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IFIP Technical Committees
Aims and Scopes
TC1:
Foundations of Computer Science
- WG 1.1
Continuous Algorithms and Complexity
- WG 1.2
Descriptional Complexity
- WG 1.3
Foundations of System Specification
- WG 1.4
Computational Learning Theory
- WG 1.5
Cellular Automata and Machines
- WG 1.6 Term
Rewriting
- WG 1.7
Theoretical Foundations of Security Analysis and Design
TC 2:
Software:Theory and Practice
TC 3:
Education
- WG 3.1
Informatics and ICT in Secondary Education
- WG 3.2
Informatics and ICT in Higher Education
- WG 3.3
Research on Education Applications of Information Technologies
- WG 3.4
IT-Professional and Vocational Education in Information Technology
- WG 3.5
Informatics in Elementary Education
- WG 3.6
Distance Learning
- WG 3.7
Information Technology in Educational Management
TC 5:
Computer Applications in Technology
- WG 5.2
Computer-Aided Design
- WG 5.3
Computer-Aided Manufacturing
- WG 5.5
COOperation infrastructure for Virtual Enterprises and electronic business (COVE)
- WG 5.6
Maritime Industries
- WG 5.7
Integration in Production Management
- WG 5.10
Computer Graphics and Virtual Worlds
- WG 5.11
Computers and Environment
- WG 5.12
Architectures for Enterprise Integration
TC 6:
Communication Systems
- WG 6.1
Architectures and Protocols for Distributed Systems
- WG 6.2
Network and Internetwork Architectures
- WG 6.3
Performance of Communication Systems
- WG 6.4
Internet Applications Engineering
- WG 6.6
Management of Networks and Distributed Systems
- WG 6.7 Smart
Networks
- WG 6.8
Mobile and Wireless Communications
- WG 6.9
Communication Systems in Developing Countries
- WG 6.10
Photonic Networking
- WG 6.11
Electronic Commerce - Communication Systems
TC 7:
System Modelling and Optimization
- WG 7.1
Modelling and Simulation
- WG 7.2
Computational Techniques in Distributed Systems
- WG 7.3
Computer System Modelling
- WG 7.4
Discrete Optimization
- WG 7.5
Reliability and Optimization of Structural Systems
- WG 7.6
Optimization-Based Computer-Aided Modelling and Design
- WG 7.7
Stochastic Optimization
TC 8:
Information Systems
- WG 8.1
Design and Evaluation of Information Systems
- WG 8.2
Interaction of Information Systems and the Organization
- WG 8.3 Decision
Support Systems
- WG 8.4
E-Business: Multi-disciplinary research and practice
- WG 8.5
Information Systems in Public Administration
- WG 8.6
Transfer and Diffusion of Information Technology
- WG 8.8 Smart
Cards
TC 9:
Relationship between Computers and Society
- WG 9.1
Computers and Work
- WG 9.2
Social Accountability
- WG 9.3 Home
Oriented Informatics and Telematics
- WG 9.4
Social Implications of Computers in Developing Countries
- WG 9.5
Applications and Social Implications of Virtual Worlds
- WG 9.6/11.7
Information Technology: Misuse and The Law
- WG 9.7
History of Computing
- WG 9.8
Women and Information Technology
TC 10:
Computer Systems Technology
- WG 10.1
Computer-Aided Systems Theory
- WG 10.3
Concurrent Systems
- WG 10.4
Dependable Computing and Fault Tolerance
- WG 10.5
Design and Engineering of Electronic Systems
TC 11:
Security and Protection in Information Processing Systems
- WG 11.1
Information Security Management
- WG 11.2
Small System Security
- WG 11.3
Data and Application Security
- WG 11.4
Network Security
- WG 11.5
Systems Integrity and Control
- WG 11.7
(see WG 9.6) Information Technology: Misuse and The Law
- WG 11.8
Information Security Education
- WG 11.9 Digital Forensics
TC 12:
Artificial Intelligence
- WG 12.1 Knowledge
Representation and Reasoning
- WG
12.2 Machine Learning and Data Mining
- WG
12.3 Intelligent Agents
- WG
12.5 Artificial Intelligence Applications
- WG
12.6 Knowledge Management
- WG 12.7 Computer Vision
TC 13:
Human-Computer Interaction
- WG 13.1
Education in HCI and HCI Curricula
- WG 13.2
Methodology for User-Centred System Design
- WG 13.3
Human-Computer Interaction and Disability
- WG 13.4 (= WG
2.7) User Interface Engineering
- WG 13.5
Human Error, Safety and System Development
SG16:
Specialist Group on Entertainment
Computing
-
WG16.1 Digital Storytelling
-
WG16.2 Entertainment Robot
-
WG16.3 Theoretical Basis of
Entertainment