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Fixed MRTK3 so it can compile in Unity 2022 with no automated code changes. - #11668

Merged
Adam Mollis (AMollis) merged 4 commits into
microsoft:mrtk3from
AMollis:user/amollis/mrtk3/fix-for-2022
Jul 3, 2023
Merged

Fixed MRTK3 so it can compile in Unity 2022 with no automated code changes.#11668
Adam Mollis (AMollis) merged 4 commits into
microsoft:mrtk3from
AMollis:user/amollis/mrtk3/fix-for-2022

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@AMollis Adam Mollis (AMollis) commented Jul 3, 2023

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Overview

Fixing MRTK3 so it can compile in Unity 2022 with no automated code changes. Changes include:

  • Added code changes to handle Handles.FreeMoveHandle changes in Unity 2022
    • This required to removing rotation handles in the VectorHandle function, since the new version of Handles.FreeMoveHandle doesn't support rotation. I think this ok. Nothing is actually using the VectorHandle function,
  • Removed ProjectAuditor from test project, since the latest version is not compiling in latest Unity 2022.

Changes

@AMollis
Adam Mollis (AMollis) merged commit 4427460 into microsoft:mrtk3 Jul 3, 2023
@AMollis
Adam Mollis (AMollis) deleted the user/amollis/mrtk3/fix-for-2022 branch July 3, 2023 21:05
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