Ubisoft Belgrade is not an ordinary gaming studio - we are a community of gaming enthusiasts and creatives, who share a passion for games and have the same goal - creating new worlds for all game lovers.
Ubisoft recognized the growing potential of the game dev community in Serbia and opened its studio in Belgrade in 2016 with just 10 developers - now a vibrant team of around 100 people.
However, as much as we grow, the relaxed atmosphere is still there. The best evidence are always full terraces at our studio, gaming corners and, of course, the ping-pong table. Given that, beside programmers, our team also includes artists, designers, dev testers, producers and project coordinators, Ubisoft Belgrade is a group of people with different expertise and experience. We are not even all gamers. 😊 Nevertheless, the important individual contribution that each of us has to the studio is recognized.
Our studio has worked on some of the biggest Ubisoft titles:
Steep, The Crew 2, Ghost Recon Wildlands, Ghost Recon Breakpoint, Riders Republic, Rainbow 6 Extraction, Skull & Bones, Avatar: Frontiers of Pandora, Assassin’s Creed Mirage, Assassin’s Creed Nexus VR, Assassin’s Creed Shadows and we are currently working on many new projects including Assassin’s Creed franchise.
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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Industry
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Computer Games
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Company size
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51-200 employees
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Headquarters
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Belgrade, Serbia
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Type
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Public Company
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Specialties
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video games, video game development, video game production, video game design, programming, level design, level art, game design, IT, and C++ programming