Test your game, or else... 👊 Grab this QA checklist for your next mobile game! Did we miss anything?
Over ons
Based in Amsterdam, MY.GAMES is the leading European game developer and publisher with over 1 billion players worldwide. Our global team unites a dozen of internal game studios, crafting unforgettable experiences across mobile, PC, and console platforms. MY.GAMES portfolio includes titles like War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many others. Our publishing division, Knights Peak, focuses on premium buy-to-play games for PC and consoles, discovering new gaming worlds for players to conquer. Learn more about MY.GAMES at https://my.games/
- Website
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https://my.games/
Externe link voor MY.GAMES
- Branche
- Entertainmentaanbieders
- Bedrijfsgrootte
- 1.001 - 5.000 medewerkers
- Hoofdkantoor
- Amsterdam, North Holland
- Type
- Naamloze vennootschap
- Specialismen
- Videogames, publishing, community, marketing, communications, online entertainment, MMOs, MMORPGs, PC, Xbox, PlayStation, iOS, Android, mobile games, games as a service, free-to-play, game developer support en game development
Medewerkers van MY.GAMES
Locaties
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Primair
Routebeschrijving
De Entree 256
Amsterdam, North Holland 1101 EE, NL
Updates
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Hela: Of Mice & Magic is getting a physical collector’s edition 🐭 The Harmony Edition features a physical disc for XBOX Series X and PS5 (and a key for Nintendo Switch 2), an artbook of never-revealed sketches and concept arts, a digital soundtrack download, a poster, and mousey stickers. Coming Q4 2026 to select physical stores in the EU and US for PS5, Xbox Series X, and Nintendo Switch 2!
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Hand-holding 101, but make it level design: how can you guide your player through visual cues? And if you’re thinking of yellow paint, you’re thinking in the right direction. Infamous color coding is one of the common tricks level designers use to guide the players through the game location. But there's always more. Which one do you prefer as a player?
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Placing assets on a map is easy. But have you tried crafting sightlines, pacing, and emotional flow? Level designers are not space decorators. They drive a game's narrative, feel, and difficulty through the very geometry players navigate. Grab these 5 tips to help beginner level designers level up in 2026.
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Your core loop can be flawless, but sometimes, the game just feels… off. And that’s an L. 3Cs — Character, Camera, and Controls — massively contribute to the game feel. They dictate how a player experiences your world from the very first second. Check out our 3C Blueprint to make sure your prototype's foundation is locked in.
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