| Apollo
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| Title:
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God of Music
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| Pantheon:
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Greek
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| Roles:
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Carry
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| Attack Type:
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Ranged Physical
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| Specializations:
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Constant Damage Global Utility
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| Difficulty:
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{{{difficulty}}}
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| Release date:
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May 19, 2025
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| Legacy Gems:
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{{{gems}}}
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| Diamonds:
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600
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| Voicelines:
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Apollo voicelines
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| Voice actor:
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Phil Parsons
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Health:
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577 (+94)
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Health Regen:
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1.7 (+0.2)
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Mana:
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322.62 (+48.3)
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Mana Regen:
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1.44 (+0.11)
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Physical Pro.:
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20.04 (+2.76)
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Magical Pro.:
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25.3 (+1.38)
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Attack Speed:
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1 (+1.4%)
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Attack Power:
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47.76 (+2.4)
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Move Speed:
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375 (+0)
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| *Values at God Level 1. Numbers in parentheses are the amount gained at each level
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Apollo is one of the playable Gods in SMITE 2.
Apollo, the God of Music, is a cavalier force of brilliance and artistry. With his legendary bow and golden lyre, he inspires armies and dazzles even the gods. From slaying the great serpent Pylos as a mere child to outshining Hermes’ son Pan in a contest of music, Apollo’s life has been one of triumph. His faith runs deep among soldiers, musicians, and kings who sing his praises, each melody a hymn to his name. Now, as gods clash, Apollo takes the field for one last performance, his light unyielding and his aim true.
| Basic Attack - Apollo Basic Attack
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Notes:
- Projectile stops on first target hit, and does not pass through walls
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Fire a projectile that deals Physical Damage to the first enemy hit
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- Damage Scaling: 100% Strength + 20% Intelligence + 100% Attack Damage
- Range: 8.8 meters
- Radius: 0.48 meters
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| Passive - Audacity | FASTER ATTACKS AFTER HITS
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Gain a stack of Audacity for each successful Basic Attack on any enemy and for each successful damaging ability on enemy gods. At 10 stacks you gain increased Attack Speed and Basic Attack Projectile Speed for your next 5 Basic Attacks
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- Bonus Attack Speed: 100%
- Bonus Basic Attack Projectile Speed: 20%
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| 1st Ability - So Beautiful | LINE OF DAMAGE
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Notes:
- This ability passes through and damages all enemies, and passes through walls
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Send a projectile forward that deals Physical Damage
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- Damage: 90 | 150 | 210 | 270 | 330
- Damage Scaling: 90% Strength
- Range: 8.8 meters
- Radius: 0.8 meters
- Cooldown: 11 seconds
- Cost: 60 | 65 | 70 | 75 | 80 mana
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| 2nd Ability - Serenade | MESMERIZE AND PROTECT
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Sing to Mesmerize all nearby enemies and gain additional protections
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- Mesmerize Duration: 1.5 | 1.7 | 1.9 | 2.1 | 2.3 seconds
- Protections: 10 | 15 | 20 | 25 | 30
- Protection Buff Duration: 5 seconds
- Radius: 3.2 meters
- Cooldown: 15 seconds
- Cost: 60 mana
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| 3rd Ability - The Moves | DASH AND SPIN
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Notes:
- Any enemy hit provides 1 stack of Audacity
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Dash forward dealing Physical Damage and Knocking Aside all enemies. At the end of the Dash all nearby allies gain a Speed Buff and all nearby enemies are Slowed
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- Damage: 80 | 125 | 170 | 215 | 260
- Damage Scaling: 70% Strength
- Speed Buff: 15 | 17.5 | 20 | 22.5 | 25%
- Speed Buff Duration: 5 seconds
- Slow: 15 | 17.5 | 20 | 22.5 | 25%
- Slow Duration: 5 seconds
- Range: 7.2 meters
- Radius: 3.2 meters
- Cooldown: 15 seconds
- Cost: 70 mana
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| Ultimate - Across the Sky | FLY
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Notes:
- 2 Allies can join the Chariot ride by interacting with his takeoff location. Allies have until Apollo reaches max height to join
- Carrying an Ally costs additional mana
- You are CC Immune while using this ability
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Ride your Chariot across the sky, choosing when to land. When descending you deal Physical Damage every 0.15 seconds for 0.6 seconds, Knocking Back enemies on the last tick
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- Damage: 70 | 95 | 120 | 145 | 170
- Damage Scaling: 25% Strength
- Radius: 3.2 meters
- Cooldown: 110 seconds
- Cost: 20 mana
- Cost Per Second: 35 | 40 | 45 | 50 | 55 mana
- Carrying Ally Bonus Cost: 5% mana
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- Aspect of Harmony
- Audacity now grants free So Beautiful casts but no Attack Speed. So Beautiful scales with item Health, lowers enemy Attack Speed, and grants nearby allies Attack Speed on god or jungle boss hits, but deals less Base Damage. Serenade now shields nearby allies and grants Protections while it holds. Buffing an ally grants an Audacity stack.
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Aspect Enhanced Abilities (Click to Expand)
| Passive - Audacity | FREE ABILITY AFTER HITS
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Gain a stack of Audacity for each successful Basic Attack on any enemy and for each successful damaging ability on Enemy Gods. At 10 stacks you gain a free usage of So Beautiful
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| 1st Ability - So Beautiful | LINE OF DAMAGE
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Notes:
- On first successful god or boss hit, send an Attack Speed Buff to nearby allies
- This ability passes through and damages all enemies, and passes through walls
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Send a projectile forward that deals Physical Damage. Enemies hit have their Attack Speed reduced.
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- Damage: 40 | 80 | 120 | 160 | 200
- Damage Scaling: 10% Health from Items
- Attack Speed: 15 | 17.5 | 20 | 22.5 | 25%
- Attack Speed Slow: 15 | 17.5 | 20 | 22.5 | 25%
- Duration: 3 | 3.5 | 4 | 4.5 | 5 seconds
- Range: 8.8 meters
- Radius: 0.8 meters
- Cooldown: 11 seconds
- Cost: 60 | 65 | 70 | 75 | 80 mana
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| 2nd Ability - Serenade | MESMERIZE AND PROTECT
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Notes:
- Buffing an ally grants an Audacity stack
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Sing to Mesmerize all nearby enemies. Nearby allies gain a Health Shield. While the Shield holds, they gain additional Protections.
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- Shield Health: 50 | 85 | 120 | 155 | 190
- Ally Shield Health Scaling: 3% of Your Max Health
- Shield Duration: 5 seconds
- Mesmerize Duration: 1.5 | 1.7 | 1.9 | 2.1 | 2.3 seconds
- Protections: 10 | 15 | 20 | 25 | 30
- Radius: 3.2 meters
- Cooldown: 15 seconds
- Cost: 60 mana
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This changelog is incomplete. You can help by expanding it with any missing old entries from previous Patch Notes.