Fun fact, for transparency: I spoke with John Epler before Veilguard's release about designing northern Thedas, but after I played the game, I struggled to see much world-building. So I took this hybrid essay-interview approach instead (with encouragement from @MckKirk)
I wrote a bit (a lot) about how BioWare changed its approach to world-building with Veilguard and how, even though the actual setting gets little attention, it's mostly a change for the better
si.com/videogames/fea…


