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BG3Extender/GameDefinitions/Components Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -582,18 +582,19 @@ struct [[bg3::component]] Construction : public ProtectedGameObject<Construction
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583583struct ConstructionSystem : public BaseSystem
584584{
585- HashMap<Guid, EntityHandle> Constructions;
586- HashMap<Guid, EntityHandle> Tiles;
587- HashMap<Guid, EntityHandle> Fillings;
588- HashMap<Guid, EntityHandle> ConstructionUpdateRequests;
585+ // Editor only
586+ // HashMap<Guid, EntityHandle> Constructions;
587+ // HashMap<Guid, EntityHandle> Tiles;
588+ // HashMap<Guid, EntityHandle> Fillings;
589+ // HashMap<Guid, EntityHandle> ConstructionUpdateRequests;
589590 [[bg3::hidden]] void * TransformSystem;
590- [[bg3::hidden]] void * PhysicsLoaderSystem;
591+ // Editor only
592+ // [[bg3::hidden]] void* PhysicsLoaderSystem;
591593 [[bg3::hidden]] void * PhysicsRequestSystem;
592594 [[bg3::hidden]] void * VisualChangeRequestSystem;
593595 [[bg3::hidden]] void * OcclusionSystem;
594596};
595597
596- DEFINE_ONEFRAME_TAG_COMPONENT (ls, RequestConstructionUpdateOneFrameComponent, RequestConstructionUpdate)
597598DEFINE_TAG_COMPONENT (ls, IsSeeThroughComponent, IsSeeThrough)
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