Landing on the Moon, Hugh has quite a bit to do in Pragmata. With that said, most of the story is fairly linear, going from point A to point B with some minor deviations along the way. Even though the focus is heavily on the story, that doesn’t stop Capcom from including some optional content along the way.
The first comes in the form of challenges. These challenges are objective-based simulations at the Shelter given to you by Cabin. Every time the Shelter is upgraded, there will be new challenges to overcome, but at the same time, there will be other downed Cabins in the world that you can find who have training data for you. This guide will help you find all these pieces of data around the world so you can simulate some gradually more challenging missions, gaining some spectacular rewards by the end.
Sector 03: Terra Dome
Choices, Choices
After heading into a challenging zone that splits into multiple paths, you will eventually come across a small calmer section. You will be able to sit down and relax and take in some holographic deer doing their thing.
After watching the deer, turn around and head up the stairs into the room in the back. Here, you will find a mod, an emergency response manual text file, and the training data near the entrance of the room.
Beyond the Sea
Still in the area where you will witness a beautiful sunrise on the ocean, instead of progressing, turn to the left when entering this area and there will be a small area behind some rocks.
Drop in the hole here and on the far wall upon entering the next room there will be training data.
Sector 04: Lunum Mines
Box Full of Troubles
In the third area on the map (Warehouse), you will come upon a small puzzle that requires you to push some red containers to jump across a broken stairwell.
After being able to jump across the gap onto the container, go up the stairs to the right, but instead of using the track to propel yourself up, look around the corner to the right to find a downed Cabin with some training data on his person.
Right in your Face
The next one is pretty hard to miss. When you figure out how to safely unload a large container so you can hop across it in the Main Excavation Site, all you have to do is progress forward.
After jumping across and entering the next building, the training data will be literally right in front of you. Just look to the left and not go down the stairs immediately.
Sector 06: Central Port
Taking the Lift
As you progress your way into the third section of the Central Port, you will take a short cargo lift down. Hugh will ask if Diana is still up to stop Eight and get a good look at the Orbital Elevator.
At the bottom, there will be an upgrade material to the right. Through the door on the left will be a desk, and behind it will be the next bit of training data you can scrape off the unfortunately destroyed Cabin.
It’s a Trap!
After the virtually impossible final REM of the game (Sandcastle), you will need to climb a flight of stairs to get to the next room. This room is filled with vehicles spread everywhere, some of which are in the walls.
This is an ambush where you need to take down some rather large robots. After the dust has cleared, before heading forward through the big doors, look to the left of where you entered. There will be a smaller door to go through, and behind it to the left will be the last training data.
Where to Find All Mini-Cabin Collectibles in Pragmata
These little guys are spread throughout the Moon. We have all fifteen of their locations!
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