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San Francisco, California, United States
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Sergei Sorokin reposted thisSergei Sorokin reposted thisAre you an incredible storyteller? Do you get excited by turning technical concepts into compelling messaging? These roles are for you. At Highlight, the team has spent years at Meta, Discord, and Medal learning how to build for millions. Now, they are solving one of the hardest problems in the modern workplace: context fragmentation. They've already built a product that hundreds of thousands of people use every day to stay productive. They are now looking for two founding marketers to join them on-site in San Francisco to help them reach their next million users. The Roles: 1. Brand & Content Lead: A hands-on storyteller with exceptional taste. You’ll own Highlight's voice, lead their presence on social, and build a creator-led growth engine from zero. 2. Founding Product Marketer: A strategic builder who can translate product nuance into simple, credible messaging and own Highlight's go-to-market engine. If you’re a builder who thrives in a high-velocity environment and wants to help Highlight break though in a noisy market with an exceptional product, let’s talk. https://lnkd.in/e77cW34H
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Sergei Sorokin shared thisMarketers: Help us build the future of work, one word at a time.Sergei Sorokin shared thisCALLING ALL YAPPERS 🗣️ ⚠️ we just opened TWO founding marketing roles to join the sf team (!!!) 1. brand & content lead: looking for a hands-on storyteller with exceptional taste. you’ll own our voice, lead our presence on social, and build a creator-led growth engine from zero. 2. head of product marketing: we need a strategic builder who can translate product nuance into simple, credible messaging and own our go-to-market engine. if either of these speak to you and you want to help us break though in a noisy market with an exceptional product, let’s talk 👉🏼 https://lnkd.in/e2HRzv_R
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Sergei Sorokin shared thisCalling all Designer GOATs. Come build with us!Sergei Sorokin shared thisWe’re solving the hardest problem in the modern workplace: context fragmentation. We aren't just building another chat box. We are building a proactive assistant that unifies context across every person and tool on a team. To do this, we need a Sr Product Designer who obsesses over craft, motion, and the feel of great software. If you want a meaningful role in designing the future of Highlight, let’s talk. Apply here 👉 https://lnkd.in/ePn7n3WD
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Sergei Sorokin shared thisWe’re hiring engineers and leaders in SF! If you’re excited about hard problems in proactive AI, context graphs, and memory, send me a note! - Head of Engineering - Engineers: Full Stack, Backend, ML/AI - Head of ML/AI If you’re a builder who wants to define the era of collective intelligence, let’s talk. PS - We are hiring more than just engineers: https://lnkd.in/erWq3XsZSergei Sorokin shared thisWe are hiring in SF across engineering, design, and marketing. If you want to help solve one of the hardest problems in the modern workplace, context fragmentation, come build with us. We’ve spent our careers building products that people love, at places like Discord, Meta, and Medal, and we want to bring that same craft to products you use at work. Thousands of people already use Highlight every day to stay productive and get more done. They’ve told us they want a Highlight that has context across their entire team. That’s what we’re building: A proactive assistant designed specifically for teams. No more "where is that link?" or "what was the context here?" just one shared, memory across all your employees and tools. We’re hiring builders to make this vision a reality for millions of people at work. Join us: https://lnkd.in/eQ53ha_j
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Sergei Sorokin shared thisFinally, I can share what I’ve been up to: I joined Highlight as CEO and we raised a $40M Series A led by Khosla Ventures, along with 359 Capital, General Catalyst, Common Metal, and Collaborative Fund. This journey is extremely personal to me. I spent 8 years scaling Discord and got burnt out because modern work is broken. We’re overwhelmed with too much info, most of it low signal noise, and it gets worse the larger the org. AI sped this up, and existing tools just added more places to prompt. We’re on a mission to fix this by doing the busywork for you. We’re building AI that you don’t have to ask, because it already knows what to do. An AI that watches you work on your screen, in meetings, and between apps, connects the dots across your team, highlights what matters, and drafts actions before you ask. Meet Highlight: A shared intelligence layer that knows your team and handles the noise. I feel lucky to be building this together with an incredible team: My co-founder Joshua Lipson, along with Sam, Julian, Sarah, Sam, Vaun, Michael, Vasudev, and Adrian. Thank you Pim de Witte and Vinod Khosla for believing in us, as well as Nicole Fraenkel, Rico Mallozzi, Max Rimpel, Niko Bonatsos, David K. Cohen, Evan Jaysane-Darr, Sarah Guo, Ryann Lai, Tim Kendall, Stephanie Sher, AJ Tennant, Karim Atiyeh, Jesse Zhang, Josh Nabatian, Topher Conway, Ryan Scott, and Brett Browman for your support.
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Sergei Sorokin reposted thisSergei Sorokin reposted thisWe’ve acquired Coplay, the most powerful AI Agent for Unity developers! In April, we’ll release Aura for Unity, powered by Coplay, which means that Aura will cover 80% of all games shipped on Steam, and that we can use Aura’s core technology to push the frontier of gamedev on both Unreal and Unity. As a part of this acquisition, we’ll also be taking over stewardship of Unity-MCP – the most popular free MCP server for Unity with over 7200 github stars. https://lnkd.in/gXgtepy9Ramen acquires Coplay to build multi-agent AI assistants for game enginesRamen acquires Coplay to build multi-agent AI assistants for game engines
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Sergei Sorokin reposted thisSergei Sorokin reposted thisAfter a year of hardwork, we (me and Pradeep Elankumaran) finally launched jo 1.0 => https://lnkd.in/gV848s4w Would love for you to try it out. Ping me if you hit any bugs.
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Sergei Sorokin reposted thisSergei Sorokin reposted thisWe're hiring a Senior Product Designer at Highlight, and I couldn't be more excited about this role. 🙌 We're looking for someone who obsesses over the details. The kind of designer who thinks about hover states, micro-interactions, and how every pixel contributes to the overall experience. Someone who can take rough concepts and turn them into interfaces that feel inevitable. 🎨 You'd be working directly with me and our team in SF or NYC on a product that's rethinking how people interact with AI beyond chatboxes. We're moving fast, shipping constantly, and solving genuinely hard design problems at the intersection of AI and user experience. If you're a designer who: • Has shipped products users obsess over (think Dia, Lapse-level craft) • Cares deeply about visual craft, motion, and interaction design • Can rapidly prototype and move from idea to high-fidelity in hours • Wants to define new interaction patterns for AI-native software Come work with me. Drop me a DM or apply directly. 💛
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Sergei Sorokin reposted thisSergei Sorokin reposted thisWhen SPC started, there were 10 people around my kitchen table. No structure, no brand, no certainty. Just a handful of builders showing up for something that didn’t yet exist. SPC is about the people and what emerges when they choose to show up for each other. So on this ten-year anniversary, I want to thank the people who made SPC what it is.
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Sergei Sorokin liked thisSergei Sorokin liked thisWe’re live on Product Hunt today, would love your feedback/support! (https://lnkd.in/gQmq_f5i) As a scientist and first employee at Lila Sciences I noticed that as we went from 1 employee to 100 I was spending more of my time preparing for meetings and filling in forms, and less of my time on the fun parts. At Twitter, Lyft, CashApp and Google, my co-founder Jingwei saw the same thing. That's why we're working on Panorama, a continuous discovery engine for hidden structures and workflows. Here’s me being amused by Panorama telling me I only review code when feeling extra guilty.
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Sergei Sorokin liked thisSergei Sorokin liked this💰 San Francisco-based Highlight has raised $40 million in a Series A round led by Khosla Ventures, with backing from 359 Capital, General Catalyst, Valor Equity Partners, Common Metal, Makers Fund, Arcadia, and SV Angel. With the new funding, Highlight plans to double its headcount, focusing on hiring engineers, operators, and marketers in San Francisco to accelerate product development and go-to-market efforts. Read more 👉 https://lnkd.in/gKzumVaF Sergei Sorokin 🚀 Sam Eckert Samantha Pelletier Sarah Wu Michael Jelly #ai #ustech #startups #funding #investment #innovation #artificialintelligence #technologyKhosla leads Highlight's $40M round to bring work across Slack, Figma, and Linear in one shared memory layer — TFNKhosla leads Highlight's $40M round to bring work across Slack, Figma, and Linear in one shared memory layer — TFN
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Sergei Sorokin reacted on thisSergei Sorokin reacted on thisAmerica is losing the AI race—to itself (emdash intended). For the first time in Silicon Valley history (including the eras of innovation tied to personal computers, scaling the consumer web, mobile’s evolution, migration to the cloud), people want more from AI than hyperscalers are ready to give them. It's hitting a boiling point with teams like OpenClaw cooking up both break-neck innovation and unprecedented uncertainty. Everyone from Mark Zuckerberg to your neighbor is looking into building and deploying an agent that not only knows their job, but actively helps do it. It’s leaving Silicon Valley scrambling to catch up. What this tells us: People aren't opposed to AI if it can actually do the things we want. In fact, things we want AI to do will bring the technology into mainstream daily life and into the enterprise, at scale. Why it matters: It’s unprecedented. Unlike every single other innovation cycle in Silicon Valley’s history, startups will end up becoming the glue that ties everything together. My full POV for Fortune in the comments (thanks to Nick Lichtenberg for the opportunity to share).
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Sergei Sorokin liked thisI’m happy to share that I’m starting a new position as Staff Product Manager at Discord!
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Sergei Sorokin liked thisSergei Sorokin liked thisI was supposed to take 6 months off after leaving Roblox. It lasted 3 weeks. I had the whole plan. A trip to Japan, Korea, Brazil, Peru, Africa. Flying lessons. Finally learning Portuguese for real. Get better at pickleball. The truth is, the longest I've ever gone between companies is a weekend. 3 weeks in, I found the next startup. I'm not wired to one thing at a time. Never have been. In high school, I was running a Nintendo Wii resale business, managing an eBay shop, and pulling graveyard shifts selling vitamins, all while going to school. I'd score a sale and immediately think about what I could sell next. If I had 30 seconds waiting for coffee to drip, I was getting the milk and putting dishes away. On a trip? Already planning the next one. Doing multiple things at once brings me joy. My biggest criticism of myself? I need to be more present. But that's why I'm so excited about AI. I can finally do all these things at once. This is my moment of true multitasking. Multiple Claude Code tabs open at once. Frontend in one, backend in another, app running in a third, marketing website in another, demo prototype in a fifth, and more. When one's executing, I'm jumping between ChatGPT and Claude moving other things forward. The 30 seconds between tasks are no longer dead time. If you're wired like me, this is your moment. The tools finally caught up to the way you've always dreamed of working. Maybe for the first time, I can be a true multitasker and actually be present. 😅 Marina Camim is eye rolling hard at this post...
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Sergei Sorokin liked thisSergei Sorokin liked thisI’m excited to share that Decagon has been recognized as the top AI CX company on this year’s Enterprise 30 for late stage companies, presented by Wing Venture Capital and Newcomer Media. We’ve been focused on building toward a world where AI agents are the default interface for customer interactions, and there’s still a lot more to build. Grateful to our customers, partners, and team for making this possible.
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Projects
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Discord Nitro
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Discord
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Yahoo Mobile
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Yahoo Mail, Yahoo News, Yahoo Weather, Yahoo Aviate, Yahoo Livetext, and 60 other Yahoo mobile apps.
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MessageMe
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Unreleased Midcore Game & Engine
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Ravenworld Franchise
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Released Games:
- Ravenwood Fair
- Ravenskye City
- Ravenshire Castle
2 unreleased Titles -
HTML Games Platform
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Games released:
- Yakuza Lords
- Band of Heroes
- Diva Life
- Dante's Inferno
- Champions Online
- Modelina Supermodel -
Facebook i18n
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Translations Application + Launched FB in 80+ languages
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Justin Kan
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Everyone’s talking about AI recommendations. That’s cool, but the real opportunity is when you can get AI agents to actually buy things. Checkout has always been the hardest part of commerce. Taxes, shipping, fraud detection, weird merchant flows. It’s a graveyard for bots. At Rye, we built the Universal Checkout API to solve this. Think of it like Stripe for the AI era: a simple API that lets agents purchase from any retailer on the web. In our new whitepaper, learn about what we built and how it works 👇 rye.com/whitepaper
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14 Comments -
Evan Zirschky
Turning Tables Games • 1K followers
What a phenomenal RDC 2025!🔥 This year’s Roblox Developers Conference (held Sept 5–6 in San Jose) was packed with major announcements, and I couldn’t be more excited by the direction the platform is heading: • Roblox Moments: A built-in short-form video feed for capturing highlights and instantly sharing them across the platform, think a TikTok-style discovery tool tailor-made for Roblox. • Creator earnings boost: DevEx rates increased by 8.5%, putting more cash back into creators’ pockets. • Huge growth metrics: Over $1 billion paid out to creators in the past year, with daily active users climbing toward 112 million. • Emerging tech & safety upgrades: From acoustic simulation and hydrodynamic enhancements to emissive mapping, CSG on meshes, and server authority for anti-cheat measures • Infrastructure & community support: A new data center in São Paulo is now live, improving latency for Brazilian users, and the platform is reinforcing its commitment to safety with over 100 updates and better age-based moderation. This year, Lootbloc turned up with some unforgettable moments: • Partner Dinner: We hosted a special dinner for our 60+ partners, an opportunity to connect, eat great food, and relax after a long RDC weekend. • Claw Machine: We partnered with the Roblox Commerce team to have our Lootbloc-branded claw machine featured at their booth, where attendees could win merch • Luau Plushie Launch: We unveiled an exclusive Luau whale plushie with Roblox, themed after the Luau logo that attendees could earn by completing a scavenger hunt at the Luau booth • Co-hosting Quataun party Friday night at RDC where we gave away thousands of plushies, shirts, hats and more to fellow developers. Lootbloc is only continuing to grow by bringing on new partners this year like Piggy, Pls Donate, Murderers vs. Sheriff Duels, Twin Atlas and more! Bottom line: RDC 2025 wasn’t just about big tech announcements, it was a celebration of community and all of the successes this past year. I’m so excited by the possibilities ahead, and inspired by how platforms like Roblox and partners like Lootbloc continue to grow together. Here’s to next year, bigger, bolder, and even more connected.
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William Rhys Dekle
Strategic Alternatives LLC • 8K followers
As I read more and more reports about the recent Xbox layoffs one thing becomes clearer about MSFT’s intent in this round: This wave was not driven by a desire to replace workers with AI as some have speculated. Instead I believe the intent was to “improve” a Span of Control KPI. What I notice is that a great number of the layoffs occurred among quite senior employees level 64-66 at the Director and Senior Director level. That is middle management. If this had been an AI replacement exercise MSFT would have kept more experienced people and fired mostly junior people as AI replacement tends to produce better results with more experienced humans in the loop. The driving out of experienced middle management, and I’m talking about some absolute legends in the industry, points to a different organizational goal: Span of Control. MSFT and many other tech firms have in recent years looked at the ratio of management to direct reports and sought to increase the number of reports each manager has as some measure of organizational efficiency. Misguided or not this is a trend that has been widely reported on before. It also doesn’t hurt that middle management is paid better and makes a juicer target for cost cutting when a business unit’s targets are not met. If you don’t make the margin goals Corporate needs you to make, you have to offer a tribute or face their wrath. And that is what I believe this is all about. Just my opinion. #xbox #gameindustry #gamedev
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Howard Marks
StartEngine Crowdfunding • 21K followers
Vista Equity Partners and Intel are reportedly leading a $350M+ investment into AI chip startup SambaNova. That’s notable. Software may get the headlines, but hardware is where a lot of long-term leverage lives. As demand for inference and compute accelerates, the companies building the infrastructure behind AI could become increasingly important. We’ve previously offered exposure to SambaNova through StartEngine Private. To those investors: congratulations. As AI scales, where will the next bottleneck (and potential solutions) emerge? 👇 If you’re curious what we’re currently offering, take a look at the link in the comments. *** Investments are in Series offered on StartEngine Private, which may hold shares for the companies listed directly or through an SPV. You are not buying the companies’ stock. Revenue, funding, or valuation may not increase, and profitability is not assured. These securities are illiquid and may trade at lower prices. Valuations are based on private placements rather than public markets. This report doesn’t imply specific performance or results for impacted investors, and there’s no guarantee that revenue, funding, or valuation will continue to grow for the Company, or that they’ll be profitable. Visit startengine.com/private for more information, and to review risk disclosures. Source: https://lnkd.in/gFDXHnks MAR-13761
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Jason Scorrano
Vertiqal Studios • 20K followers
What I’m seeing in the marketplace right now feels like a split screen. On one side: AAA publishers. EA just went private at a $55B valuation, big capital doubling down on IP, sports franchises, and predictable cash flows. Safe bets, multi-year cycles, global reach. On the other hand, UGC breakouts. Roblox reporting shows games like Plants vs Brainrots, a 4-week-old title that peaked at 3.3M CCU and nearly 200M visits. Simple loops, community-driven, algorithm-fueled. Zero to millions overnight without a massive marketing budget. Two completely different models. Both are shaping the same audience: 9–34 years old, global, and spending more time (and money) within digital economies. This is the dichotomy brands, agencies, and investors need to understand. • AAA = reach, prestige, longevity • UGC = speed, culture, explosive upside The EA news and Roblox data together tell the same story: the future of gaming isn’t one or the other. The real opportunity is in connecting the worlds. Where do you see the next billion-dollar franchise coming from: a AAA publisher or a Roblox dev team?
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Evan Allen
9point8 Collective • 3K followers
We don't need more founders. We need to stop wasting the ones we already have. #VentureStudios do exactly that by providing the infrastructure to support early-stage founders They give ambitious builders the team, tools, and structure to launch faster -- and smarter. It took me a while to figure this out. I didn't start my career in a #VentureStudio, but it's exactly where I was meant to land. Building "in the wild" -- and from inside a large firm -- taught me I had the founder bug. But it wasn't until I joined a #studio that everything clicked. Studios give founders more than just a launchpad. They provide: ✅ A clear path to market ✅ World-class collaborators ✅ The infrastructure to focus on building, not just surviving And just as importantly, they help you skip the nonsense: 🔥 No more wasting time pitching dozens of VCs who were never going to invest 🔥 No more equity dilution in exchange for advice you could’ve gotten from ChatGPT If you're serious about launching new ventures at scale, studios aren't just an option -- they're the best option But for studios to reach their full potential, they need to be seen for what they really are: ❌ Not a novelty ❌ Not a trend Studios are a serious asset class with a proven model and MASSIVE upside. That's why we launched The Venture Studio Forum -- a trade association to unify the studio ecosystem through: 📚 Research 🤝 Community 🎓 Education Let's build the next decade of innovation together. 🔗 link in the comments for more! #Innovation #VentureStudio #VentureCapital
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Michal Korek
Rage Quit Games • 4K followers
𝗚𝗼𝘀𝘀𝗶𝗽 𝗛𝗮𝗿𝗯𝗼𝗿 just hit an all-time high of $𝟲𝟮𝗠 𝗶𝗻 𝗠𝗼𝗻𝘁𝗵𝗹𝘆 𝗥𝗲𝘃𝗲𝗻𝘂𝗲 🤑 AppMagic broke it down, full report 👉 https://lnkd.in/e2PEGUjU 📈 Over time, Gossip Harbor: - Aggressively increased the number of LiveOps events - Shifted from “occasional events” to always-on engagement - Built a clear LiveOps cadence across short, medium, and long events - Expanded event types, durations, and overlaps without burning players out The result? 👉 Stronger retention 👉 Higher monetization density 👉 And clear dominance over other Merge-2 titles AppMagic just published a deep-dive report breaking down how they did it, with real data, timelines, and event structures. If you’re responsible for product, monetization, or LiveOps strategy, this report is pure gold 🥇
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7 Comments -
Daniel B.
MAVAN • 1K followers
VCs are moving from equity investments in games to UA financing. Faster DPI, no more zombie companies. The problem? Portfolio ops teams are already stretched supporting equity deals. Now they need to validate LTV curves, attribution, and ROAS across dozens of campaigns? They're pivoting from a model they couldn't operationally support to one requiring even more sophistication they don't have. Meanwhile: who funds the 18-36 month creative development phase if VCs exit, publishers consolidate, and government funding goes elsewhere? Wrote about why this might be the death of VC for creative industries: https://lnkd.in/g4UAxG4v
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Bill Young
Amazon • 35K followers
You've got 2 days. 2 days to go buy some heavily discounted games...the sales of which, fund research to cure Type 1 diabetes. +50 Games and DLC from AAA and indie devs, like: 2K Avalanche Studios Group Atari Limited Run Games Yogscast Games NinjaKiwi Dotemu Wired Productions Skunkape Games ...and a whole bunch of other developers who, again, have heavily discounted their titles in support of Breakthrough T1D's drive to raise money for T1 Diabetes research. This is what Breakthrough T1D does, btw. All the 'nodding' and 'cheers' memes and gifs (Nicholson, Redford, Decaprio, et al) to both Hans ten Cate 🔜 DICE Las Vegas (games industry legend, Co-Founder & Chair: Breakthrough T1D Play), and Josh Larson 🔜 GDC (games industry legend, National Director: Breakthrough T1D Play) for making this happen. These gents, along with their colleagues at Breakthrough T1D, are constantly working to improve the daily lives of those impacted by this disease. They've been doing the hard work... ...and all you have to do is buy some video games. The link to do so is below in chat. FWIW, I picked up Earthion (Ancient Corp, Bitwave Games, Limited Run) for some 16-bit nostalgia on the SteamDeck...and Arzette "The Jewel of Faramore" (Seedy Eye Software, Limited Run) for the undeniable bonkersnessticity. Please spread the word (do what I did - repost the below to your network)...only 2 more days. Cheers and nods, friends.
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Marc Mencher
GameRecruiter.com • 21K followers
The Epic ruling and EU DMA aren't just legal headlines: they’re recruitment catalysts. As mobile monetization moves beyond the standard 30% cut, studios need a new breed of product leader: one who understands ecosystem strategy as much as they do IAP loops. The "walled garden" playbook is opening up, and the talent that can navigate this decentralized reality is incredibly rare. Is your team equipped to compete in a world with alternative app stores? #MobileGaming #GameDev #EUDMA #MonetizationStrategy #GameRecruiter
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Joe Wadakethalakal
PvX Partners • 6K followers
🚀 Introducing PvX Lambda: Benchmark Your RoAS, Forecast Revenue, and Unlock Financing 🚀 Today, I’m thrilled to announce the launch of PvX Lambda — our proprietary data intelligence platform built for gaming companies. Lambda offers the web’s first RoAS benchmarking tool, allowing any game to instantly see where they rank, percentile by percentile, within their genre or category. When I was an operator, one of the hardest things was getting people to agree what “good” RoAS actually meant. Lambda eliminates that ambiguity. With a few clicks, you can: ✅ Benchmark your RoAS across channels and spend levels. ✅ Spot strengths and diagnose weaknesses instantly. ✅ Make capital allocation decisions 10x faster — with real, objective data. 🤓 We’re also giving users access to our proprietary ML forecasting tools to model and sensitize your cohort performance and 12-month revenue projections instantly. Download ready-to-use Excel outputs for your next board meeting — all in minutes, not days 💸 Finally, Lambda checks if you’re eligible for PvX financing, and if you are, you'll see it right on your dashboard — and you can click a button to set up a call with us for next steps. 🎮 We built the tool we wished we had as operators — a platform that takes away the guesswork. It’s all part of our mission at PvX: to be the most helpful financing partner in gaming. And that’s why Lambda is completely free. 🔗 Ready to see where you stand? Try PvX Lambda now: https://lnkd.in/gX9rmkDX Kudos to Sishir Kolli, Zhen Jie (ZJ) Sim, Achilles Saxby, Ujjwal Tigga and the entire PvX Partners team for shipping this!
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Jan Nadal
Attribute Global Ventures • 19K followers
I can relate to this from both a personal and industry perspective. A couple of years back, I actually banned Roblox at home. Some of the player interactions my daughter experienced weren’t something I was comfortable with, especially at a young age. I told her we could revisit it once she was a bit older and more aware. So I understand where the concerns are coming from. There are real risks, especially for younger players ⚠️ But at the same time, a full ban may not be the right solution. Platforms like Roblox have evolved into more than just games. They are spaces where people create, learn, and even earn 💡 I personally know people in my network who have built opportunities from it. Maybe the better approach is stronger safeguards rather than total restriction. Things like better moderation, age-appropriate access, and more guidance for both kids and parents 👨👩👧 In a way, it’s similar to what many of us do at home. Not removing access entirely, but setting the right boundaries. There’s definitely a balance to be found here. Hoping it leads to better systems, not just stricter limits 🙏 Curious to hear how others are handling this, especially parents and those in the gaming space 🎮 Thanks to BitPinas and Michael Vincent M. for this article #JBlaze #Roblox #Gaming #Insights #BitPinas #Games #Kids #Philippines #GamingDad
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Chris Heatherly
25K followers
Explains the shift from Netflix to Disney+ “But with viewership down nearly 60% between 2023 and 2024 even after four fresh seasons Netflix chose not to renew. That’s not just a dip, that’s a signal. And it suggests that even high-volume, algorithm-friendly IP can hit its ceiling.”
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Miguel Oliveira
Druids AI • 17K followers
So much to unpack here... https://lnkd.in/eHgTfhGH After watching this interview with Vinad Khosla , I followed through with some of their recommendations. In particular, the Situational Awareness Paper, by Leopold Aschenbrenner. And instead of reading it, I popped it into NotebookLM and listened to the synthesized podcast. First of all: love NotebookLM's podcast feature...dog walk, gym, chill time...I'm listening to these podcasts now all the time. Secondly: AGI by 2027...ok. I can wrap my head around that. But the more striking (and concerning) points in that paper are really a) the energy consumption related constraints b) the possible geo-political implications that come along with it c) the endless loop of better AI generating better AI Energy/power generation and consumption is already a major topic, constantly turning into a political battle ground for many. Doesn't sound like that that will ease up anytime soon, if ever. Geo-politically, AI domination will be even more crucial than who owns nukes, it sounds like. I believe we had the same type of dilemma when the internet came up. "Who would control the internet highways?" So far, so good. Curious how that's going to play out w/ AGI. Lastly, and most concerningly, AI self-propelling its own acceleration. What's the limit? What are the constraints? At some point, human intelligence (or relative lack thereof) might get in the way of AI advancing at maximum speed. Terminator anyone? Just kidding. Or maybe not. Who know?! Either way, exciting, thought provoking paper, certainly worth a read/scan. Or at least a good excuse for you to try out NotebookLM's podcast feature. And don't forget to watch the Vinod Khosla interview...great energy/perspectives.
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Joe Ferencz
Gamefam • 8K followers
Had a great time on the Player Driven podcast, hosted by Greg Posner! I joined our partner Tianyi Gu at Newzoo to unpack what’s actually driving success on Roblox right now. We dove into what’s changing, what’s no longer working, and what creators and brands need to rethink to win on the platform. Big thanks to Greg and Tianyi for the great chat 🙌 ▶️ Tune in to the episode here: https://lnkd.in/gRZ3CfyX #Roblox #GameDev #VideoGames #Gaming #Developer #Media #Entertainment
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Jeffery Keilholtz
Fusemachines • 5K followers
Friday reminder: Pause to verify… I’ve been beta-testing an agentic AI from a well-known startup. The tech is strong, with clean tools, layout, fast execution, etc. One yikes moment: when it hit a data wall, it didn’t ask for help. It produced a full “dataset,” presented it as legitimate, and only admitted the data was synthetic (made up) when I pressed the agent further. That’s not a glitch, that’s the agent optimized for “complete” over “correct”. It reminded me of decision-making under pressure. In those types of moments, time feels compressed. But pressure doesn’t change facts. If assumptions are wrong, speed may multiply the damage. The discipline is pausing long enough to verify what we can, as best we can. For anyone in the AI / Agent space: Red flags: · Data looks too certain (e.g. a result is “100%” accurate) · Data looks too neat (e.g. too much data end in “0s” or “5s”) · Results align too well with expectations If you suspect omission or fabrication: · Ask plainly if it accessed real, live data or generated approximations (or flat out made it up)? · Ask plainly how data was sourced, and to cite those sources · Cross-check with known data – or within other tech solutions · Require raw outputs and step logs Now, for anyone in the general decision-making under pressure space: Let's remind ourselves that we’re more likely to preserve reputation, results, and trust, when we pause to verify. Keep going. Image credit: Barry Devlin
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Robin Ng 黄曜澄
Youniverse Games • 9K followers
Why Your Ranked Game Feels Like a Warzone — And What Psychology Says About It 🎮 Ever wondered why the most skilled players are often the most toxic ones? A recent piece from This Is Game SEA breaks down the 6 psychological drivers behind competitive gaming toxicity — and honestly, the parallels to high-pressure workplaces are hard to ignore: 🔢 High stakes, binary outcomes — Ranked systems reduce complex performance to a single number. Lose a match, lose your rank. That emotional weight turns minor mistakes into personal crises. 👉 Blame culture in team settings — When outcomes aren't fully in your control, "external attribution" kicks in. Sound familiar? It's the same dynamic that derails cross-functional teams. 🎭 Anonymity removes accountability — No face, no voice, no empathy. The "keyboard courage" effect is real — and it's why online collaboration can go south fast. ⚡ Sustained high pressure — When the brain is in constant fight-or-flight mode, even small friction becomes explosive. 🏆 Identity tied to status — When your rank is your identity, every loss feels existential. Leaders see this in employees who tie their worth entirely to titles or metrics. 🔄 Normalization of toxic behavior — New players mimic what they see. Culture is contagious — for better or worse. The conclusion is sharp: flaming a teammate never improves their performance — it guarantees a worse outcome. The same truth applies in any team environment. Psychological safety isn't just a buzzword; it's a competitive advantage. What's your take — do you see these patterns outside of gaming too? 🔗 Full article
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Hussein Bitaraf
Silk Road • 2K followers
To those navigating rejection, silence, and uncertainty — I’ve watched this story unfold more times than I can count. Over the years, I’ve worked with incredibly talented people — some of whom found themselves unexpectedly laid off. Many were sharp, committed, and well-liked. But the market changed, priorities shifted, and suddenly they were out — not just of a job, but often out of confidence too. The hardest part was never the layoff itself. It was the long quiet after. The unanswered applications. The interviews that went nowhere. The creeping self-doubt. I’ve had countless conversations that began with a brave smile and ended with: “I’m starting to wonder if it’s me.” If you’re in that place right now, this is what I want to say — not from a podium, but as someone who’s walked beside people (and once quietly, personally, been one of them): 1. Your worth isn’t tied to your current situation. It’s tempting to see each rejection as a judgment of your abilities. It’s not. Hiring decisions are shaped by a hundred invisible variables — and often, the best candidates still don’t get the call. That doesn’t mean you’re failing. It means you’re in a system that’s imperfect, and at times, brutally indifferent. 2. Progress is quieter than we think. Some of the most important steps won’t show up in an offer letter. They’ll be in the clarity you gain, the resilience you build, and the courage it takes to keep showing up. I’ve seen professionals come out of this phase sharper, more self-aware, and better aligned with what they truly want. 3. Don’t do this alone. If you’ve gone silent in your network, it’s time to break that pattern. Ask for a conversation — not a job. Let people know what you’re exploring. I’ve seen new chapters begin not through perfect resumes, but through honest conversations. 4. Reinvest in yourself. Genuinely. Read, write, volunteer, build, mentor. The job may be missing, but your impact doesn’t have to be. Every time someone channels frustration into growth, they expand their future — and I’ve seen it pay off in unexpected, powerful ways. And finally — trust the long arc. Some of the most extraordinary careers I’ve seen were built not in moments of triumph, but in moments of forced pause. What felt like a derailment was, in hindsight, a redirection. If you’re there now — in that uncertain in-between — you have more strength than you realize. Keep going. Keep reaching out. Keep showing up. This chapter will pass. And when it does, you’ll carry with you something more than a title: perspective, compassion, and grit that can’t be taught. If you're reading this and it resonates — reach out. You never know who’s watching, or how quickly things can change. — Hussein Bitaraf CEO | Former CPO & Senior Developer | Team Builder & Career Advocate #CareerResilience #JobSearchJourney #Layoffs #KeepGoing #LinkedInCommunity
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James Purell
BuildingBlox • 5K followers
Adam Levine's recent piece in Barron's breaks down what those of us in the space have known forever - Roblox is a platform, not a hit game maker. Manuel Bronstein (former CPO at Roblox) puts it perfectly: "If you think about the disruption that YouTube brought to video and the idea that anybody could create, anybody could distribute, you didn't need $10 million, $20 million, $50 million budgets to create something. We're doing the same for games." Some key highlights from the article - 👉 150M+ daily users spending 3 hours a day on the platform 👉 Recent viral game played 42 billion times (game is under a year old) 👉 70% bookings growth last quarter 👉 Over 1 trillion YouTube views of Roblox content During COVID many investors thought Roblox was flash in the pan - Daily users surged 97% during lockdowns, and people assumed it would crash after. It grew another 31% the following year and has maintained a 34% annualized growth rate since. Time spent on platform is still averaging a staggering 3 hours per day. Compare that to Take-Two Interactive spending $1-2 billion over a DECADE on the next GTA. User-generated content isn't just competing with AAA games - it's destroying the old model entirely. Gen Z and Gen Alpha aren't just gaming on Roblox - they're hanging out there. Over 6 billion daily text messages. The platform is maturing with its users (44% now over 16), it's a complete cultural shift. Yes, Roblox has work to do on safety, and they're investing heavily into it - new AI age verification, 100+ safety system updates this year. It's the right move and necessary for long-term trust from the community, parents and investors. Barron's thinks the stock could jump 50%, but I think this is still undervaluing it - so many don't fully understand how much the platform offers yet. Investors currently treat Roblox like a hit-driven game company when it should be valued as a platform with network effects. The "viral hit machine" isn't slowing down, user engagement is sticky, and advertising revenue is barely tapped. Totally worth reading the full article - Adam goes deep on the financials and developer ecosystem. Link in comments!
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Todd Harris
Resurgens Gaming • 18K followers
𝗚𝗵𝗼𝘀𝘁 𝗚𝗮𝗺𝗶𝗻𝗴 𝗔𝗻𝗱 𝗔𝗺𝗮𝘇𝗲 𝗔𝗻𝗻𝗼𝘂𝗻𝗰𝗲 𝗢𝗻𝗹𝗶𝗻𝗲 𝗠𝗲𝗿𝗰𝗵𝗮𝗻𝗱𝗶𝘀𝗲 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻 𝗳𝗼𝗿 𝗚𝗮𝗺𝗶𝗻𝗴 𝗖𝗿𝗲𝗮𝘁𝗼𝗿𝘀!!! ▪ AmazeHoldings, Inc. (NYSE American: AMZE) today announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming. ▪ Ghost Gaming now has a scalable, end-to-end solution that streamlines merchandise production, online store creation, and global fulfillment. ▪ Each creator in the Ghost Creator Network can also have their own custom-branded webstore, unique URL, design services, social media promotion, account management, and turnkey on-demand production and fulfillment to their community. ▪ “𝘞𝘦 𝘢𝘳𝘦 𝘱𝘳𝘰𝘶𝘥 𝘵𝘰 𝘣𝘦 𝘎𝘩𝘰𝘴𝘵 𝘎𝘢𝘮𝘪𝘯𝘨’𝘴 𝘰𝘧𝘧𝘪𝘤𝘪𝘢𝘭 𝘱𝘳𝘪𝘯𝘵-𝘰𝘯-𝘥𝘦𝘮𝘢𝘯𝘥 𝘮𝘦𝘳𝘤𝘩𝘢𝘯𝘥𝘪𝘴𝘦 𝘱𝘢𝘳𝘵𝘯𝘦𝘳, 𝘱𝘳𝘰𝘷𝘪𝘥𝘪𝘯𝘨 𝘨𝘳𝘦𝘢𝘵𝘦𝘳 𝘷𝘪𝘴𝘪𝘣𝘪𝘭𝘪𝘵𝘺 𝘢𝘯𝘥 𝘳𝘦𝘷𝘦𝘯𝘶𝘦 𝘴𝘵𝘳𝘦𝘢𝘮𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘨𝘳𝘰𝘸𝘪𝘯𝘨 𝘯𝘶𝘮𝘣𝘦𝘳 𝘰𝘧 𝘪𝘯𝘧𝘭𝘶𝘦𝘯𝘵𝘪𝘢𝘭 𝘤𝘳𝘦𝘢𝘵𝘰𝘳𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘨𝘢𝘮𝘪𝘯𝘨 𝘴𝘱𝘢𝘤𝘦” - said Aaron Day, CEO of Amaze Software. ▪ "𝘉𝘰𝘵𝘩 𝘈𝘮𝘢𝘻𝘦 𝘢𝘯𝘥 𝘎𝘩𝘰𝘴𝘵 𝘎𝘢𝘮𝘪𝘯𝘨 𝘢𝘳𝘦 𝘤𝘳𝘦𝘢𝘵𝘰𝘳-𝘱𝘰𝘸𝘦𝘳𝘦𝘥 𝘰𝘳𝘨𝘢𝘯𝘪𝘻𝘢𝘵𝘪𝘰𝘯𝘴. 𝘞𝘪𝘵𝘩 𝘵𝘩𝘪𝘴 𝘱𝘢𝘳𝘵𝘯𝘦𝘳𝘴𝘩𝘪𝘱, 𝘸𝘦 𝘪𝘯𝘵𝘳𝘰𝘥𝘶𝘤𝘦 𝘯𝘦𝘸 𝘰𝘯𝘨𝘰𝘪𝘯𝘨 𝘎𝘩𝘰𝘴𝘵 𝘎𝘢𝘮𝘪𝘯𝘨 𝘮𝘦𝘳𝘤𝘩𝘢𝘯𝘥𝘪𝘴𝘦 𝘢𝘯𝘥, 𝘮𝘰𝘴𝘵 𝘪𝘮𝘱𝘰𝘳𝘵𝘢𝘯𝘵𝘭𝘺, 𝘸𝘪𝘭𝘭 𝘢𝘭𝘴𝘰 𝘩𝘦𝘭𝘱 𝘨𝘢𝘮𝘪𝘯𝘨 𝘤𝘰𝘯𝘵𝘦𝘯𝘵 𝘤𝘳𝘦𝘢𝘵𝘰𝘳𝘴 𝘣𝘶𝘪𝘭𝘥 𝘢𝘯𝘥 𝘴𝘤𝘢𝘭𝘦 𝘵𝘩𝘦𝘪𝘳 𝘰𝘸𝘯 𝘣𝘳𝘢𝘯𝘥𝘴.” - said Jon Bukosky, Chief Commercial Officer at Resurgens Gaming. I'm excited for this partnership that makes it easier for fans to discover and purchase authentic, gaming creator-developed merchandise that matches their interests! Thanks to the folks who have been working hard to put this together.
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3 Comments
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