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Metro 2039 Ditches Hope Entirely for a Darker Return to Moscow, and Its Ukrainian Developers Explain Exactly Why
Warlock: Dungeons & Dragons Casts Aside the Dice, Betting on an Open World Action/Adventure with a Ton of Player Agency
Newzoo Predicts $213.9 Billion Global Games Market in 2026, With Rockstar’s GTA VI Fueling Console’s Growth Surge
Gamescom 2026 Books Every Hall for the First Time, but Organizers Tell Wccftech the Real Story Is Getting Politics’ Notice
Star Wars Zero Company Q&A: ‘It’s 100% About the Gameplay, But That Doesn’t Mean You Compromise on Other Stuff’
Monster Fantasy Wants Different Player Types Living Together, As Producer Rejects the Compare-and-Compete Trap of Same-Type Socializing
GTA Trilogy Remaster Studio Grove Street Bets Its Future on BeastLink, a Multiplayer Kaiju Game With 250K Destructible Objects
Doom: The Dark Ages – Revelations Is 35 Years in the Making, id Software Says, and Arguably their Best Content
The Timeline for Indie Success is Paved by Playtesting, or what Jason Della Rocca calls the “New Indie Religion”
No Rest for the Wicked 1.0 Interview: ‘We Ran the Baldur’s Gate 3 Playbook with Early Access’
Dragon Ball Xenoverse 3 Splits Development 50/50 Between Single-Player Story and Online Sandbox, Producer Tells Wccftech
Where Winds Meet Developer Q&A: Hidden Mountain’s Vertical Exploration, Future Roadmap, and Ongoing Netcode and Performance Optimization
Onimusha: Way of the Sword Ditches Weapon-Swapping for Single-Katana Mastery, as CAPCOM Rebuilds the 20-Year-Dormant Series Around Mifune
Resident Evil Veronica Producer Quashes Down First-Person Fears, Promises Claire’s Remake Will Mirror RE2’s Survival Loop
Ex-Witcher 3 and RDR2 Devs Take On Mount and Blade With Chronicles: Medieval, Hitting Steam Early Access This Year
Crate Entertainment Opens Up on Grim Dawn: Fangs of Asterkarn’s Massive Scope, Long Development, and What Comes Next
Canada’s GDC of the Future: How XP Gaming is Connecting the Video Game Industry for the Modern Age and Beyond
Edge of Memories Soundtrack Interview: Dynamic Combat, Iconic RPG Collaborations, and Why AI Can’t Replace the Soul
Bethesda Explains How Fallout 76: Infestations Will Make the Map Sizzle With Emergent Co-Op Chaos: ‘Appalachia Is Our Biggest Asset’
Edge of Memories Composer Believes AI Is Useful Tool, But Slams It For Generating Art: “Art Cannot Exist Without Humanity”
Assassin’s Creed Black Flag Resynced Game Director Promises 6 Extra Hours of Content and Deeper Pirate Exploration
Outward 2 Hits Steam Early Access in July 2026 as Nine Dots Doubles Down on Punishing, Anti-Power-Fantasy RPG Design
Neverness to Everness Won’t Stop at Launch: Hotta Studio Teases New Cities, Districts, and Nintendo Switch 2 Evaluation
Mundfish Admits It Would Do Things Differently After Atomic Heart, as Lessons Reshape Atomic Heart 2 and The Cube MMO
Directive 8020 Leans Hard Into The Thing — Supermassive Promises Eyes, Teeth and Bones in Deep Space Body Horror
MotoGP 26 Rebuilds Its Core Handling From the Ground Up, Says Dev, Forcing Veterans to Rethink Every Corner
“The Ultimate Expression of Diablo IV” — Blizzard on Why Lord of Hatred Is the Best It’s Ever Been
Wolfjaw CEO on Live Service Craze: “Publishers Saw Fortnite, PUBG & LoL and Decided They Needed 50 of Each”
Digital Extremes on Warframe Switch 2: DLSS Was “Very Important”, Renders as Low as 540p to Reach 60 FPS
Samson Dev: DLSS 5 Needs Full Pipeline Integration & Broad Hardware Support to Be Viable
WoodRunner Games Looks to Balance Classic and Modern Platforming With Precision Platformer Croak, a.k.a ‘Frog Celeste’
LightSpeed Studios Q&A: “Designing for 100 Million People Pleases No One”
Elder Scrolls Online Seasons 2026+ Overview: High Seas Naval Battles, Dynamic Encounters, and Returning to Skyrim in 2027
NC America CEO Q&A – “I Think There’s a Genuine Chance for a New MMO, We’re Heading Into an Upward Cycle”
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