This range is provided by Keywords Studios. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range
$70,000.00/yr - $75,000.00/yr
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities
Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles
Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results
Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish
Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback
Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against
Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards
Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones
Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns
Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently
Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira
Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project
Requirements
5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production
At least one shipped game or comparable real-time interactive project
Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly
Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency
Ability to work across different visual styles, from realistic to stylized, depending on project needs
Experience creating both individual assets and assembled environments/scenes
Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation
Professional experience with Unreal Engine
Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop
Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets
Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems
Ability to take vague or high-level direction and turn it into clear, actionable work
Comfortable collaborating with artists, leads, producers, and cross-discipline partners
Able to give and receive feedback professionally, clearly, and constructively
Strong ownership, follow-through, and problem-solving ability
Interest in growing into broader leadership responsibilities over time
Experience working with outsourcing, co-development, partner studios, or external vendors
Experience collaborating with teams across different countries, cultures, and time zones
Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents
Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence
Experience helping define style guides, quality bars, workflow documentation, or art review standards
Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria
Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation
Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints
Experience with both realistic and stylized production art
Experience in multiple engines or real-time pipelines
Experience working directly with clients or helping support client-facing reviews
Portfolio Requirements
Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
Strong portfolios should include:
Finished 3D environments, scenes, props, or world-building examples
Examples rendered or captured in a real-time engine, preferably Unreal Engine
Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable
Examples that show your ability to work across different visual styles
Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines
Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows
If showing team-created work, please clearly explain what you personally contributed
Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide
Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve
Candidate Profile
The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
You may be a great fit if you:
Care about making great-looking art and making the process better for the team
Enjoy solving production problems, not just completing assigned assets
Can look at a scene or asset and identify what is working, what is not, and how to improve it
Communicate feedback in a way that is clear, respectful, and useful
Can help artists understand not just what to change, but why it matters
Are comfortable adapting to different clients, art styles, pipelines, and project needs
Have the judgment to balance quality, speed, technical constraints, and team bandwidth
Are interested in growing toward lead responsibilities while remaining hands-on in production
How To Apply
Resume + portfolio link required
An art test may be required as part of the process
his position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?
Opportunity to work on different projects
3 weeks of accrued paid time off
Benefits package including medical, dental and vision
Sick Leave
Disability Coverage
Corporate holidays
401(k) Retirement Plan with company matching
Professional Development
Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
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E-Verify Notification
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Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Art/Creative
Industries
IT Services and IT Consulting
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