Here's a list of all the Illusion Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

Icon

Name

Description

Damage

Minor Illusion

Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell.

Colour Spray

Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.

Disguise Self

Magically change all aspects of your appearance. (Lasts until the end of a long rest)

Blur

Your body becomes blurred. Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions.

Invisibility

Touch a creature to turn it Invisible. The spells ends early if the creature attacks or casts a spell.

Mirror Image

Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears.

Phantasmal Force

Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.

1d6 Psychic

Silence

Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.

Fear

Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.

Greater Invisibility

Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder Stealth Checks on attacking, casting spells or interacting with items.

Phantasmal Killer

Haunt a creature with illusions of its greatest fears. It takes 4~40 Psychic damage per turn, can no longer move, and will be easier to hit.

4d10 Psychic

Seeming

Disguise up to 4 members ofyour adventuring party.