Embark on an epic hand-animated adventure from Zach Gage, Pendleton Ward, and Choice Provisions.
Cast powerful spells, slay fantastic monsters, discover ancient secrets, and ultimately save the world — just by picking up the right cards.
Card of Darkness is a full-featured adventure designed around an accessible, minimalist, card game core.
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The journey has been long, but finally, you're here in the heart of Glinhorn Forest at the edge of darkness. The people asked for a hero and they got you. Good thing you're a hero.
Many stacks of cards lie before you filled with monsters, treasures, weapons, potions, and spells.
You can only see the top card of each stack — what lies beneath is a mystery.
Sometimes the cards you see are fearful monsters, fantastic treasures, or weapons you really need, and you can take any of them... but there's a catch! You must finish what you start.
If you take a card from a stack, you must eventually take all cards under it... and you won't know what dangers (or treasures!) lie beneath the surface until it's too late.
Every level in Card of Darkness is a slow reveal of a compelling and ever-changing puzzle, filled to the brim with risk/reward decisions.
But that’s no problem for you — hero.
------JUST GIVE ME THE NUMBERS
- Journey through 8 environments in your quest to recover the Card of Darkness
- Defeat 5 ancient and terrifying bosses
- Find and equip 64 cards from the Deck of Darkness
- Discover over 150 unique monsters, weapons, treasures, potions, and spells
- Compete and rank up daily in the Chaos Realm
- Beat a Sunday dungeon in the Chaos Realm to access the secret Prestige Chaos Dungeon!
------A WORD FROM THE DEVELOPER
Over the past decade, I've established a practice of making deep, compelling, and accessible games for people who don't have the time or space in their lives to learn every intricate detail of every videogame.
I strive to take the best of modern game design and package it clearly and accessibly so people can enjoy new kinds of games they might otherwise not be interested in.
For years I've wanted to tackle roguelikes, a game genre where you battle through randomly generated worlds of monsters and challenges. It is one of the most complicated, inaccessible — and incredibly fantastic — game genres out there.
Card of Darkness is my attempt to take some of my favorite moments from roguelike games, and distil them into a simple but deep card game.
It's the streamlined design you'd expect from me, but this, time layered with tons of stuff. Just so much stuff! Well over a hundred unique monsters, spells, and upgrades. And art! Oh my goodness — the art! Beautiful and incredible hand-animated art from Pendleton Ward, Nelson Boles, Andrew Onorato and Evan Borja. Plus an incredible soundtrack from Stemage.
I honestly can't believe I got to make this videogame with all these amazing people. This certainly wasn’t possible without the support and hard work of everyone at Choice Provisions. We all poured our hearts into this and we hope you love it.
I'm so happy to be able to present it to you — Card of Darkness, an epic adventure for everyone.
-Zach
I’ve always wanted to branch into the world of strategy based card games but most others I’ve played seem to be impossible to get into unless you’ve played Magic the Gathering since you where a fetus. However Card of Darkness starts you off simple and soon enough you’re hooked. Every level felt like a challenge but not an impossible one, little bit of a steep learning curve but once you learn to play properly instead of furiously tapping towards your end goal you’ll soon waste hours playing. Art style is glorious too.
You could play this game…
jeffthebarbarian
… but frankly you shouldn’t. I mean, it’s beautiful and the early levels are fun, but anywhere after the volcano levels is just not balanced enough to be fun. You can only succeed by grinding the first boss battle to get enough cash for buffs, so you end up playing the first boss dozens of times and the other bosses once. The later weapons get less useful (a fish sword? Thanks) and have very low ratings, while the enemies have ratings far above your max health stat. I don’t think the developers will address the problems in the game, and that makes it unplayable in the long term. It’s a shame that such a nice looking game is ruined by the mechanics. OTOH, if it does get revised I’d be happy to give this five stars. Or maybe just play the first set of levels and then delete it
Possibly most fun game I will ever play
melstraveling
I first played this last year and was unpleasantly addicted. I finished the entire game in a few days, as I couldn’t drop it, and was sad that no matter how much I replayed, there wasn’t much more to do.I kept recommending to my other friends and recently one of them was showing me how it’s going for them… and to my delight, there is now even more to do!To the devs:You made an incredible game. Thank you.
Good but...
DividedGibon
This is the first time I’ve played a card based game and enjoyed. Great well thought out game, which has depth. Addictive and interesting. The variation in dungeons is really good and means each ‘level’ is unlike the last. This gets you to have to consider what you do. However I think there needs to be some balancing on particular levels. I’ve unlocked everything I can from the shop and incorporated different variations of ‘perk’ cards but cannot beat the volcano map. In general I’ve found the perk cards to lack impact overall. A perk to combat curses would be ideal. Otherwise a top rated game with quirky graphics. 🙌
Various bugfixes.
Version 1.1.5
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