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Newly independent of Activision, the studio behind Spyro: A Realm Beyond and Skylanders says it wants to focus on "joyful experiences"
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Matthew Ball says "we know how we're going to make those decisions," with internal and external communication to follow
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"We walked away from years of work" – The long and troubled journey of The Wolf Among Us 2
Telltale CEO Jamie Ottilie explains how the long-awaited sequel faced every setback going
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Nintendo of Europe agrees to pay €35m fine for Joy-Con drift defects
Nintendo denies "intentionally misleading consumers", calls settlement issued by French regulator an "amicable resolution"
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Player sentiment at the Dolby Theatre in LA suggests that Eastern studios are attracting the most enthusiastic reactions – and the days of child-safe broadcast are long gone.
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007 First Light officially sells 2.7 million copies, "probably" at three million
IOI CEO says game has yet to recoup but total cost is well below $200 million figure previously reported; in "ongoing conversations" with Amazon about future work
The Super Mario Galaxy Movie tops $1bn worldwide | News-in-Brief
The milestone makes it the biggest movie of 2026 so far
Roblox partners with SuperAwesome to bring "brand safe advertising" to under-13s
"Together, we have the opportunity to help brands engage with kids and tweens responsibly and transparently"
Matthew Ball says "we know how we're going to make those decisions," with internal and external communication to follow
Newly independent of Activision, the studio behind Spyro: A Realm Beyond and Skylanders says it wants to focus on "joyful experiences"
Nintendo of Europe agrees to pay €35m fine for Joy-Con drift defects
Nintendo denies "intentionally misleading consumers", calls settlement issued by French regulator an "amicable resolution"
Nintendo confirms revised Switch 2 console with replaceable battery for EU consumers
Update complies with EU legislation requiring accessible consumer hardware batteries by 2027
"We walked away from years of work" – The long and troubled journey of The Wolf Among Us 2
Telltale CEO Jamie Ottilie explains how the long-awaited sequel faced every setback going
Xbox confirms console exclusivity will be decided on "case by case basis"
Gears of War: E-day and Clockwork Revolution will be exclusive to Xbox and PC, while new State of Decay and Hellblade titles will come to PS5
Player sentiment at the Dolby Theatre in LA suggests that Eastern studios are attracting the most enthusiastic reactions – and the days of child-safe broadcast are long gone.
007 First Light officially sells 2.7 million copies, "probably" at three million
IOI CEO says game has yet to recoup but total cost is well below $200 million figure previously reported; in "ongoing conversations" with Amazon about future work
Platinum is making a triple-A Ninja Turtles game because they're "huge fans" of the IP
Teenage Mutant Ninja Turtles: The Last Ronin will be published by a new-look Paramount Games Studio, incorporating Skydance's games team
Ahead of the console's UK launch, David Lee and Thomas Kang discuss payments for developers, avoiding shovelware, and that all-important RRP
Merge Mansion dev Metacore lays off 159 employees, closes studios in Germany and Sweden
"We are doing our best to support these team members in finding their next opportunities," says CEO
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As the new tax year advances, Isobel Sims and Alex Tutty of Sheridans outlines the funding available to UK studios – and why there's no such thing as a free lunch
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How game storytelling needs to be done differently in VR
Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative
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With DEI cuts, mass layoffs and remote work tensions, psychological safety is at risk – here's how to support it, according to Metacore's Maria Törnroos
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies