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UnclePunch
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@UnclePunch_

UnclePunch

@UnclePunch_
I mod Melee. Currently working on Training Mode. Also @TeamAkaneia, @ProjectSlippi, @UCF_SSBM + MultiMod Launcher. | pfp: @shig_bot
New York, NY
github.com/UnclePunch/Tra…
Joined September 2015
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  • @UnclePunch_
    UnclePunch
    @UnclePunch_
    Nov 20, 2021
    If you love Melee's movement, you should check out schmoo's latest project. They are the only person I know who is able to capture what makes Melee's movement so great.
    @schmooDev
    wills
    @schmooDev
    Nov 20, 2021
    📢Announcing RECURSOR - an action roguelite inspired by platform fighters! Support me on Kickstarter - kickstarter.com/projects/wills… Play the Demo - schmoo.itch.io/recursor Like and RT 🙏
    00:00
    2
  • @UnclePunch_
    UnclePunch
    @UnclePunch_
    Aug 11, 2021
    After some extensive digging, this vanilla SSBM bug has 3 different unlikely conditions. The bug causes Nana's (or any CPU's) input to use random/garbage data in memory as the Y value for the left stick. (thread)
    00:00
    @Fizzi36
    Jas | FIZZI#36
    @Fizzi36
    Aug 10, 2021
    Was a fun stream. We found some surprising undefined behavior which can impact Nana's inputs in certain situations causing the game to be undeterministic. Thanks @UnclePunch_ and @eigenform for the help! UnclePunch will be doing additional research. More info later.
    3
  • @UnclePunch_
    UnclePunch
    @UnclePunch_
    May 31, 2021
    Original post had a bug, it should be fixed here: smashboards.com/threads/slippi…
    @UnclePunch_
    UnclePunch
    @UnclePunch_
    May 31, 2021
    Inspired by Classic Mode, here's a code to display an indicator over your teammate in Slippi Online. pastebin.com/raw/0tvCjVvX
    1
  • @UnclePunch_
    UnclePunch
    @UnclePunch_
    May 31, 2021
    Inspired by Classic Mode, here's a code to display an indicator over your teammate in Slippi Online. pastebin.com/raw/0tvCjVvX
    16
  • @UnclePunch_
    UnclePunch
    @UnclePunch_
    Apr 30, 2021
    Due to a programming error, Link's hookshot will take on the length and speed of any other Link's hookshot that is used within the next 5 frames. This becomes noticeable if the second Link is smaller/larger.
    00:00
    20