone on a 3D phone. It's no longer a 2D texture on screen. ▪️ Massive social media aspect 1. You can see what NPCs are posting and find them in the world 2. You can see social media events unfold in real time when you explore the world ▪️ App List: - BuckMe (CashApp) - RydeMe (Uber) - Scooters Bros (call your personal vehicle) - WhatUp (WhatsApp) - Fitness App (workout status info) ▪️ Snapmatic returns as GTA VI's Instagram social network, but Jason and Lucia apparently cannot post to it because they are fugitives and don't want to leave a digital footprint. ▪️ Doomscrolling on social media ▪️ Vertical, short-form-video-style social feeds [STORY] ▪️ The main story can take up to 80 hours to complete, with "optional goals" carrying narrative ramifications, according to co-studio head Rob Nelson when he completed the game in February ▪️ This story is designed for multiple playthroughs based on your decisions. ▪️ To continue on select story missions, you may need to help fund them to gain access. [GAMEPLAY] ▪️ Entirely reworked movement for running, jumping and climbing to feel smoother. The gameplay presentation looks akin to Naughty Dog's motion-matching tech, which is something Rockstar patented some time ago. ▪️ Three gameplay bars: 1. Health 2. Stamina 3. Focus ▪️ Three income features: 1. Bank account 2. Cash 3. Duffel Bag Value (only visible during robberies) ▪️ Focus slows down time, similar to RDR's Deadeye system. You will be able to see weak points on NPCs and vehicles. On vehicles, you can see weak points on tires, the engine block, the gas tank, etc. ▪️ Driving will feel less arcadey and more grounded, @TGGonYT describes it as feeling quite weighty. ▪️ Missions will have multiple escape routes as seen in the gameplay video. ▪️ It's much harder to steal vehicles now, it works on a level based system. The higher a vehicle's value, the harder it is to break into. ▪️ Car theft has multiple approaches. You can smash a window and physically pull the driver out, or use a quieter method such as a slim jim to unlock the vehicle. ▪️ Suppression Fire: You can threaten a shopkeeper/NPC with a gun by deliberately missing your target, this buys more time to rob the store by intimidating them. ▪️ As with any Rockstar open-world game, random events will play a big part in freeroam. ▪️ You can fast travel with the Ryde Me app (a taxi app). ▪️ The more food you consume, the more fat you get. ▪️ Exercising plays a major part in this game. In order to get fit: 1. You need to buy a membership at a local gym to access gym facilities 2. You can buy protein shakes to get fitter ▪️ You can hold hands with both Jason and Lucia in freeroam ▪️ The minimap renders 3D buildings, rather than simply displaying a flat representation. ▪️ If you do not get fit, this will impact your health and stamina, making gameplay a little harder during stressful missions and running. ▪️ Anything in your duffel bag has to be taken to a Fence. ▪️ You can remove car trackers at the Fence ▪️ No auto aim, uses proper manual aiming with aim assist ▪️ Combat is much more cover-focused. Jason and Lucia can duck behind furniture and walls, vault over objects and cars, and reposition during firefights. ▪️ Vehicle combat has been significantly expanded. You can shoot at pursuing vehicles and helicopters, target tyres and cause crashes that result in environmental destruction. ▪️ NPCs can be approached using RDR2-style interaction prompts. Today's footage showed interactions such as greeting, threatening and robbing people. ▪️ You can study animals out in the wild or pop over to the Leonida Zoo. ▪️ You can pet dogs and cats [THE ALL-NEW POLICE SYSTEM] ▪️ Six-star wanted level is back ▪️ You can destroy or abandon the vehicle associated with a crime and switch vehicles to help escape police. The Extended Look actually shows Jason, Lucia and another crew member burning their getaway vehicle before switching to a van. ▪️ Police pursuit isn't simply about losing the wanted stars anymore. The game can retain information about your appearance, clothing and vehicle, meaning escaping the immediate pursuit doesn't necessarily mean you're completely safe. ▪️ NPCs can report crimes they witness, which triggers law enforcement to arrive on the scene and investigate the area. In the game's HUD, a red area will appear on the minimap; this remains even after Jason and Lucia have left the area. ▪️ Police will wait for you during a petty robbery (if NPCs call the police). ▪️ At three-star wanted level, it becomes more challenging to escape the main city (IGN says a fast vehicle is essential to escape). ▪️ Using a mask will prevent police and CCTV from recognizing you. ▪️ Cops will recognize the vehicle you're driving, so tread carefully and find a different vehicle if the police are hunting for you. ▪️ During missions and freeroam gameplay, both Lucia and Jason can split up to make it harder for police to track the pair. ▪️ You can get arrested, but you'll simply respawn back into the world at the police station. ▪️ Cops will shoot at your tires while escaping a wanted level ▪️ Most cop cars are tracked. Impossible to lose wanted level, older cop cars aren't tracked. [TECH & GAME SIZE] ▪️ Over 600,000 animations for NPC reactions throughout the world, compared to just 55,000 animations in GTAV ▪️ Twice the size of Grand Theft Auto V's map and three times larger than Red Dead Redemption 2's map. ▪️ 30fps only on base PS5 and Xbox Series X|S; no current details for PS5 Pro enhancements. ▪️ First-person mode is not available, could be down to new movement tech ▪️ NPC interiors are extremely detailed. Rockstar uses fully modelled interiors and parallax techniques so buildings can appear to have depth and activity even from outside. ▪️ Photo Mode"

@videotech
ben
@videotech
The Big Grand Theft Auto VI: The Need to Know [ESSENTIAL NEED TO KNOW] ▪️ Don't expect this game to be a GTAV replica. It's a vastly different experience. In many ways, the game won't hold your hand and the decisions you make matter more than ever in a Rockstar title. The closest comparison is Red Dead Redemption 2, but with a much faster pace during gameplay and the NPC/Wanted System is heavily serious and less arcadey. ▪️ Your decisions impact Lucia and Jason's romantic relationship. This is handled by spending time together outside of main missions or through the decisions you make during main missions. ▪️ To bond your relationship with both characters, you must do the following together: 1. Explore Leonida 2. Go shopping 3. Ensure fitness remains in check and exercise as a pair 4. Commit robberies outside of main story content ▪️ There is no traditional RDR2 Honor system. Instead, GTAVI features a separate Criminal Profile system focused on your behaviour as a criminal. You can improve your status by successfully robbing stores like a professional criminal. ▪️ Fuel plays a big part in this game. You will need to fuel your vehicle from time to time. ▪️ You can charge electric cars too. ▪️ There is romance progress, but the exact status is not shown in the game UI. Your relationship can be improved by texting (e.g., saying "Good night"), dating, and hanging out together. ▪️ Romance is optional. ▪️ The map displayed on the pause menu is described as "satellite imagery" and is very detailed. ▪️ The in-game phone is no longer a flat 2D feature on-screen like in GTAV/GTAIV. The camera will zoom in on both characters' hands holding the phone which is fully interactable. ▪️ The interaction system from RDR2 returns, IGN describes this system as "more evolved." The usual greet, antagonize, and refuse are back. ▪️ If you commit crime in certain areas, residents may comment on your behavior. ▪️ Any cash you hold has to be taken to an ATM to deposit. This can't be done via your in-game phone. ▪️ Cops will not show on the minimap anymore. You need to pay attention more. ▪️ Features more gore than GTAV, but much less than RDR2 ▪️ You can switch between Jason and Lucia at virtually any time. When they are together, switching is near-instant and you can even switch between driving and shooting during a chase. When they are separated, the transition takes a few seconds. ▪️ The character-switching wheel has three options: Solo Jason, Solo Lucia and controlling both when they're together. [IN-GAME PHONE] ▪️ When you open the phone, the camera zooms over the shoulder and acts like a real phone on a 3D phone. It's no longer a 2D texture on screen. ▪️ Massive social media aspect 1. You can see what NPCs are posting and find them in the world 2. You can see social media events unfold in real time when you explore the world ▪️ App List: - BuckMe (CashApp) - RydeMe (Uber) - Scooters Bros (call your personal vehicle) - WhatUp (WhatsApp) - Fitness App (workout status info) ▪️ Snapmatic returns as GTA VI's Instagram social network, but Jason and Lucia apparently cannot post to it because they are fugitives and don't want to leave a digital footprint. ▪️ Doomscrolling on social media ▪️ Vertical, short-form-video-style social feeds [STORY] ▪️ The main story can take up to 80 hours to complete, with "optional goals" carrying narrative ramifications, according to co-studio head Rob Nelson when he completed the game in February ▪️ This story is designed for multiple playthroughs based on your decisions. ▪️ To continue on select story missions, you may need to help fund them to gain access. [GAMEPLAY] ▪️ Entirely reworked movement for running, jumping and climbing to feel smoother. The gameplay presentation looks akin to Naughty Dog's motion-matching tech, which is something Rockstar patented some time ago. ▪️ Three gameplay bars: 1. Health 2. Stamina 3. Focus ▪️ Three income features: 1. Bank account 2. Cash 3. Duffel Bag Value (only visible during robberies) ▪️ Focus slows down time, similar to RDR's Deadeye system. You will be able to see weak points on NPCs and vehicles. On vehicles, you can see weak points on tires, the engine block, the gas tank, etc. ▪️ Driving will feel less arcadey and more grounded, @TGGonYT describes it as feeling quite weighty. ▪️ Missions will have multiple escape routes as seen in the gameplay video. ▪️ It's much harder to steal vehicles now, it works on a level based system. The higher a vehicle's value, the harder it is to break into. ▪️ Car theft has multiple approaches. You can smash a window and physically pull the driver out, or use a quieter method such as a slim jim to unlock the vehicle. ▪️ Suppression Fire: You can threaten a shopkeeper/NPC with a gun by deliberately missing your target, this buys more time to rob the store by intimidating them. ▪️ As with any Rockstar open-world game, random events will play a big part in freeroam. ▪️ You can fast travel with the Ryde Me app (a taxi app). ▪️ The more food you consume, the more fat you get. ▪️ Exercising plays a major part in this game. In order to get fit: 1. You need to buy a membership at a local gym to access gym facilities 2. You can buy protein shakes to get fitter ▪️ You can hold hands with both Jason and Lucia in freeroam ▪️ The minimap renders 3D buildings, rather than simply displaying a flat representation. ▪️ If you do not get fit, this will impact your health and stamina, making gameplay a little harder during stressful missions and running. ▪️ Anything in your duffel bag has to be taken to a Fence. ▪️ You can remove car trackers at the Fence ▪️ No auto aim, uses proper manual aiming with aim assist ▪️ Combat is much more cover-focused. Jason and Lucia can duck behind furniture and walls, vault over objects and cars, and reposition during firefights. ▪️ Vehicle combat has been significantly expanded. You can shoot at pursuing vehicles and helicopters, target tyres and cause crashes that result in environmental destruction. ▪️ NPCs can be approached using RDR2-style interaction prompts. Today's footage showed interactions such as greeting, threatening and robbing people. ▪️ You can study animals out in the wild or pop over to the Leonida Zoo. ▪️ You can pet dogs and cats [THE ALL-NEW POLICE SYSTEM] ▪️ Six-star wanted level is back ▪️ You can destroy or abandon the vehicle associated with a crime and switch vehicles to help escape police. The Extended Look actually shows Jason, Lucia and another crew member burning their getaway vehicle before switching to a van. ▪️ Police pursuit isn't simply about losing the wanted stars anymore. The game can retain information about your appearance, clothing and vehicle, meaning escaping the immediate pursuit doesn't necessarily mean you're completely safe. ▪️ NPCs can report crimes they witness, which triggers law enforcement to arrive on the scene and investigate the area. In the game's HUD, a red area will appear on the minimap; this remains even after Jason and Lucia have left the area. ▪️ Police will wait for you during a petty robbery (if NPCs call the police). ▪️ At three-star wanted level, it becomes more challenging to escape the main city (IGN says a fast vehicle is essential to escape). ▪️ Using a mask will prevent police and CCTV from recognizing you. ▪️ Cops will recognize the vehicle you're driving, so tread carefully and find a different vehicle if the police are hunting for you. ▪️ During missions and freeroam gameplay, both Lucia and Jason can split up to make it harder for police to track the pair. ▪️ You can get arrested, but you'll simply respawn back into the world at the police station. ▪️ Cops will shoot at your tires while escaping a wanted level ▪️ Most cop cars are tracked. Impossible to lose wanted level, older cop cars aren't tracked. [TECH & GAME SIZE] ▪️ Over 600,000 animations for NPC reactions throughout the world, compared to just 55,000 animations in GTAV ▪️ Twice the size of Grand Theft Auto V's map and three times larger than Red Dead Redemption 2's map. ▪️ 30fps only on base PS5 and Xbox Series X|S; no current details for PS5 Pro enhancements. ▪️ First-person mode is not available, could be down to new movement tech ▪️ NPC interiors are extremely detailed. Rockstar uses fully modelled interiors and parallax techniques so buildings can appear to have depth and activity even from outside. ▪️ Photo Mode
11:11 PM · Aug 27, 2026380.2KViews
163

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  • @videotech
    ben
    @videotech
    The Big Grand Theft Auto VI: The Need to Know [ESSENTIAL NEED TO KNOW] ▪️ Don't expect this game to be a GTAV replica. It's a vastly different experience. In many ways, the game won't hold your hand and the decisions you make matter more than ever in a Rockstar title. The closest comparison is Red Dead Redemption 2, but with a much faster pace during gameplay and the NPC/Wanted System is heavily serious and less arcadey. ▪️ Your decisions impact Lucia and Jason's romantic relationship. This is handled by spending time together outside of main missions or through the decisions you make during main missions. ▪️ To bond your relationship with both characters, you must do the following together: 1. Explore Leonida 2. Go shopping 3. Ensure fitness remains in check and exercise as a pair 4. Commit robberies outside of main story content ▪️ There is no traditional RDR2 Honor system. Instead, GTAVI features a separate Criminal Profile system focused on your behaviour as a criminal. You can improve your status by successfully robbing stores like a professional criminal. ▪️ Fuel plays a big part in this game. You will need to fuel your vehicle from time to time. ▪️ You can charge electric cars too. ▪️ There is romance progress, but the exact status is not shown in the game UI. Your relationship can be improved by texting (e.g., saying "Good night"), dating, and hanging out together. ▪️ Romance is optional. ▪️ The map displayed on the pause menu is described as "satellite imagery" and is very detailed. ▪️ The in-game phone is no longer a flat 2D feature on-screen like in GTAV/GTAIV. The camera will zoom in on both characters' hands holding the phone which is fully interactable. ▪️ The interaction system from RDR2 returns, IGN describes this system as "more evolved." The usual greet, antagonize, and refuse are back. ▪️ If you commit crime in certain areas, residents may comment on your behavior. ▪️ Any cash you hold has to be taken to an ATM to deposit. This can't be done via your in-game phone. ▪️ Cops will not show on the minimap anymore. You need to pay attention more. ▪️ Features more gore than GTAV, but much less than RDR2 ▪️ You can switch between Jason and Lucia at virtually any time. When they are together, switching is near-instant and you can even switch between driving and shooting during a chase. When they are separated, the transition takes a few seconds. ▪️ The character-switching wheel has three options: Solo Jason, Solo Lucia and controlling both when they're together. [IN-GAME PHONE] ▪️ When you open the phone, the camera zooms over the shoulder and acts like a real phone on a 3D phone. It's no longer a 2D texture on screen. ▪️ Massive social media aspect 1. You can see what NPCs are posting and find them in the world 2. You can see social media events unfold in real time when you explore the world ▪️ App List: - BuckMe (CashApp) - RydeMe (Uber) - Scooters Bros (call your personal vehicle) - WhatUp (WhatsApp) - Fitness App (workout status info) ▪️ Snapmatic returns as GTA VI's Instagram social network, but Jason and Lucia apparently cannot post to it because they are fugitives and don't want to leave a digital footprint. ▪️ Doomscrolling on social media ▪️ Vertical, short-form-video-style social feeds [STORY] ▪️ The main story can take up to 80 hours to complete, with "optional goals" carrying narrative ramifications, according to co-studio head Rob Nelson when he completed the game in February ▪️ This story is designed for multiple playthroughs based on your decisions. ▪️ To continue on select story missions, you may need to help fund them to gain access. [GAMEPLAY] ▪️ Entirely reworked movement for running, jumping and climbing to feel smoother. The gameplay presentation looks akin to Naughty Dog's motion-matching tech, which is something Rockstar patented some time ago. ▪️ Three gameplay bars: 1. Health 2. Stamina 3. Focus ▪️ Three income features: 1. Bank account 2. Cash 3. Duffel Bag Value (only visible during robberies) ▪️ Focus slows down time, similar to RDR's Deadeye system. You will be able to see weak points on NPCs and vehicles. On vehicles, you can see weak points on tires, the engine block, the gas tank, etc. ▪️ Driving will feel less arcadey and more grounded, @TGGonYT describes it as feeling quite weighty. ▪️ Missions will have multiple escape routes as seen in the gameplay video. ▪️ It's much harder to steal vehicles now, it works on a level based system. The higher a vehicle's value, the harder it is to break into. ▪️ Car theft has multiple approaches. You can smash a window and physically pull the driver out, or use a quieter method such as a slim jim to unlock the vehicle. ▪️ Suppression Fire: You can threaten a shopkeeper/NPC with a gun by deliberately missing your target, this buys more time to rob the store by intimidating them. ▪️ As with any Rockstar open-world game, random events will play a big part in freeroam. ▪️ You can fast travel with the Ryde Me app (a taxi app). ▪️ The more food you consume, the more fat you get. ▪️ Exercising plays a major part in this game. In order to get fit: 1. You need to buy a membership at a local gym to access gym facilities 2. You can buy protein shakes to get fitter ▪️ You can hold hands with both Jason and Lucia in freeroam ▪️ The minimap renders 3D buildings, rather than simply displaying a flat representation. ▪️ If you do not get fit, this will impact your health and stamina, making gameplay a little harder during stressful missions and running. ▪️ Anything in your duffel bag has to be taken to a Fence. ▪️ You can remove car trackers at the Fence ▪️ No auto aim, uses proper manual aiming with aim assist ▪️ Combat is much more cover-focused. Jason and Lucia can duck behind furniture and walls, vault over objects and cars, and reposition during firefights. ▪️ Vehicle combat has been significantly expanded. You can shoot at pursuing vehicles and helicopters, target tyres and cause crashes that result in environmental destruction. ▪️ NPCs can be approached using RDR2-style interaction prompts. Today's footage showed interactions such as greeting, threatening and robbing people. ▪️ You can study animals out in the wild or pop over to the Leonida Zoo. ▪️ You can pet dogs and cats [THE ALL-NEW POLICE SYSTEM] ▪️ Six-star wanted level is back ▪️ You can destroy or abandon the vehicle associated with a crime and switch vehicles to help escape police. The Extended Look actually shows Jason, Lucia and another crew member burning their getaway vehicle before switching to a van. ▪️ Police pursuit isn't simply about losing the wanted stars anymore. The game can retain information about your appearance, clothing and vehicle, meaning escaping the immediate pursuit doesn't necessarily mean you're completely safe. ▪️ NPCs can report crimes they witness, which triggers law enforcement to arrive on the scene and investigate the area. In the game's HUD, a red area will appear on the minimap; this remains even after Jason and Lucia have left the area. ▪️ Police will wait for you during a petty robbery (if NPCs call the police). ▪️ At three-star wanted level, it becomes more challenging to escape the main city (IGN says a fast vehicle is essential to escape). ▪️ Using a mask will prevent police and CCTV from recognizing you. ▪️ Cops will recognize the vehicle you're driving, so tread carefully and find a different vehicle if the police are hunting for you. ▪️ During missions and freeroam gameplay, both Lucia and Jason can split up to make it harder for police to track the pair. ▪️ You can get arrested, but you'll simply respawn back into the world at the police station. ▪️ Cops will shoot at your tires while escaping a wanted level ▪️ Most cop cars are tracked. Impossible to lose wanted level, older cop cars aren't tracked. [TECH & GAME SIZE] ▪️ Over 600,000 animations for NPC reactions throughout the world, compared to just 55,000 animations in GTAV ▪️ Twice the size of Grand Theft Auto V's map and three times larger than Red Dead Redemption 2's map. ▪️ 30fps only on base PS5 and Xbox Series X|S; no current details for PS5 Pro enhancements. ▪️ First-person mode is not available, could be down to new movement tech ▪️ NPC interiors are extremely detailed. Rockstar uses fully modelled interiors and parallax techniques so buildings can appear to have depth and activity even from outside. ▪️ Photo Mode
    11:11 PM · Aug 27, 2026380.2KViews
    163
  • @SynthPotato
    Synth Potato🥔
    @SynthPotato
    Aug 27
    Great work putting all this together dude!
  • @NikTek
    NikTek
    @NikTek
    Aug 27
    Incredible thread Ben!
  • @morsmutual_
    MMI
    @morsmutual_
    Aug 27
    Huge