Modulus Wiki
Welcome to the Official Modulus Wiki!
Modulus is a factory automation game where you cut, color, stamp, and assemble 3D building blocks to construct massive buildings. Design and optimize sprawling factories with creative freedom to efficiently fulfill the orders of the Grand Neural Network.
We are currently maintaining 116 articles. Please feel free to contribute by creating new articles or expanding existing ones.
Updates
Current Version: 1.1.1 (released July 6, 2026)
About Modulus
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modulus is a factory automation game where:
- You Mine resources, like Polyrock
- You Create Modules from Cubes by cutting, stamping, painting, and asesmbling with operators
- You Construct and Upgrade buildings, like a Core Facility
- You Craft resources in buildings, like Processors
- You Deliver Bots and Datashards to the Delivery Dock
- You Rank Up to unlock more operators and buildings to craft new resources and deliver new Bots!
External links
Studio & Publisher
Contribute to the wiki
Modulus Wiki is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond registering an account to edit most pages, and your contributions can grow the wiki and help other players.
- Adding content
-
- If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
- An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
- Register to edit and track your contributions.





























