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But as a whole, it felt like a great beat’em’up that doesn’t overstay its welcome. It’s intense, you can repeat the experience and make it slightly different, and the combat always feels very good.
Feed the Scorchpot is an intricate experience that delivers an engaging and addictive core loop. The sequence of dice rolling, harvest gathering, adding as much flavor as possible, and then spending resources to deliver an even better result is more complex than it first appears.
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Case Closed: The London Files is a cute detective game with a wonderful noir theme and the cases are interesting to play through.
Hell Let Loose: Vietnam is a step up from the previous title, at least when it comes to the gameplay, map design and interesting role system. However, it does have optimization problems and bugs, which make it less of an appealing option for those that are accustomed to the polished, original Hell Let Loose.
But it’s packed with good ideas and wholesome interactions. Play Tukoni: Forest Keepers in short sessions, savor the exploration, and maybe get into making tea in the real world.
Mortal Shell 2 has a lot of great things going for it. The aesthetic is amazing, the combat is exceptional, and the various shells offer a lot of variety, without being overwhelming. You also have tons of room to experiment with weapons, so it’s very satisfying to finally create your own build.
The Lord of the Rings: War in the North - Legacy Edition is exactly what I expected, a slight improvement for the original game, while retaining its soul and character.
HellSlave II: Judgment of the Archon is a great take on role-playing mechanics for longtime fans of the genre who are looking for a hardcore experience.
The Sinking City 2 takes around 15 hours to complete, and it’s a wonderful return to clever, immersive and intense horror.
Talespinner delivers three heroes that embody very different combat styles, a unique way to choose encounters, as well as a solid set of combat mechanics.
Omen is a fun little game that makes space exploration intense, immersive, but also extremely enjoyable.
But at the end of the day, it’s an amazing action RPG with beautiful visuals, creative quest design and a likeable cast of characters. And if you are willing to get past the grind and some repetitive aspects, you’ll find DragonSword: Awakening to be a true diamond in the rough.
Mistfall Hunter wants to be a seasonal extraction game with soulslike combat, and I think the framework is there to deliver something amazing in the long run.
Reap and Rush was a great game, and a fun time. It does a great job at taking the action roguelite experience into a mythical world that was rather unexpected for me to explore.
Sovereign Tower is surprising, complex, and beautiful. Its take on Arthurian myth is familiar enough to get players interested yet finds plenty of space for originality.
But if you do attempt to give it a shot, you will be rewarded with a great little story, a beautifully rendered 6000-ton ship based on a real vessel, and also an intense atmosphere.
Although Corsair Cove doesn’t reinvent the city building genre, it does an excellent job at creating a stunning pirate adventure like the first Tropico games managed to do back in the day.
If Graphite can expand its universe to add variety, the battles are solid enough to keep gamers engaged as they work through boss after boss.
High Times delivers exactly what players are expecting based on the title. Plenty of donuts get cooked, then iced, and potentially sprinkled. Because of the mysterious mood-altering ingredients used by The Hotbox, all of them have the power to help customers have a better day or deal with a particular situation.