The Blood of Dawnwalker


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Critic Reviews for The Blood of Dawnwalker
The Blood of Dawnwalker is an impressive, bloody cocktail of interesting ideas and well-written characters, making it one of this year’s best open-world RPGs.
The Blood of Dawnwalker is a resolutely miserable horror RPG with some great ideas of its own, though it doesn't always have the courage to follow them through.
CD Projekt Red alumni create a familiar dark fantasy adventure, but one with bold and provocative ideas of its own, that's mostly, enormously successful.
For a game I wasn’t entirely sure about at first, I’m happy to be walking away with a new addition to my lineup of favorite RPGs, and one that I’d love to see influence the genre.
Even so, I think the project's scope should have been much better measured; with a smaller scale, the team could surely have delivered a more solid experience , because even with all this, there are very enjoyable aspects. I think The Blood of Dawnwalker always dreamed of being immortal, but vampirism inevitably comes at a price.
Review in Spanish | Read full review
The Blood of Dawnwalker is an ambitious project that occasionally wears both the best and worst aspects of its inspirations on its sleeve. Where it shines is in allowing players to make their own choices and learn from their own mistakes. It’s incredible fun to play in a world where the clock is ever-ticking, and the results of our actions and words have real consequences not just for us but for those around us.
The Blood of Dawnwalker is excellent, if not quite successful in everything it tries. It's fun to teleport around in a cloud of smoke and bats or walk on ceilings, but the story is also fantastic. It's probably even darker and grimmer than you're expecting, and it gripped me throughout and was complimented by equally fascinating side quest stories that I had to choose between. If you like RPGs, vampires, or great stories, you won't want to miss The Blood of Dawnwalker.
The Blood of Dawnwalker has strong ideas and a compelling story, but repetitive design, uneven systems, and constant jank hold it back.