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lsddev
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@lsddev21

lsddev

@lsddev21
lsddev.tumblr.com
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  • @lsddev21
    lsddev
    @lsddev21
    Aug 6, 2025
    #19: The Sun {Update 32} Various combat QoL additions: -A "Last Stand" ability that saves the Player at 1HP and gives brief invincibility -Boss movement indicators -Warning indicator for enemies outside the Player's sight I will release a demo soon to test the state of combat
    4
  • @lsddev21
    lsddev
    @lsddev21
    Jul 24, 2025
    #19: The Sun {Update 31} To enhance the RPG-esque themes of the game, enemies are now able to inflict the Player with a variety of status ailments, which come in standard or heavy inflictions. Dissipation: A burn/poison type ailment that deals damage over time. (1/5)
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  • @lsddev21
    lsddev
    @lsddev21
    Jul 22, 2025
    #19: The Sun {Update 30} The shop interface has been updated, and player upgrades have been implemented. Some shops will also have other things to buy to fill out the collection, or keys to unlock hidden areas.
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    1
  • @lsddev21
    lsddev
    @lsddev21
    Jul 22, 2025
    Hello everyone, it's been way too long! Work and life have been making it a very busy year(years!) for me...however! I am happy to announce that effective immediately I will be returning to full time development on #19: The Sun! Will be following this up with some updates(TBC)
    3
  • @lsddev21
    lsddev
    @lsddev21
    Jan 31, 2024
    #19: The Sun {Update 29} - Eclipsecaster Animations Idle animation for the boss Eclipsecaster; The general idea was of a wizard constantly weaving spells with many arms, but I've also portrayed a bit of the character's narcissism by having them sign their name over and over.
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