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Android Developers
1,001,709 followers -
A place for Android developers everywhere to meet, share and discuss the latest on Android development
A place for Android developers everywhere to meet, share and discuss the latest on Android development

1,001,709 followers
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Improve your revenue without driving players away

Learn more: https://goo.gl/54WgxM

Mobile game developers often ask, how do you design and improve monetization without turning players off? In this guest blog post by Moonlit (Google Play Games) and Tammy (Kongregate), you will learn 5 practical insights from their work to improve your game earnings.

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Vinyl Cast - an Android experiment that wirelessly streams the audio of a vinyl record player to Chromecast-enabled devices while also detecting and displaying track information on the screen.

https://www.androidexperiments.com/experiment/vinyl-cast

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We've partnered with +Hackster.io to create a community where aspiring IoT developers can showcase their Android Things projects and get inspired by the work of others. To kick things off, we will be co-hosting a live webinar titled Bootstrapping IoT Products with Android Things. See the blog post https://goo.gl/6FvYxZ for more information, and join the discussion in our Google+ community at https://g.co/iotdev. #AndroidThings

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What's up with the new Architecture Component ViewModel? Find out in the first of a series of blog posts about ViewModels. The post this week is an introduction to ViewModels and the ViewModel lifecycle with a simple practical example: https://goo.gl/UNe9fg

There'll be deeper ViewModel dives to come, so let us know your ViewModel and Architecture Component related questions!

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SHORTRAIN by @nirhart allows you to construct a railway on your homescreen and run a train across the homescreen icons.

www.androidexperiments.com/experiment/shortrain

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Today we are launching a preview of the Android Things Console. This console allows developers to manage the software running on their fleet of Android Things IoT devices, including creating factory images, as well as updating the operating system and developer-provided APKs. Devices need to run a system image downloaded via the Android Things Console in order to receive future updates, such as the upcoming Developer Preview 5. Google provides all of the infrastructure for over-the-air (OTA) updates, so developers can focus on their specific application and not have to build their own implementation – getting their IoT devices to enter the market faster and more securely than before. See the blog post https://goo.gl/1hCaHe for more information, try the console at https://partner.android.com/things/console, and join the discussion in our Google+ community at https://g.co/iotdev. #AndroidThings

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Lessons learned while converting to Kotlin with Android Studio

Just converted your app to Kotlin? Here are some tips to improve your code!

Read the blog post here: https://goo.gl/b61nmJ

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Optimize your app for emerging markets

Get started: https://goo.gl/nkBf5P

Want to reach the rapidly growing mobile audiences in emerging markets? Learn how Candy Camera, VideoShow Pro and 365Scores used the building for billions guidelines to optimize their apps.
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Form-N-Fun is an Android Experiment maze game using real-time computer vision. Users draw a maze on paper and play on their device using the accelerometer.

www.androidexperiments.com/admin/experiment/form-n-fun

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UAMP open source project updated with ExoPlayer

Get the code: https://goo.gl/EAEmKz

Over two years ago, the first version of the Universal Android Media Player was released as a reference sample application to demonstrate best practices for building apps and playing audio, not only on mobile phones, but on Wear devices, Android TVs, Android Auto, and Cast devices.

Since its release, the open source project has received over 7.8k stars and been forked over 2.5k times on GitHub, and because it’s built on the Android Support Library for media, the sample is supported by over 95% of all Android devices.

ExoPlayer’s technical advances, and increased community interest, lead us to refactor UAMP to take advantage of it for local playback. This shift not only resulted in less code, but playback performance has been noticeably improved.

Check out the source of the updated Universal Android Music Player project on Github!

#ExoPlayer #UAMP
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