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Obbe Vermeij
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@ObbeVermeij

Obbe Vermeij

@ObbeVermeij
I make games. @SpaceStationSV (N64), @warthegame (steam), @LearniaApp, @GuideApp__, Coming soon: @PlentifulGame Also: gta3, Vice, SA & IV 🕊️ for 🇵🇸
Ottawa, Canada
threads.net/@obbeverm
Born 1970
Joined February 2019
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  • Pinned
    @ObbeVermeij
    Obbe Vermeij
    @ObbeVermeij
    Dec 7, 2023
    Came across this rare photograph of the dev team behind gta3. This would have been taken in 2000/2001 in Leith, Edinburgh, Scotland. (names in comments) #gta #gamedev #og
    151
  • @ObbeVermeij
    Obbe Vermeij
    @ObbeVermeij
    Aug 29
    I didn't know this happened. Mike Dailly @mdf200 wrote a prototype for the engine for gta1. It was isometric and looked somewhat like this. The lead programmer, Keith Hamilton @scarymon went ahead with it but it was running too slowly. Then Mike wrote the top down engine and they
    @mdf200
    Mike Dailly™ 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇺🇦🇵🇸💙🌱
    @mdf200
    Aug 29
    Replying to @ObbeVermeij and @gtacommunitysol
    Yeah, Keith did actually start doing a game with the first one, taking it into Hires. But it was slow as it was using paged SVGA rendering so just wasn't that great. There was even a design doc for it, closer to GTA 2 with gangs etc... But by the time that became clear, I'd
    2
  • @ObbeVermeij
    Obbe Vermeij
    @ObbeVermeij
    Aug 25
    Lance Williams, Adam Davidson and Jeremy Pope from R* New York at E3 2001. This was 5 months before the release of gta3. Its success was far from certain. gta2 had disappointed 2 years prior. gta3 didn’t get much attention at the show. People were more interested in another R*
    80
  • @ObbeVermeij
    Obbe Vermeij
    @ObbeVermeij
    Aug 22
    Calm down everybody. The leaks are a nothing burger. As a marketing strategy R* is trying to keep the game under wraps longer than other publishers. All that has happened is that some footage has escaped. Slightly ahead of the Netflix thing next week. 90% of future players
    293
  • @ObbeVermeij
    Obbe Vermeij
    @ObbeVermeij
    Aug 5
    Every drop of water in my new game is simulated. I made a video about how it works. (Interesting for gamedevs & simulation fans)
    I Simulated Every Drop of Water in My Game
    From youtube.com
    9