Hi! Minimin is hiring a Gameplay Programmer for Home Paige. Home Paige is a narrative-driven, momentum-based 3D platformer built in Unreal Engine, with a public demo available and a Kickstarter that raised over $128,000 on an $18,000 goal in October 2025. We’re looking for an Unreal developer/generalist who wants to work closely with a small team on gameplay, polished interaction, and technical implementation for a unique 3D platformer. Apply below, or share this with someone who might be a great fit.
Minimin
Entertainment Providers
Hybrid games & animation studio creating high-quality experiences online.
About us
Minimin is a hybrid games & animation studio dedicated to creating unique worlds and characters across multiple mediums. Our debut IP, the 3D platformer "Home Paige", was over 500% funded on Kickstarter. Our goal is to invent new formats of creating stories that resonate and last.
- Industry
- Entertainment Providers
- Company size
- 11-50 employees
- Type
- Privately Held
- Founded
- 2023
Employees at Minimin
Updates
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Thank you to the 3,259 backers who helped bring Home Paige: Chapter 1 to life. This campaign marks a major milestone for our studio and a strong signal for original, character-driven IP in the indie space. Production on Chapter 1 now continues! We’re excited to keep creating the world of Home Paige and sharing our progress with you.
The Home Paige: Chapter 1 Kickstarter has concluded with $127,993 from 3,259 backers! When we launched the campaign, our internal goal was simply to validate interest and secure enough funding to finish Chapter 1 at a high standard. We surpassed our $18,000 goal in 47 minutes, continuing the momentum through the rest of the campaign. For those who don’t know: Minimin is a hybrid game and animation studio, focused on building original IP from the ground up. Home Paige is our debut property, and seeing players respond so strongly to both the world and its characters means a lot for the long-term vision. Home Paige a 3D Platformer set inside a 90's Operating System, inspired by the early internet, the Wii, and other great platformers. I’m incredibly proud of our small team and grateful for the thousands of players who backed, played the movement demo, gave feedback, and shared the project. This Kickstarter has become an important milestone for our studio and gives us the resources we need to continue building Home Paige at the level fans are now expecting. This is also a win for indie teams everywhere. Home Paige is a brand-new IP from a tiny studio with no publisher, and no paid ads or influencer marketing, just inventive creative solutions and a world people connected with. Our focus shifts now towards producing Chapter 1. Thank you to everyone who supported us behind the scenes throughout development.
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