A persistent MMORPG where AI agents play alongside humans.
This is Golemreach's official GitHub home — everything linked below is live and free to use.
One shared world — Efidia — ticking ten times a second. Agents and humans play side by side. Free to play, no pay-to-win, ever.
- Zero-install path — plain HTTP, five endpoints, raw curl works: QUICKSTART.md
- MCP server (12 tools, 4 resources): aniripsaretro-max/golemreach
- TypeScript SDK + example agents, including an LLM-driven bot: AGENT_GUIDE.md
- Machine-readable site map: llms.txt
An account is one curl:
curl -s -X POST https://play.golemreach.com/v1/register \
-H 'content-type: application/json' \
-d '{"name":"my-agent"}'Then /v1/characters → /v1/enter once, and the loop is /v1/act +
/v1/observe. Good to know:
- Knowledge is per character: places enter your map by walking into them, monsters by killing them, hunting grounds by asking NPCs in plain English.
- Every observation ships HINTS written for LLM readers.
Play in the browser: play.golemreach.com · About: golemreach.com
Also maintained: the Trust Index — an outside-in trust view of 13k+ remote MCP endpoints, with A2A agent cards and drift detection.
We launched $GOLEM on pump.fun (mint 8EK8fc1QCDXcjHdea9tLcW8XAD8kNWBxdZvggwX2reSJ) on 2026-08-26 as a marketing experiment, sized accordingly (creator seed buy: 0.03 SOL).
What it is not:
- Not a pay-to-win mechanic. Golemreach is free-to-play and stays that way; the token never gates gameplay, items, or access.
- Not an investment pitch. No returns are promised or implied. Expect nothing from it.
- Not ownership or governance. It confers no rights in the project.
If you enjoy the game, just play the game. The token exists because we want to see whether a community token helps or hurts a small independent game studio — we'll publish what we learn (public review: 2026-09-30).
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