That sounds really exciting! I think the first-person/third-person project could be a great direction, especially if you’re expanding beyond Android and adding more platforms. A kart racing game sounds fun too, so you’ve definitely got some interesting options for the next project 😄. I’d be curious to hear more about both ideas and which one you end up choosing. If you set up a Discord sometime, feel free to share your username I’d be happy to connect and follow along with your projects!
finn_steph
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Absolutely, no worries at all! I’ll definitely leave my thoughts here once I’ve had a chance to play it. I’m looking forward to checking it out and seeing how the game feels from a player’s perspective. And whenever you do set up Discord, feel free to let me know I’d be happy to connect there too! 😊
Nice! Since you’ve just posted it, I’d definitely be interested in checking it out, especially if it has that Lethal Ape Redux kind of vibe 😄. Hopefully you start getting some good feedback soon! If you’re open to chatting more about the game, what’s your Discord username? It’d be great to connect there.
That’s awesome to hear! It’s always exciting when a new game starts getting its first real player reactions, especially when the atmosphere is such a big part of the experience. I’d love to chat more about the game and hear what you have planned for it. Do you have a Discord server or Discord username I could add so we can talk there more easily? 😊
Absolutely, that makes sense! I’ll pay close attention to the combat responsiveness, difficulty, and anything that feels confusing or frustrating when I try it. I’ll share some honest feedback after playing I’m looking forward to checking it out too!
Also, do you have a Discord username or server where I can connect with you? It would be great to stay in touch and chat more easily about the game and your future updates.
That’s exciting congrats on getting the demo out! It’s completely normal to feel a little nervous with the first few players, but getting those early reactions can be really valuable. I’ll definitely check it out when I get the chance. What kind of feedback are you most interested in hearing about gameplay, difficulty, story, or overall experience?
No worries at all! And that’s awesome to hear the fact that the game is growing organically is a really good sign. I’d definitely love to chat more about the game and hear about what you’re working on next.I’ll add you on Discord as memewise. Looking forward to connecting and hearing more about the project!
Yeah, that’s understandable, especially with how quickly new indie games get pushed down by newer releases. Still, I think it’s great that you’re already thinking about how to improve the launch and deployment strategy for your future projects. Sometimes even a quiet release can teach you a lot about what to do differently next time. Are you working on another project at the moment?
Yeah, absolutely! It’s still early, so hopefully more players discover the game as you continue putting it out there. I appreciate you sharing the update with me too. By the way, do you have a Discord server for the game? If so, what’s the server name? I’d love to check it out and stay updated on the project.
Absolutely, I’d be happy to give it a try! I’ll let you know what I think and share any feedback I notice while playing. Since you’re just getting started, it’ll be interesting to see how the game feels from a fresh player’s perspective.
Also, if you don’t mind, could you share your discord user name with me? It would be easier to stay in touch and discuss the game and your plans for it.
Haha, that’s always the tricky part 😅 Friends and family will usually give you encouragement, but getting feedback from people who don’t know you can give you a much clearer idea of whether the game really works for new players.
I’d be interested in hearing more about the game and what you’re hoping to improve as more people discover it. If you’re comfortable sharing it, could you send me your discord user name so we can continue the conversation there?
Yeah, that’s one of those things you usually only notice once other people start playing it . As the creator, you already know the world, mechanics, and what everything is supposed to mean, so it’s easy to assume players will see it the same way. That kind of feedback from fresh players can be really valuable for improving the experience.
I’d actually like to hear more about the game and some of the feedback you’ve been getting. Would you mind sharing your discord user name so we can chat more easily?
That’s awesome, especially for a first-day launch! 🎉 Getting organic downloads and ratings within just 12 hours without doing any marketing is a really good sign. It sounds like the retro aesthetic is already catching people’s attention, and that can definitely be something to build on.
I’d be interested in hearing more about the game and what you’re planning next. If you’re comfortable with it, could you share your discord user name so we can continue the conversation there?
That’s actually really interesting 😅 It’s funny how playtesting can uncover bugs you never run into yourself, especially one as noticeable as the camera zoom issue. It’s great that players are already sharing feedback and helping you spot things like that.
I’d love to hear a bit more about the game and what you’re planning for the next stage. If you don’t mind, could you share your discord user name with me so we can talk more easily?