Tags: ubisoft/Sharpmake
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Add CppWinRT_IncludePath to GetWindowsIncludePath method output (#471) `WinRT_IncludePath` is already mentioned there but it is not enough. Caught this bug when trying to build a C++ project including `<winrt/Windows.Devices.Midi.h>` with FastBuild.
Bump Microsoft.VisualStudio.Setup.Configuration.Interop from 3.13.206… …9 to 3.14.2075 --- updated-dependencies: - dependency-name: Microsoft.VisualStudio.Setup.Configuration.Interop dependency-version: 3.14.2075 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
Bump ncipollo/release-action from 1.20.0 to 1.21.0 Bumps [ncipollo/release-action](https://github.com/ncipollo/release-action) from 1.20.0 to 1.21.0. - [Release notes](https://github.com/ncipollo/release-action/releases) - [Commits](ncipollo/release-action@v1.20.0...v1.21.0) --- updated-dependencies: - dependency-name: ncipollo/release-action dependency-version: 1.21.0 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
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