Team17's World War 2, squad-based mil-sim FPS Hell Let Loose has found a healthy audience on PC, Xbox Series S and X, and Playstation 5. In an effort to cultivate more players to join in on the simulated warfare hype, Hell Let Loose frequently goes on sale and hosts free-to-play periods to give potential buyers a taste of what's on offer in this detailed, team-oriented historical shooter.

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With these regular incentives bringing in new players, many may find the game's class system confusing and slow to progress, which may de-incentivize players from sticking with the game. Here's what players need to know about leveling up in Hell Let Loose.

Player Categories

Team17 steam WW2 fps mil-sim Hell Let Loose screenshot of US forces

There are 14 different classes in Hell Let Loose that players can choose to spawn in over the course of a match. These classes are split into four categories: Command, Infantry, Armor, and Recon. Each category oversees important roles to help their teammates beat out the competition and fulfill certain needs on the battlefield.

Commander

The Commander will expend resources to reinforce their team, deploying munitions, calling in air support, and adding multipliers to player capture abilities on objectives.

Infantry

It's the most diverse category in-game. Infantry players will be engaging in firefights, capturing objectives, and earning the most kills overall.

Armor

Armor players deal with heavy vehicles and tanks. They are the only ones who can drive armored vehicles, some of the only ones that can perform vehicle maintenance, and uses tanks to hold down choke points and lay down suppressive fire on contested areas of the map.

Recon

Recon players will use scoped rifles and binoculars to scout out the enemy team, harass enemy players at great distances to keep them off-balance, and make call-outs of upcoming enemy movements to keep their team in the know.

Every Class & What They Do

Team17 WW2 FPS Hell Let Loose Axis Barracks Customization Screen

The key to leveling up in Hell Let Loose is to play into the class' purpose and be proactive. Of the 14 classes, each is given access to specific weapons and gear, making each class play differently from one another. Certain classes are more suited to individual combat, while others are meant to be support roles, enticing players to help their squad and teammates with supplies and healing items. Playing the role a given class has will grant far more XP than simply pretending to be Rambo and running into firefights, and will result in far more victories than defeats.

Commander

Class

Role

Loadout

Commander

Use resources to call in artillery and air support, deploy bonuses and supply drops onto the map for teammates.

SMG, handgun, bandages, watch, and binoculars.

Infantry

Class

Role

Loadout

Officer

Officers can deploy spawn points for their squad and teammates, control who is in their squad, and use the Command Voice Channel to talk to other Officers and the Commander.

SMG or Rifle, Handgun, Frag Grenades, Smoke Grenades, bandages, watch, and binoculars.

Rifleman

Riflemen are the backbone of the team, equipped for standard infantry combat. They can deploy a Small Ammo Box that allows 4 uses of munition refills for the player or their teammates, keeping them in the fight.

Rifle, Smoke Grenades or Ammo Box, Frag Grenades, bandages, and a hammer that can build minor fortifications on the map.

Assault

Assault players are built for fighting and suppressing the enemy, with an array of primary weapons that can deal with most combat situations.

Rifle, SMG or Automatic Rifle, Smoke Grenades, Frag Grenades, bandages and a hammer.

Automatic Rifleman

This class is designed specifically for laying down suppressing fire on enemy positions and forcing the enemy to keep their heads down in the dirt.

Automatic Rifles or SMGs, Frag or Smoke Grenades, bandages, and a hammer.

Medic

Medics are the only class that can revive downed teammates, bringing them back into the fight, stocked to the brim with bandages and syringes to keep their comrades up and fighting.

Rifle and/or handgun, Smoke Grenades, Syringes, Bandages, and a Small Medic Crate on certain loadouts.

Support

Support is the only standard class that can lay down Supply Crates for other players to build spawn points, bunkers, and fences on objective points.

Rifle or SMG, Supply Crates, Frag Grenades or Small Ammo Box and Explosive Ammo Box, bandages, and a hammer.

Machine Gunner

The only class with access to full-fledged light machine guns, capable of laying down heavy suppressive fire, but reliant on other players for protection with the heft and unwieldiness of these weapons up-close.

Light machine gun, handgun, and bandages.

Anti-Tank

The only class capable of damaging, disabling, and destroying enemy armored vehicles — essential if the enemy team has deployed effective armored units with skilled drivers.

Rifle or SMG, a Rocket Launcher with 4 shots (2 shots if they select the class with the SMG and Anti-Tank mine*) or Anti-Tank Rifle (USSR only, added with the Eastern Front Update), 2 Frag Grenades, Anti-Tank mines*, bandages and a wrench.

Engineer

Engineers are less focused on active combat and instead focus their attention on repairs of friendly vehicles and the construction of fortifications and barriers on objective points.

Rifle or SMG, and either a set with AP mines, AT mines, wrench bandages, and a torch, or just bandages, a satchel, and a torch.

Armor

Class

Role

Loadout

Tank Commander

Tank Commanders oversee their squad's armored vehicle deployment, marking enemy armor and player targets to fire on, and have access to the Command Voice Channel alongside the Commander and Officer classes.

SMG, handgun, bandages, and binoculars.

Crewman

Crewmen are focused on piloting and maintaining armored vehicles for their team, engaging enemy players, and using the armor to support assaults and defenses of objective points. As a result, they are the least equipped and armed class in the entire game.

Either a handgun and bandages or a handgun, Smoke Grenades, bandages, and a torch for repairs.

Recon

Class

Role

Loadout

Spotter

The role of the Spotter is to relay information to their Sniper squad mates and their team at-large about enemy player movements, keeping their peers up-to-date on possible ambushes, flanking maneuvers, and armored support.

Rifle or SMG, Frag Grenades, and AP mine or Smoke Grenades and a Small Ammo Box, bandages, watch, and binoculars.

Sniper

Snipers are the only class with access to scoped rifles, tasked with harassing enemies at a distance, taking out troublesome machine gun nests and enemy marksmen, and working alongside the Spotter to relay enemy information to their team.

Sniper Rifle, handgun, Frag Grenades, and bandages.

While some of these classes overlap in terms of roles and equipment, each class is ultimately only as strong as the team it is a part of. Infantry needs armored support, supply drops, and directions on where to concentrate their efforts. Armor units need infantry support to keep enemy anti-tank players from having easy targets to fire rockets at and need Commanders to use resources to spawn fresh vehicles into the fight as the match progresses. Recon can be troublesome at a distance but can be easily overwhelmed when facing multiple opponents in close quarters. Every role is important, and they can all only work at full strength when playing into the role's purpose in the game.

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