Damage Types | Monster Hunter Wilds Wiki

From Monster Hunter Wilds Wiki


Damage Types in Monster Hunter Wilds (MH Wilds) are different categories of damage that can be dealt to monsters. These Damage Types can be dealt by either using weapons to attack or by applying Status Ailments through attack build-up, with each monster having different resistances against each Damage Type.

Alongside the standard damage types, there are two categories: True Damage and Parts Damage. True Damage is not modified by the Body Part Multiplier and comes from sources like Sticky Ammo and explosive items such as Barrel Bombs. Parts Damage applies specifically to a monster's breakable parts, with damage increasing once the part is broken.

See Weapon Mechanics for more information regarding damage calculations.

Raw Damage in Monster Hunter Wilds

Raw Damage, which is measured by Attack Power, is the physical damage of a weapon. This Damage Type is divided into three categories, with monsters having different resistances against these categories.

longsword weapon icon rarity 1 mhw wiki guideCut Damage

Cut Damage is dealt by blade weapons that can slash a monster. This type of damage is increased on monster parts that can be severed and will eventually sever the part once enough damage has been dealt. Listed below are the weapon types that deal Cut Damage:

Weapons that deal Cut Damage:

hammer weapon icon rarity 1 mhw wiki guideBlunt Damage

Blunt Damage is primarily dealt by large weapons that bash monsters. This type of damage is increased when targeting a monster's head and will reduce its stamina, leading to exhaustion. Blunt Damage will also occasionally stun a monster if they are regularly hit on the head.

Weapons that deal Blunt Damage:

ammo damage icon monster hunter wilds wiki guide smallAmmo Damage

Ammo Damage is dealt by the three ranged weapons in MH Wilds. This type of damage usually will deal more damage to the head and wings (if there are any) of a monster compared to the limbs. There are different ammo variants, each having different damage multipliers.

Weapons that deal Ammo Damage:

Elemental Damage in Monster Hunter Wilds

A weapon in Monster Hunter Wilds (MH Wilds) may have Elemental Damage properties alongside the Raw Damage it provides with every attack. It is a secondary type of damage that can be increased through the Smithy, with monsters having different weaknesses and resistances against the five Elemental Damages. Monsters tend to be powerful in their habitats, such as a Hirabami being resistant to Ice and weak against Fire or Thunder. Listed below are all five types of Elemental Damage in MH Wilds:

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Dragon

Associated with the Dragonblight status effect, which reduces damage output. Monsters of this element are weak against Dragon, Ice, and Thunder.

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Fire

Associated with the Fireblight status effect, which reduces a player's health over time. Monsters of this element are weak against Water.

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Ice

Associated with the Iceblight status effect, which increases the hunter's stamina consumption. Monsters of this element are weak against Fire.

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Thunder

Associated with the Thunderblight status effect, which causes the hunter to be more susceptible to Paralysis. Monsters of this element are weak against Ice.

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Water

Associated with the Waterblight status effect, which reduces the hunter's stamina recovery. Monsters of this element are weak against Thunder.

Status Effect Damage in Monster Hunter Wilds

Several weapons in Monster Hunter Wilds can deal Status Effect damage, such as the Poison King having Poison properties, for example. These weapons can deal Status Effect build-up tied to their weapon, which will eventually be applied to the monsters once the damage reaches a certain threshold. Listed below are the four Status Effects that are tied to weapons in Monster Hunter Wilds (MH Wilds).

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Blast

Creates small explosions while attacking a monsters

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Poison

Gradually depletes the health of the target over time

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Paralysis

Renders the monster immobilized and susceptible to increased damage for the duration

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Sleep

Causes the monster to fall asleep, with the monster waking up after taking damage


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