I'm kind of on the fence about this. I feel like that games that focus on the more realistic kind of look look great with DLSS5 (especially if they're already taking actor faces and slapping them in game), but there's some kind of crazy monsters made when it's put through something stylistic like Trials or Dragon Quest. I'm only kind of iffy about how it'll be put through in a game that's sitting in the middle of realism and something more fantasy (like BG3).
Very interested in seeing how this turns out, and it's very good to hear that this is just getting better from the last hands on you guys had. Love that Owlcat is trying new things here.
It kind of fits the billing for Fable games. They've never really been very long. The first game can take like, less than 10 hours to play through, but there's loads of extra content on the side.
But also it depends on how they're counting the time played. Skyrim is kind of an 100+ hour game for many, but the main quest is like 6 hours long.
I think you can say that about The Witcher 3 to just about any kind of keystone game in someone's life. System Shock 2, Deus Ex, Final Fantasy VII, all those kinds of games kind of fit that build.
I was kind of expecting them to have kind of an open map kind of approach like in Rift Apart. But I'm expecting whatever they cook up to be good either way, their older games that were more on rails were always still very top notched. Perhaps a sequel they can fiddle around with it.
Drive is a great movie. Love every bit of it, but it's a big shame that it's also one of those movies that a lot of people leave and take the worse aspects out of it like with Fight Club or The Matrix.
I think those are some very surface level critiques on the Gamecube. Saying Playstation made the standard controller when Sega did it first, and forced something out of Sony is a stretch. The funny haunted house game with Luigi was Resident Evil but for kids. The Jetski game was there because the Jetski game was there for the 64 and pushed units. Super Monkey Ball came around because Gamecube hardware was also being used in SEGA's arcade machines and was a one of the first games they put out under the banner of that company now going third party.
And there were two sticks on the controller, the gate on the sticks were great for fighters and the whole controller was designed for the ease of use for people who never picked up a controller before (which is how we get to the Wii controller).
Honestly? Serial Experiments Lain. But not in the sense of remaking the show, rather something in the middle of the road that Final Fantasy 7 Remakes hit. Where it's a remake, but adds it's own flavor and modernity to the original material without making the original material dead media. I feel like that Lain said a lot about the world before being as hooked up to the web and now that dumb AI is a common place for us, I feel that Lain could probably make some pretty good critiques about it, or at least be used as a vehicle to discuss the IoT world/hellscape we live in now.
Or like, Ergo Proxy or something like Witch Hunter Robin. I dunno man. I'm dumb.
Gamescom has always been a big show. Where have you guys been? Summer Games Fest was just picking up the pieces that E3 left in July. Gamescom has always carried more news and deets from E3 for some developers and others would use TGS. It's been like that for decades.
Salloumi I don't know. The whole slapping a story between slapping together electronics in a simlike game doesn't really teeter the either games systems to be all the different to me. Instead of emails we're what? Putting anime characters in front of your face to tell something of a story outside the premise of running a shop? To me it's all just an extension of the gameplay itself, since the gameplay supports it and not the other way around.
Been watching a friend play the game on hard. The game really seems to be more that it's just really difficult at the start but as the player climbs in power, the game overall just gets easier, which is perfectly fine to me.
Things like this is why developer/publisher ran services are a huge downgrade from publicly ran ones. I've been pointing this out for years since Modern Warfare 2 dropped community server support for a publisher/developer ran matchmaking service.
Yeah, but if you drop 40k on a new car and have the company that built the car now say they're taking away your heated seats, you'd be in the same place. Doesn't matter how big or small the context is, letting company have an inch in the direction of them doing what they want will allow all companies do the same.
Well I mean, it's any kind of game that put you in a posistion to make it to the finish line. It's just exploiting the box it builds to put in speedrunner logic into the player. It's neat stuff, and yea Neon White does it to but do did Speedrunners before that.
My Posts(759)
Kingdom Come: Deliverance 2 director defends DLSS 5 for bringing out 'original artistic vision'
I'm kind of on the fence about this. I feel like that games that focus on the more realistic kind of look look great with DLSS5 (especially if they're already taking actor faces and slapping them in game), but there's some kind of crazy monsters made when it's put through something stylistic like Trials or Dragon Quest. I'm only kind of iffy about how it'll be put through in a game that's sitting in the middle of realism and something more fantasy (like BG3).
The Expanse: Osiris Reborn looks like the best video game adaptation ever
Very interested in seeing how this turns out, and it's very good to hear that this is just getting better from the last hands on you guys had. Love that Owlcat is trying new things here.
Fable will officially be 20 hours long, Xbox confirms in new interview
It kind of fits the billing for Fable games. They've never really been very long. The first game can take like, less than 10 hours to play through, but there's loads of extra content on the side.
But also it depends on how they're counting the time played. Skyrim is kind of an 100+ hour game for many, but the main quest is like 6 hours long.
Maybe it's a good thing AAA games take 13 years to make
I think you can say that about The Witcher 3 to just about any kind of keystone game in someone's life. System Shock 2, Deus Ex, Final Fantasy VII, all those kinds of games kind of fit that build.
Resonance: A Plague Tale Legacy got good once I could finally kick dudes to death
Dark Messiah.
'He's not anchored to a particular place': Marvel's Wolverine director explains the game's linear gameplay
I was kind of expecting them to have kind of an open map kind of approach like in Rift Apart. But I'm expecting whatever they cook up to be good either way, their older games that were more on rails were always still very top notched. Perhaps a sequel they can fiddle around with it.
'He's not anchored to a particular place': Marvel's Wolverine director explains the game's linear gameplay
They did not make Infamous.
Ryan Gosling's greatest performance breaks all the rules of Hollywood stardom
Drive is a great movie. Love every bit of it, but it's a big shame that it's also one of those movies that a lot of people leave and take the worse aspects out of it like with Fight Club or The Matrix.
Nintendo's GameCube tantrum doomed the console but saved the company
I think those are some very surface level critiques on the Gamecube. Saying Playstation made the standard controller when Sega did it first, and forced something out of Sony is a stretch. The funny haunted house game with Luigi was Resident Evil but for kids. The Jetski game was there because the Jetski game was there for the 64 and pushed units. Super Monkey Ball came around because Gamecube hardware was also being used in SEGA's arcade machines and was a one of the first games they put out under the banner of that company now going third party.
And there were two sticks on the controller, the gate on the sticks were great for fighters and the whole controller was designed for the ease of use for people who never picked up a controller before (which is how we get to the Wii controller).
5 classic anime that deserve remakes
Honestly? Serial Experiments Lain. But not in the sense of remaking the show, rather something in the middle of the road that Final Fantasy 7 Remakes hit. Where it's a remake, but adds it's own flavor and modernity to the original material without making the original material dead media. I feel like that Lain said a lot about the world before being as hooked up to the web and now that dumb AI is a common place for us, I feel that Lain could probably make some pretty good critiques about it, or at least be used as a vehicle to discuss the IoT world/hellscape we live in now.
Or like, Ergo Proxy or something like Witch Hunter Robin. I dunno man. I'm dumb.
Forget Summer Game Fest — Gamescom is now video gaming's main event
Gamescom has always been a big show. Where have you guys been? Summer Games Fest was just picking up the pieces that E3 left in July. Gamescom has always carried more news and deets from E3 for some developers and others would use TGS. It's been like that for decades.
Steam's latest sleeper hit is a ridiculously nostalgic PowerWash Simulator clone
Salloumi I don't know. The whole slapping a story between slapping together electronics in a simlike game doesn't really teeter the either games systems to be all the different to me. Instead of emails we're what? Putting anime characters in front of your face to tell something of a story outside the premise of running a shop? To me it's all just an extension of the gameplay itself, since the gameplay supports it and not the other way around.
It Takes Two could soon become available on Nintendo Switch 2
EA published game tho. Woof.
7 classic JRPGs that are so good they never need a remake
I submit Legend of Dragoon and Legend of Legaia to the list. Two JRPGs that will probably never get a remake.
Beast of Reincarnation's biggest hurdle is its serious difficulty problem
Been watching a friend play the game on hard. The game really seems to be more that it's just really difficult at the start but as the player climbs in power, the game overall just gets easier, which is perfectly fine to me.
Steam's latest sleeper hit is a ridiculously nostalgic PowerWash Simulator clone
Or anything from the PC Builder Sim era of games.
Steam's controversial Battlefield 6 refund could set a dangerous precedent
Things like this is why developer/publisher ran services are a huge downgrade from publicly ran ones. I've been pointing this out for years since Modern Warfare 2 dropped community server support for a publisher/developer ran matchmaking service.
Steam's controversial Battlefield 6 refund could set a dangerous precedent
Yeah, but if you drop 40k on a new car and have the company that built the car now say they're taking away your heated seats, you'd be in the same place. Doesn't matter how big or small the context is, letting company have an inch in the direction of them doing what they want will allow all companies do the same.
New Steam game dares you to break every rule it teaches you
Well I mean, it's any kind of game that put you in a posistion to make it to the finish line. It's just exploiting the box it builds to put in speedrunner logic into the player. It's neat stuff, and yea Neon White does it to but do did Speedrunners before that.
GTA 6 isn't getting a physical release because digital is 'much more convenient' Take-Two boss says
You can use GameNative and hope that it runs on your phone.