Choosing your class in Baldur’s Gate 3 tends to be difficult, since there isn’t a wrong choice. All classes work, because you’ll be handling a party of characters, meaning you can build around whatever you choose. Without guidance, you'll likely either choose what suits your aesthetic or what you think is most powerful.
But what about what is most fun? While highly subjective, there are classes that offer more varied options, and more options in Baldur’s Gate 3 usually leads to more fun. This is particularly true for classes with unique options, making your journey more unique than someone who only chooses the most effective class.
Updated on January 10, 2026 by Jerel Levy: With 12 new subclasses added in patch 8, there's a lot more fun to be had with these classes in BG3. We've gone through and added the best subclasses for each class when they weren't mentioned, including some of the new subclasses added with the patch, switching some positions to ensure you're playing the most fun part of each class while also updating the article for readability.
12 Fighter
Simple And To The Point
The vanilla choice for a reason, Fighters are the most reliable class in both Baldur’s Gate 3 and Dungeons & Dragons in general. It’s always good to have a fighter in the party, but most consider the class boring, especially if you go with a Champion Fighter.
But Fighters can be a lot of fun, especially when going for the Battle Master subclass. This gives them unique maneuvers to do all sorts of things in combat, without an over reliance on spells. Sadly, they do pale in comparison to the other classes, but there’s fun to be had nonetheless.
Fighters did get a lot more interesting, though, with the addition of the Arcane Archer subclass. Weave spellcasting into your fighter stances and the Arcane Shot options truly change up how you'll be playing the game as a Fighter. It's also one of the easiest classes to play, making it a quick entry for fun for any level player.
The Good
- Easy to use.
- Useful in all combat scenarios.
- Battle Masters have a lot of depth.
The Bad
- The first companion you get is a Fighter.
- Not as fun when compared to other classes.
- Champion Fighters are the dullest class.
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11 Ranger
Friend To All The Animals
The exclusive spells and features Ranger has access to put it just above the Fighter, but there’s still not enough to compete with the rest. It’s still a useful and versatile class, and if you’re into the theme of an explorer or a tamer of beasts, you’ll have a lot of fun here.
The most popular subclass choice for Rangers is the Beast Master, letting you summon an animal companion to aid you in battle or scout ahead. You don’t have to commit to a specific animal, so you can have a Bear aid you in one fight and a white wolf in the next.
Even with the addition of Swarmkeeper, nothing really beats the fun of Beast Master as a subclass. The coolest part is that your Gathered Swarm, whichever you choose, can teleport you to a safer location; otherwise, they're just there to deal more damage. The Legion of Bees pushing the enemy away from you is probably the most useful.
The Good
- Summonable animal companions.
- Ranged supremacy.
- There are no Ranger companions until fairly late in the game.
The Bad
- Few skills are unique to the Ranger.
- If you're not using it for the companion, other classes outperform it.
- Little unique dialogue.
10 Rogue
Experts On Backstabbing
Rogues are either the most boring or most fun class, depending on how much you like to pretend you’re playing a Metal Gear Solid game. If you’re not into stealth at all, you might even hate rogues, since you’d feel forced to carry one around to unlock doors and disable traps.
If you’re into stealth, however, they’re the ones that make the most out of it. With their sneak attacks and proficiencies, they can do entire dungeons alone and with next to no confrontations. They’re even great for skipping entire combat sections altogether, letting your party save their resources and save them for mandatory fights.
Patch 8 brought the Swashbuckler Rogue to the game, but it doesn't make the game more fun unfortunately. The real fun is when you're playing the Assassin Rogue. You'll be dishing out ridiculous damage and have several ways to capitalize on Sneak Attack, making you truly feel what makes the Rogue class so fun.
The Good
- The best at pickpocketing and opening doors.
- Great at ambushes.
- Great at avoiding combat.
The Bad
- One of the early companions is already a Rogue.
- It is hard to use them to their full potential.
- Not many options beyond stealth and critical hits.
9 Monk
The Fist Is Mightier Than The Sword
Monks have a very specific appeal, one that doesn’t always mesh well with the rest of the Dungeons & Dragons lore. That’s why there are few, if any, monks during your Baldur’s Gate 3 journey. You either like the odd combination of themes or you don’t.
Yet, it’s that oddity that makes playing Monks so fun. The way you fight is completely unique, with no companion doing what you can do. The exclusive dialogue choices are also great fun, showing most people exasperated when confronted with the monastic way of life.
To capitalize on your good time, try out the Way of the Drunken Master subclass. While it's not the most overpowered, it's a ton of fun in the roleplaying aspect. You'll feel like a Bard but punch like a Monk and party like both of them. You can drink to your heart's desire, and not only will you not get the negative effects of being drunk, but drinking will allow you to regain your Ki Points.
The Good
- Unique Flavor.
- High mobility and damage output.
- There's only one scene with Monks in the entire game, making your character stand out.
The Bad
- Their theme clashes with the medieval fantasy setting.
- Not many items or weapons you find will be useful to you.
- Little use beyond combat.
8 Warlock
Your Patron Doesn't Have To Be A Devil
Warlocks are a great introduction to spellcasters, since they don’t overwhelm you with choices or spell slots. If you’re new to this type of class, Warlocks can show you how fun the different spells are, and they even come with unique dialogue to match their lore.
Once you get used to them, however, you'll want to move on to the more complex classes. While a lot of spells are shared between classes, having access to so few of them at any given time is very limiting.
Warlocks, in general, are fun spellcasters because you don't have to worry so much about spell slots and a ton of spells, and can focus on strong Cantrips and spell options. The Hexblade adds proficiency for weapons and armor, letting you also get up close and personal and rely just a bit less on spells, potentially changing the way you play and keeping things interesting, binding a weapon to your hand you can use alongside your spells.
The Good
- Great for beginners to spellcasting.
- Their spell slots recharge on a short rest.
- Unique flavor regarding your choice of Patron.
The Bad
- Experienced spellcasters are better off with other classes.
- One of your companions is a Warlock, and the class is central to his storyline.
- There's little if any interaction with your chosen Patron.
7 Cleric
More Than A Healer
There’s a reason why everyone wants a Cleric on their team, but no one wants to be one. They are the most useful healers in the game, but their theme makes them feel like the supporting cast. Everyone wants to be the protagonist, not the one giving them Guidance.
But Clerics have access to some unique and powerful spells, potent enough to make other classes jealous. Spirit Guardians is an easy one to point out, letting you choose the damage type, and making the Cleric a source of damage just by walking up to enemies.
Still, every party needs a healer, and if it's your go-to option in most games, the Life Domain Cleric will be right up your alley, and having fun with keeping the party alive while also dishing damage will show you just how enjoyable this class can be, especially with how reliant the party will be on you.
The Good
- High build diversity, letting you have a party full of Clerics with widely different kits.
- Crucial class for harder modes.
- The Guidance spell is a great help for every conversation.
The Bad
- The number of spells available can be overwhelming.
- Usually relegated to the healer role.
6 Wizard
The Most Studious Spellcaster
Masters of magic for a reason, Wizards not only have access to the largest amount of spells in the game, but can also learn some exclusive to them. Part of the fun of being a Wizard is learning all the scrolls you come across, letting you own a solution for every type of problem.
The downside to this is that it gets expensive. Particularly in the early game, you’ll be hesitant to use many of the powerful scrolls you find, since letting your Wizard learn them means an unlimited amount of casts later on. Still, with so many good spells in the game, having access to most of them is always great fun.
For a bit of variety, one of the most fun subclasses to play is definitely Bladesinging. Giving you weapon proficiency and the performance skill opens up some new avenues for Wizards that were previously unavailable. Increasing your Armor Class and movement speed, giving you a weapon, and leaving you with spells, you become the ultimate source of fun spellcasting behind something like a Bard.
The Good
- You can learn any spell scroll you find, permanently.
- The biggest pool of spells to choose from when leveling.
- The many schools allow for diverse buildcraft.
The Bad
- It can get expensive to learn every spell you come across.
- The lowest hitpoints of any class.
5 Druid
Masters Of Nature
While their list of spells differ greatly, Druids and Clerics are very similar. Both are support classes with access to powerful unique spells, letting them dominate the battlefield. Yet not only are Druid spells more flavorful, they also have access to the Wild Shape feature.
That’s the main source of fun when playing a Druid, becoming all kinds of animals. The options are wildly different, from a massive Owlbear to tear your foes to shreds, from a tiny Cat to enter small holes. Just make sure not to enter conversation as an animal, since most people will attack you on sight.
This tracks even with the addition of the Circle of Stars druid. This new subclass doesn't allow you to change into animals, but instead gives you bonuses. The best and most fun Druid subclass continues to be the Circle of the Moon, granting you the most options and giving you a cool transformation for every imaginable scenario.
The Good
- There are many and diverse spells to choose from.
- Wild Shaping lets you go from spellcasting to front line bruiser in a single turn.
- You can get into burrows or high places without using pets, letting you loot all kinds of secret stashes.
The Bad
- The story gives you two Druid companions, meaning that playing one yourself can feel redundant.
- The spell choices can be overwhelming.
4 Sorcerer
They Are Born With It
Sorcerers might seem like the lesser choice when compared to Wizards, but that’s only true in terms of the quantity of spells. When you consider quality, Sorcerers come on top, and they can be one of the most fun classes to boot.
With their Metamagic, Sorcerers can alter their spells to avoid being silenced, add range, or even multiple targets. And if you really want to add to the fun factor, the Wild Magic Sorcerer is certainly a fun choice, filled with random effects that will have you on the edge of your seat.
The Wild Magic Sorcerer and its randomness continues to be the most fun subclass option here, with Shadow Magic adding very little i the "fun" category to the class itself.
The Good
- The Metamagic feature gives many ways of casting a single spell.
- There are no Sorcerer companions.
- Plenty of unique dialogue options.
The Bad
- Just as weak as Wizards in terms of hitpoints.
- Their complex gameplay makes them one of the hardest classes for beginners.
3 Paladin
Their Oath Is Everything
The Paladin is the most popular class among the playerbase, and for good reason. They have a great balance between offense and defense, with supportive abilities on top of that. What’s more, their high Charisma lets them be the face of the party, succeeding on most Persuasion checks.
Being effective is not usually the same as being fun, but for some people, it always is. What's more, Paladins add some consequence for your dialogue choices, having special scenarios for when your oath pushes you to tell the truth, but you see yourself obligated to lie.
While dialogue choices are going to be fun to roleplay through when choosing Paladin, the best subclass really does depend on how you want to play your Paladin. If you're looking to get extremely good, Oath of the Ancients and its extra healing is helpful, but if you want to be responsible for your actions and uphold the law, the Oath of the Crown is your choice.
The Good
- Their high Charisma makes them great protagonists.
- The only Paladin companion is behind some evil choices.
- Your choices have dire consequences that make the experience more fun.
The Bad
- You could feel forced to make certain choices based on your Oath.