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postmemetic
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@postmemetic

postmemetic

@postmemetic
15 years game dev experience. current side project is Duke-RT - Duke 3D path tracing github.com/postmemetic/Du… personal bri.codes
Joined April 2026
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  • @postmemetic
    postmemetic
    @postmemetic
    Aug 30
    Duke-RT 0.5.1 is live! The aforementioned rocket shadows are in there, along with motion vectors on moving wall bands and drastic performance improvements in scripted explosion scenarios (shooting a reactor)
    2
  • @postmemetic
    postmemetic
    @postmemetic
    Aug 30
    wild to see mario actually looking like the marketing materials, and the environments looking like my trapper keeper
    @Unreal_64
    Unreal
    @Unreal_64
    Aug 29
    sm64coopdx + RT64 + Render96 v4.0 + DLSS 5 NR ***Ray tracing for sm64coopdx, only on PC. The showcase video will be available in a few days.
  • @postmemetic
    postmemetic
    @postmemetic
    Aug 29
    batch of Duke-RT improvements landing soon! fixed up explosion shadow casting again
    00:00
    7
  • @postmemetic
    postmemetic
    @postmemetic
    Aug 26
    loved the claybook gdc talk back in the and was planning to do a multiplayer sdf physics sandbox next for the reasons @SebAaltonen previously outlined - a representation that accelerates rendering AND some physics. fully destructible everything! looking forward to what he makes!
    @SebAaltonen
    Sebastian Aaltonen
    @SebAaltonen
    Aug 26
    This was my last day at HypeHype. Going to take a long sabbatical to be with my family and to focus on my hobby projects. Lot of cool videos coming: SDFs, mass physics, fluids/lava, explosions, ray-tracing, GPGPU and fun fast paced gameplay. PC/Steam focus.
  • @postmemetic
    postmemetic
    @postmemetic
    Aug 26
    oof this one really sucks
    @ThatTomHall
    • 𝚝𝚑𝚊𝚝 𝚝𝚘𝚖 𝚑𝚊𝚕𝚕 •
    @ThatTomHall
    Aug 26
    RIP Tim Curry. So many memorable roles. A rare talent and acting chameleon. A unique, larger than life force of nature. #timcurry
    1