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- Riven Tides
- [
- {
- "Type": "StringTable",
- "Name": "ST_Location_RivenTides",
- "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
- "Class": "UScriptClass'StringTable'",
- "StringTable": {
- "TableNamespace": "ST_Location_RivenTides",
- "KeysToEntries": {
- "ID_LOCATION_RIVENTIDES": "Riven Tides",
- "ID_GAMEMODE_LOCATION_RIVENTIDES": "Riven Tides Placeholder Description",
- "ID_LOCATION_RIVENTIDES_HARBOUR": "Harbour",
- "ID_LOCATION_RIVENTIDES_CONTAINER_YARD": "Container Yard",
- "ID_LOCATION_RIVENTIDES_HOTEL": "Hotel",
- "ID_LOCATION_RIVENTIDES_LOGISTICS": "Logistics",
- "ID_LOCATION_RIVENTIDES_RIVERBED": "Riverbed",
- "ID_LOCATION_RIVENTIDES_SEABED": "Seabed",
- "ID_LOCATION_RIVENTIDES_WAVE_BREAKER_COMPOUND": "Wave Breaker Compound",
- "ID_LOCATION_RIVENTIDES_TENNIS_COURT": "Tennis Court",
- "ID_LOCATION_RIVENTIDES_HOTELCOMPLEX": "Hotel Complex",
- "ID_LOCATION_RIVENTIDES_CRANE_HOUSE": "Crane House"
- },
- "KeysToMetaData": {}
- }
- }
- ]
- Frozen Trail (Next map after riven tides)
- [
- {
- "Type": "StringTable",
- "Name": "ST_Locations_FrozenTrail",
- "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
- "Class": "UScriptClass'StringTable'",
- "StringTable": {
- "TableNamespace": "ST_Locations_FrozenTrail",
- "KeysToEntries": {
- "ID_LOCATION_FROZENTRAIL": "Frozen Trail",
- "ID_LOCATIONS_FROZENTRAIL_CENTRALSTATION": "Central Station",
- "ID_LOCATIONS_FROZENTRAIL_FACTORY": "Factory",
- "ID_LOCATIONS_FROZENTRAIL_LOADINGPLATFORM": "Loading Platform",
- "ID_LOCATIONS_FROZENTRAIL_OBSERVATORY": "Observatory",
- "ID_LOCATIONS_FROZENTRAIL_RADIOTOWER": "Radio Tower",
- "ID_LOCATIONS_FROZENTRAIL_RAILYARD": "Railyard",
- "ID_LOCATIONS_FROZENTRAIL_SUPERMARKET": "Supermarket",
- "ID_LOCATIONS_FROZENTRAIL_VILLAGE": "Village"
- },
- "KeysToMetaData": {}
- }
- }
- ]
- Upcoming Map Conditions
- "ID_MAPCONDITION_TOXIC_SWAMP": "Toxic Swamp",
- "ID_MAPCONDITION_TOXIC_SWAMP_DESC": "Geothermal fissures have erupted beneath the swamp, releasing both toxic gases and rare natural resources.",
- "ID_MAPCONDITION_ACID_RAIN": "Acid Rain",
- "ID_MAPCONDITION_ACID_RAIN_DESC": "An especially sour rain corrodes everything on the surface, harming any Raider caught outdoors.",
- "ID_MAPCONDITION_HEAT_WAVE_DESC": "A scorching sun has been beating down on everything and everyone, making it exhausting just to get around. Stay in the shadows if you can.",
- "ID_MAPCONDITION_HEAT_WAVE": "Heat Wave",
- "ID_MAPCONDITION_THE_QUEENS": "The Queens",
- "ID_MAPCONDITION_THE_QUEENS_DESC": "Multiple Queens have been spotted in the area, though no Harvester seems to be anywhere nearby.",
- "ID_MAPCONDITION_REPAIREXTRACTIONS_DESC": "Most Return Points have broken down, and will need to be repaired before they can be used.",
- "ID_MAPCONDITION_REPAIREXTRACTIONSALT1": "Delayed Departure",
- "ID_MAPCONDITION_REPAIREXTRACTIONSALT2": "Tube Disruptions",
- "ID_MAPCONDITION_REPAIREXTRACTIONS_DESCALT1": "A widespread mechanical failure has shut down every return point to Speranza. Raiders must repair them to secure a way home, or hold out long enough for a fallback system to engage.",
- Speranza Updates
- "ID_COMING_FEATURES_TRADING_DESCRIPTION": "At the shady SPERANZA PIAZZA you will be able to trade with other RAIDERS.",
- "ID_COMINGFEATURES_UNDER_CONSTRUCTION": "Under Construction",
- Upcoming Gadgets
- "ID_ITEMDESC_BANJO": "A playable banjo used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_COWBELL": "A playable cowbell used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_ACCORDION": "A playable accordion used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_HARMONICA": "A playable harmonica used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_SLIDEGUITAR": "A playable slide guitar used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_TAMBOURINE": "A playable tambourine drum used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_UDU": "A playable udu instrument used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_BONGO": "A playable bongo drum used to attract ARC's attention, and impress other Raiders.",
- "ID_ITEMDESC_METALDETECTOR": "[PLACEHOLDER STRING] A device for detecting buried items"
- Upcoming Weapons
- "ST_ITEMNAME_FIREARM_SMG_MEDIUM_01_ALT": "Stanza"
- "ST_ITEMNAME_FIREARM_ASSAULTRIFLE_HEAVY_01_ALTERNATIVE": "Malleus",
- Big Map conditions:
- ARC OPERATION: Dead Reckoning
- - "Frigate", based off the UFO from the hurricane event,
- - Follows a spline path around the map
- - Can be boarded by the player
- - Pretty Big
- Related Tags:
- Line 2595147: [ASC] SpawnFrigate_Server
- Line 2591360: [ASC] __StaticType_AFrigateRoundManager
- Line 2572512: [ASC] FrigateSplineAltitude
- Line 2572513: [ASC] FrigateSplineSpeed
- Line 2572514: [ASC] FrigateSetOrbitRadius
- Line 2572515: [ASC] FrigateSetOrbitPoint
- Line 2682834: [U16] EFrigateRoundState::EXFIL
- Line 2682835: [U16] EFrigateRoundState::BOARDED
- Line 2682836: [U16] EFrigateRoundState::Approach
- Line 2682837: [U16] EFrigateRotationState::TILTING
- Line 2682838: [U16] EFrigateRotationState::STEADY
- Line 2684562: [U16] EFrigateHullState::Idle
- Line 2685271: [U16] EFrigateMovementState::DECELERATING
- Line 2685272: [U16] EFrigateMovementState::ACCELERATING
- Line 2687591: [U16] EFrigateMovementState::MOVING_ALONG_SPLINE
- Line 2687592: [U16] EFrigateMovementState::ANCHORED_TO_POINT
- Line 2687633: [U16] EFrigateHullState::CoolingDown
- Line 2687634: [U16] EFrigateHullState::Damaging
- Line 2687635: [U16] EFrigateHullState::Surging
- Line 2572511: [ASC] BoardFrigateInPlace
- More Stuff
- Scrappy Tier 5-7
- "ID_CHAMBERS_RESOURCE_GEN_LEVEL_6_ALT1": "Feathered Enigma",
- "ID_CHAMBERS_RESOURCE_GEN_LEVEL_7_ALT1": "Rooster of Legends",
- Augments
- New T4 Augments
- "ID_ITEMNAMES_AUGMENT_T4_CUSTIODIAN": "Raider Mk. 4 (Safekeeper)",
- "ID_ITEMNAMES_AUGMENT_T4_REVIVAL": "Raider Mk. 4 (Revival)"
- Clan System
- {
- "Type": "StringTable",
- "Name": "ST_ClansPlaystyles",
- "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
- "Class": "UScriptClass'StringTable'",
- "StringTable": {
- "TableNamespace": "ST_ClansPlaystyles",
- "KeysToEntries": {
- "ID_CLANS_PLAYSTYLE_QUESTS": "Quests",
- "ID_CLANS_PLAYSTYLE_PVP": "PvP",
- "ID_CLANS_PLAYSTYLE_ANY": "Any",
- "ID_CLANS_PLAYSTYLE_PVE": "PvE"
- },
- "KeysToMetaData": {}
- }
- }
- ]
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