Command is an Enchantment Level 1 found in Baldur's Gate 3.
Class and Race Restrictions
Command can only be used by the following classes / subclasses: Cleric, Paladin, The Fiend (Warlock). This spell can also be cast when using the following items:
-
Gauntlet of the Tyrant
- Netherstone-Studded Gauntlet
- Salty Scimitar
Variations of Command
There are multiple variants of Command. In fact, there are a total of 15 different options depending on your status and which strategy you intend to take in battle.
- Command: Halt - Command a creation to halt stopping it from taking any actions.
- Command: Halt II - Command 2 creatures to halt, stopping them from taking any actions.
- Command: Halt III - Command 3 creatures to halt, stopping them from taking any actions.
- Command: Drop - Command a creature to drop their weapon and take no other action.
- Command: Drop II - Command 2 creatures to drop their weapons and take no other action.
- Command: Drop III - Command 3 creatures to drop their weapons and take no other action.
- Command: Grovel - Command a creature to be Prone on its turn.
- Command: Grovel II - Command 2 creatures to be Prone on their turns.
- Command: Grovel III - Command 3 creatures to be Prone on their turns.
- Command: Flee - Command a creature to Flee and take no other action.
- Command: Flee II - Command 2 creatures to Flee and take no other actions.
- Command: Flee III - Command 3 creatures to Flee and take no other actions.
- Command: Approach - Command a creature to approach you on its turn and take no other actions.
- Command: Approach II - Command 2 creatures to approach you on their turn and take no other actions.
- Command: Approach III - Command 3 creatures to approach you on their turn and take no other actions.