Apollo

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Apollo
Summary
Title: God of Music
Pantheon: Greek
Roles: Carry
Attack Type: Ranged Physical
Specializations: Constant Damage
Global
Utility
Difficulty: {{{difficulty}}}
Release date: May 19, 2025
Legacy Gems: {{{gems}}}
Diamonds: 600
Voicelines: Apollo voicelines
Voice actor: Phil Parsons
Stats
Health: 577 (+94)
Health Regen: 1.7 (+0.2)
Mana: 322.62 (+48.3)
Mana Regen: 1.44 (+0.11)
Physical Pro.: 20.04 (+2.76)
Magical Pro.: 25.3 (+1.38)
Attack Speed: 1 (+1.4%)
Attack Power: 47.76 (+2.4)
Move Speed: 375 (+0)
*Values at God Level 1. Numbers in parentheses are the amount gained at each level


Apollo is one of the playable Gods in SMITE 2.

Apollo, the God of Music, is a cavalier force of brilliance and artistry. With his legendary bow and golden lyre, he inspires armies and dazzles even the gods. From slaying the great serpent Pylos as a mere child to outshining Hermes’ son Pan in a contest of music, Apollo’s life has been one of triumph. His faith runs deep among soldiers, musicians, and kings who sing his praises, each melody a hymn to his name. Now, as gods clash, Apollo takes the field for one last performance, his light unyielding and his aim true.

Abilities

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Basic Attack - Apollo Basic Attack Notes:
  • Projectile stops on first target hit, and does not pass through walls
Fire a projectile that deals Physical Damage to the first enemy hit
  • Damage Scaling: 100% Strength + 20% Intelligence + 100% Attack Damage
  • Range: 8.8 meters
  • Radius: 0.48 meters
Ability Video


Passive - Audacity | FASTER ATTACKS AFTER HITS
Gain a stack of Audacity for each successful Basic Attack on any enemy and for each successful damaging ability on enemy gods. At 10 stacks you gain increased Attack Speed and Basic Attack Projectile Speed for your next 5 Basic Attacks
  • Bonus Attack Speed: 100%
  • Bonus Basic Attack Projectile Speed: 20%
Ability Video


1st Ability - So Beautiful | LINE OF DAMAGE Notes:
  • This ability passes through and damages all enemies, and passes through walls
Send a projectile forward that deals Physical Damage
  • Damage: 90 | 150 | 210 | 270 | 330
  • Damage Scaling: 90% Strength
  • Range: 8.8 meters
  • Radius: 0.8 meters
  • Cooldown: 11 seconds
  • Cost: 60 | 65 | 70 | 75 | 80 mana
Ability Video


2nd Ability - Serenade | MESMERIZE AND PROTECT
Sing to Mesmerize all nearby enemies and gain additional protections
  • Mesmerize Duration: 1.5 | 1.7 | 1.9 | 2.1 | 2.3 seconds
  • Protections: 10 | 15 | 20 | 25 | 30
  • Protection Buff Duration: 5 seconds
  • Radius: 3.2 meters
  • Cooldown: 15 seconds
  • Cost: 60 mana
Ability Video


3rd Ability - The Moves | DASH AND SPIN Notes:
  • Any enemy hit provides 1 stack of Audacity
Dash forward dealing Physical Damage and Knocking Aside all enemies. At the end of the Dash all nearby allies gain a Speed Buff and all nearby enemies are Slowed
  • Damage: 80 | 125 | 170 | 215 | 260
  • Damage Scaling: 70% Strength
  • Speed Buff: 15 | 17.5 | 20 | 22.5 | 25%
  • Speed Buff Duration: 5 seconds
  • Slow: 15 | 17.5 | 20 | 22.5 | 25%
  • Slow Duration: 5 seconds
  • Range: 7.2 meters
  • Radius: 3.2 meters
  • Cooldown: 15 seconds
  • Cost: 70 mana
Ability Video


Ultimate - Across the Sky | FLY Notes:
  • 2 Allies can join the Chariot ride by interacting with his takeoff location. Allies have until Apollo reaches max height to join
  • Carrying an Ally costs additional mana
  • You are CC Immune while using this ability
Ride your Chariot across the sky, choosing when to land. When descending you deal Physical Damage every 0.15 seconds for 0.6 seconds, Knocking Back enemies on the last tick
  • Damage: 70 | 95 | 120 | 145 | 170
  • Damage Scaling: 25% Strength
  • Radius: 3.2 meters
  • Cooldown: 110 seconds
  • Cost: 20 mana
  • Cost Per Second: 35 | 40 | 45 | 50 | 55 mana
  • Carrying Ally Bonus Cost: 5% mana
Ability Video

God Aspect

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Aspect of Harmony
Audacity now grants free So Beautiful casts but no Attack Speed. So Beautiful scales with item Health, lowers enemy Attack Speed, and grants nearby allies Attack Speed on god or jungle boss hits, but deals less Base Damage. Serenade now shields nearby allies and grants Protections while it holds. Buffing an ally grants an Audacity stack.
Aspect Enhanced Abilities (Click to Expand)
Passive - Audacity | FREE ABILITY AFTER HITS
Gain a stack of Audacity for each successful Basic Attack on any enemy and for each successful damaging ability on Enemy Gods. At 10 stacks you gain a free usage of So Beautiful
Ability Video


1st Ability - So Beautiful | LINE OF DAMAGE Notes:
  • On first successful god or boss hit, send an Attack Speed Buff to nearby allies
  • This ability passes through and damages all enemies, and passes through walls
Send a projectile forward that deals Physical Damage. Enemies hit have their Attack Speed reduced.
  • Damage: 40 | 80 | 120 | 160 | 200
  • Damage Scaling: 10% Health from Items
  • Attack Speed: 15 | 17.5 | 20 | 22.5 | 25%
  • Attack Speed Slow: 15 | 17.5 | 20 | 22.5 | 25%
  • Duration: 3 | 3.5 | 4 | 4.5 | 5 seconds
  • Range: 8.8 meters
  • Radius: 0.8 meters
  • Cooldown: 11 seconds
  • Cost: 60 | 65 | 70 | 75 | 80 mana
Ability Video


2nd Ability - Serenade | MESMERIZE AND PROTECT Notes:
  • Buffing an ally grants an Audacity stack
Sing to Mesmerize all nearby enemies. Nearby allies gain a Health Shield. While the Shield holds, they gain additional Protections.
  • Shield Health: 50 | 85 | 120 | 155 | 190
  • Ally Shield Health Scaling: 3% of Your Max Health
  • Shield Duration: 5 seconds
  • Mesmerize Duration: 1.5 | 1.7 | 1.9 | 2.1 | 2.3 seconds
  • Protections: 10 | 15 | 20 | 25 | 30
  • Radius: 3.2 meters
  • Cooldown: 15 seconds
  • Cost: 60 mana
Ability Video

Skins

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View Model
Default
Default
Phil Parsons
Unknown
May 19, 2025

Trivia

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Changelog

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SMITE 2 Open Beta 10 (May 19, 2025)

  • Apollo has been added to the game.