Overall Score: 7/10
Main Pros:
Best of the so-called ‘RPG’ AC era - Best combat in modern AC games - Overall, both Yasuke & Naoe feel unique, justify two playable characters - Less banal grinding, greater purpose in side quests -Beautifully realized visuals, mostly well-designed map
Main Cons:
Still bloated, overcrowded with ? - Story. More fair than bad, serviceable at best. - Not enough unique side-content for Yasuke - AC still feels adrift, lack of connective tissue with important lore/previous games.
There's been a lot of noise surrounding AC Shadows, but most of it fails to answer one basic question: Is Assassin's Creed Shadows any good?
The answer, in my opinion, is yes, Assassin's Creed Shadows is a pretty good game. I had fun playing it. Not as much fun as some, far more fun than others. There are a whole range of taking points surrounding this game that I simply do not feel qualified to talk about. So I will stick to talking about what I know.
For my money, Shadows is the best of the recent RPG era of AC games. The combat feels much less like a tacked-on element. The skill trees have gone from being a veritable ever-expanding skill universe with extra space dust and nebula nodes in Valhalla, to a refined system that feels like it was actually designed alongside the combat and exploration systems. I really enjoyed the differences between Naoe and Yasuke, and felt there was more than enough justification for including two protagonists.
The story felt bland at times, but overall it had enough high points to not be outright bad. There is far less mindless grinding required. Like any RPG, you will need to level outside the main story. AC in general has been egregious with this in the past, but I do feel like Shadows made an attempt to really improve this element.
I know people are mad at the company that makes Assassin's Creed, but do yourself a favor and try this. Don't lean too heavily into what others are saying, including me!