ABSTRACT
In ”Frozen 2”, a key story point is centered around the destruction of a large dam. The scale and scope of this effect necessitated the development of a cross-departmental, effects-driven workflow. Effects were introduced and planned at the layout stage before animation to choreograph the dam collapse sequence and to enable the animators to have the character react to the destruction. During this show, we also further developed the ILM workflow integration at Walt Disney Animation Studios (WDAS) [Harrower et al. 2018].
Supplemental Material
References
- Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney’s Hyperion Renderer. ACM Transactions on Graphics 37, 3, Article 33 (Aug. 2018). https://doi.org/10.1145/3182159Google Scholar
Digital Library
- Brent Burley and Dylan Lacewell. 2008. Ptex: Per-Face Texture Mapping for Production Rendering. Computer Graphics Forum (Proc. of EGSR) 27, 4 (June 2008), 1155–1164. https://doi.org/10.1111/j.1467-8659.2008.01253.xGoogle Scholar
Digital Library
- W. Harrower, P. Kyme, F. Scheepers, M. Rice, M. Tollec, and A. Moaveni. 2018. SimpleBullet: Collaborating on a Modular Destruction Toolkit. SIGGRAPH ’18: ACM SIGGRAPH 2018 Talks (Aug. 2018), 1–2.Google Scholar
- Walt Disney Animation Studios (WDAS). 2013. SeExpr. (2013). https://www.disneyanimation.com/technology/seexpr.html.Google Scholar
Index Terms
(auto-classified)Deconstructing Destruction: Making and breaking of ”Frozen 2”’s Dam






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