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vimark

Max Mitenkov
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Hey fellow artists and designers!

I'm an illustrator and book cover designer (vimark.art, 71 reviews on Reedsy). I work with hundreds of images every month: commissions, portfolio pieces, previews, concept art. All of them need resizing, compressing, converting, watermarking — and doing it in batches.

But every existing tool I tried had the same problems:

  • Upload to cloud — I don't want my client work or sketches passing through third-party servers

  • Subscriptions — Adobe, Canva, and others lock you into monthly payments

  • Too complex — overkill for simple batch tasks

So I built Image Pipeline

Image Pipeline is a browser-based batch image processor with a visual node editor.

What it does:

  • Drag-and-drop — load hundreds of images at once

  • Visual node editor — connect nodes: Resize → Compress → Watermark → Export

  • Batch processing — one pipeline for all your files

  • ZIP export — download everything as a single archive

  • 100% private — all processing happens in your browser, images never leave your device

  • No signup — open and start working immediately

  • Pay once, use forever — Pro $10, Lifetime $30, no subscriptions

Who it's for:

  • Illustrators and digital artists

  • Book cover designers and concept artists

  • Photographers

  • Marketers and content creators

  • Anyone who batch-processes images

Tech stack:

React 19 + Vite + React Flow + Tailwind CSS + Vercel Edge Functions

Languages:

English + Русский


Try it live: https://imagepipeline.art

I'd love your feedback! What would you add? What nodes would help your workflow?


#webdesign #appdesign #uiux #design #tool #software #illustration #batchprocessing #privacy #opensource #indiedev #buildinpublic #digitalart #conceptart #bookcoverdesign

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I've launched a new section called Living Illustrations on my website — these are interactive WebGL artworks where the illustration doesn't just hang on the wall, but responds to you.

What's inside:

Two living illustrations — this isn't video or GIF. It's real-time WebGL animation running directly in your browser. You see the painting "breathe" — light changes, details come alive, the atmosphere shifts in real time.

Subtle animation — nothing excessive. Smooth loops that don't distract from the essence of the work, but add depth and mood. This isn't cinema — it's a living painting.

Camera icon — each piece has a camera button. Press it at the right moment and you "photograph" the current state of the animation. But here's the catch: every frame of the animation is unique. Even if you press the camera a second after someone else — you'll get a completely different image. Light, shadows, details — everything will differ from the original and from other people's "shots."

What you get:

After pressing the camera, you download your unique copy in digital form. This isn't a screenshot — it's a render of the current WebGL scene state in high resolution. Your personal version of the artwork that no one else has.

Why this is interesting:

  • You become a co-author. The artist created the system, and you chose the moment — getting a result that can't be replicated exactly.

  • It's a digital equivalent of original painting: every "snapshot" is like a film exposure, unrepeatable.

  • Nothing to install. Works in the browser — on desktop, tablet, phone.

How to visit:

Follow the link below, choose a piece, watch the animation, hit the camera at the moment that feels right to you. Get your unique copy.

🔗 vimark.art/living-illustrations.html


Technical note for the curious:
The works are built on WebGL. This means all animation is computed on your graphics card in real time. Not video, not GIF, not a pre-rendered sequence — but live code generating the image here and now. The camera captures a screenshot of the current render buffer frame, preserving full resolution.

If you have questions about the technology or want to discuss the concept — drop a comment below. Happy to go into detail.


Hashtags:
#livingillustrations #webgl #interactiveart #digitalart #generativeart #vimark #maxmitenkov #illustration #conceptart #scifi #fantasy #animation #uniquecopy #digitalcollectible

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New Feature on vimark.art: The Camera Tool in Living Illustrations! 📸✨

Hey everyone!

I'm excited to share a brand-new interactive feature I've added to my website vimark.art in the Living Illustrations section!

What's new?
I've introduced a Camera tool that lets you become the director of the artwork. Now you can click around the illustration to trigger different modifications, frames, and hidden details — then capture the exact moment you like and save it.

How it works:

  • 🎨 Explore the illustration — click to reveal alternate versions, effects, or hidden layers

  • 📷 Use the Camera to snap and save your favorite frame

  • 💾 Download your unique modification, or take a screenshot to share it anywhere you want

Every visitor can create their own unique version of the artwork. It's like a mini photo session inside the illustration!

Plus, don't forget to check out:

  • The main Galleries with my latest book covers and illustrations

  • Other interactive experiments and projects

🔗 Try it live: https://www.vimark.art/living-illustrations.html

Let me know what you think! Which frame did you capture? Drop your screenshots in the comments — I'd love to see your unique takes! 🖼️


#digitalart #interactiveart #livingillustrations #bookcoverartist #illustration #webart #vimark #interactive #conceptart #digitalillustration

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Hey everyone!

I'm thrilled to announce that my new portfolio website is finally up and running!

🌐 vimark.art

On the site you'll find:
• A curated selection of my best illustration & concept art works
• Sci-fi & fantasy environments
• Character & creature designs
• NFT projects and photorealistic UE5 scenes

A little about me: I'm Max Mitenkov, an illustrator and concept artist with 12+ years of professional experience. I've collaborated with studios in Belarus, the USA (ICVR, Los Angeles), and the UAE (Apex Digital VC, Dubai) — from NFT character design to photorealistic environments in Unreal Engine 5.

Tools: Photoshop · ZBrush · Houdini · Substance Painter/Designer · Unreal Engine 4/5

I'm currently open for commissions, remote work, and long-term collaborations. If you need visuals for a book, game, animation, or ad campaign — let's talk!

📧 hello@vimark.art

Check it out and let me know what you think! Feedback is always welcome. ✨

#conceptart #illustration #portfolio #vimark #digitalart #unrealengine #scifi #fantasy #environmentart #characterdesign #commissionopen #nftart #ue5

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The dream walker.

I made an animation of my art using AI.

The dream walker


It seems to me that it helped to reveal what it was about. Now this animation can be downloaded by subscription.

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