When Predator: Hunting Grounds first hit the scene, I loved it. It was a nice little way of simulating the movies with one team of humans being hunted by the Yautja Hunter, AKA the Predator. I liked leveling up weapons as both races to see what worked and what didn't.
Sadly though, overtime, I found that Predator: Hunting Grounds became a very unbalanced experience. Essentially, there is no winning as the Predator anymore. Humans known as The Fireteam have become so overpowered that almost every Predator player is being wasted in minutes, no matter how upgraded and tactical they are. It's almost a reverse of the developers' previous game: Friday The 13th. Jason was indeed overpowered and was expected to be, but the survivors still had a chance to escape. In Predator Hunting Grounds, playing as a human has zero tension or suspense because the Predator is so weak by comparison.
Asymmetrical horror games are something I love to play, but this one quickly overstayed its welcome and lost its novelty. The only things that continued to bring me back were its DLC characters like Arnold Schwarzenegger as Dutch and the much welcome return of Isabelle from Predators, played by Alice Braga again. I wish that we could have had a good story with the different characters from various Predator movies meeting because the lore in the game sets up so much potential for longtime fans of the franchise.
Overall, it's the definition of "okay." Nothing great, nothing terrible.