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ConstructionSystem is kill
1 parent 19e1eb5 commit 47ef3d7

1 file changed

Lines changed: 7 additions & 6 deletions

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  • BG3Extender/GameDefinitions/Components

‎BG3Extender/GameDefinitions/Components/Visual.h‎

Lines changed: 7 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -582,18 +582,19 @@ struct [[bg3::component]] Construction : public ProtectedGameObject<Construction
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struct ConstructionSystem : public BaseSystem
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{
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HashMap<Guid, EntityHandle> Constructions;
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HashMap<Guid, EntityHandle> Tiles;
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HashMap<Guid, EntityHandle> Fillings;
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HashMap<Guid, EntityHandle> ConstructionUpdateRequests;
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// Editor only
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// HashMap<Guid, EntityHandle> Constructions;
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// HashMap<Guid, EntityHandle> Tiles;
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// HashMap<Guid, EntityHandle> Fillings;
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// HashMap<Guid, EntityHandle> ConstructionUpdateRequests;
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[[bg3::hidden]] void* TransformSystem;
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[[bg3::hidden]] void* PhysicsLoaderSystem;
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// Editor only
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// [[bg3::hidden]] void* PhysicsLoaderSystem;
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[[bg3::hidden]] void* PhysicsRequestSystem;
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[[bg3::hidden]] void* VisualChangeRequestSystem;
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[[bg3::hidden]] void* OcclusionSystem;
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};
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DEFINE_ONEFRAME_TAG_COMPONENT(ls, RequestConstructionUpdateOneFrameComponent, RequestConstructionUpdate)
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DEFINE_TAG_COMPONENT(ls, IsSeeThroughComponent, IsSeeThrough)
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