In game development, there are always more ideas than there are time or resources. Every team has moments that are right for, "This mechanic is going to be awesome!" or "Let's add a new event quick!" But that's also the easiest way of getting a bloated backlog and losing focus. It is specifically the ability to say no on time that distinguishes a successful product from one that's overloaded. Today, we want to share a list of rules from Anastasiya Kiseleva, Project Manager on Clockmaker. She explains how to maintain a reasonable balance and invest energy only in the things that bring the best results. Discover more in the cards ✨
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