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Honghao Deng

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Honghao Deng
Deng in 2023
Born (1994-10-16) October 16, 1994 (age 31)
EducationHarvard University - Master's degree
OccupationComputational designer
Websitehonghao.gallery

Honghao Deng (Chinese: 邓鸿浩) is a Chinese computational designer and entrepreneur who resides in San Francisco. He is co-founder and CEO of Butlr Technologies and formerly was a researcher at City Science Group, MIT Media Lab.[1][2]

Education

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He earned a Master of Design Technology with Distinction at Harvard University.[3]

Career

[edit]

Deng founded Butlr Technologies along with Jiani Zeng in 2019. [4][5][6] Prior to that he was a researcher at City Science Group, MIT Media Lab.[1][2] In 2020, his project with Jiani Zeng, Illusory Material: 3D Printed Optical Textiles[7][8] was selected "The best experimental design project of 2020" by Fast Company[9] and won the 2020 Red Dot: Best of the Best, selected from 4170 entries from 52 countries.[10][11]

The same project was also featured by Dezeen as a notable example of 3D-printed design in 2020[12] and was selected as The Best Inventions of 2021 by Time Magazine.[13]

During COVID-19 pandemic, Honghao led his team at Butlr to develop sensors to help combat the disease. These sensors are ceiling-mounted to detect body heat and track people's movements indoors.[14] They are thought to help business understand how clients navigate their stores.[15] As of February 2025, Butlr had sold more than 20,000 of it sensors.[16]

In 2021, Wallpaper magazine recognized Honghao Deng as a "Next Generation" talent for his development of "Illusory Material," a 3D-printing framework that uses a multi-layered voxel system to create dynamic optical effects in physical objects.[17]

In 2022, he was named to the Forbes 30-under-30 list.[18][19]

In 2024, he was interviewed by NYSE.[20]

Publications

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  • 2017 - MagicTorch: A Context-aware Projection System for Asymmetrical VR Games.[21]
  • 2017 - CatEscape: An Asymmetrical Multiplatform Game Connecting Virtual, Augmented and Physical World.[22]
  • 2018 - Twinkle: A Flying Lighting Companion for Urban Safety.[23][24]
  • 2018 - Transvision: exploring the state of the visual field in the age of extreme augmentation.[25]
  • 2019 - Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space, H Deng, J Li, X Zhang, P Michalatos[26][27][28]
  • 2019 - Hypercept: Speculating the Visual World Intervened by Digital Media.[29][30]
  • 2021 - Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint[31]
  • 2022- Zeng, J., Deng, H., Zhu, Y., Wessely, M., Kilian, A., & Mueller, S. (2021, October). Lenticular objects: 3D printed objects with lenticular lens surfaces that can change their appearance depending on the viewpoint. In The 34th Annual ACM Symposium on User Interface Software and Technology (pp. 1184-1196)[31][32]
  • 2023 - Thermal data analysis for determining location, trajectory and behavior, H Deng, J Zeng, Z Zhang, Y Zhang[11][32]

References

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  1. ^ a b "Person Overview ‹ Honghao Deng". MIT Media Lab. Retrieved 2020-10-28.
  2. ^ a b "中国留学生发明"会飞的路灯"亮相迪拜设计周-中新网视频". www.chinanews.com. Retrieved 2020-10-28.
  3. ^ "February 2020 News Roundup". Harvard Graduate School of Design. 2020-02-28. Retrieved 2021-02-17.
  4. ^ Williams, Tracy (2021-09-21). "MIT researchers and engineers launch Butlr, next-gen wireless sensing technology set to transform built environments". Digital Health Technology News. Retrieved 2025-05-22.
  5. ^ Hasan, Zoya (August 26, 2024). "Sensor Startup Butlr Raised $38 Million To Ease The Staffing Crunch In Senior Living". Forbes. Retrieved March 7, 2026.
  6. ^ "How AI sensors can help guide lab redesigns | Facilities Dive". www.facilitiesdive.com. Retrieved 2026-03-06.
  7. ^ Sorokanich, Lara (2020-09-30). "This incredible 3D printing technique generates impossible objects". Fast Company. Retrieved 2020-10-28.
  8. ^ Wustemann, Louis (2020-10-02). "Bowls, vases and lamps: how 3D printing came home". Financial Times. Retrieved 2021-03-27.
  9. ^ "The best experimental design projects of 2020". Fast Company. 2020-09-30. Retrieved 2020-10-28.
  10. ^ "MIT Researcher Develops "Illusory Material" and Lenticular 3D Printing Platform". 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing. 2020-09-03. Retrieved 2021-02-17.
  11. ^ a b "Tapping smart cleaning technology to improve building operations". Facilities Dive. Retrieved 2026-03-06.
  12. ^ "Nseen is a see-through perfume bottle covered in invisible writing". Dezeen. 2020-11-16. Retrieved 2026-03-06.
  13. ^ Senthilingam, Meera (November 10, 2021). "Illusory Material: The Best Inventions of 2021". Time. Retrieved March 7, 2026.
  14. ^ Ren, Richard (2021-03-19). "2021年度全美30岁以下青年精英榜单 华裔新生代英雄联盟 -". www.aacyf.org (in Chinese (China)). Archived from the original on 2021-05-16. Retrieved 2021-03-27.
  15. ^ "This startup reworked its privacy-friendly sensors to help battle COVID-19". TechCrunch. 23 July 2020. Retrieved 2021-03-27.
  16. ^ "Creating smart buildings with privacy-first sensors". MIT News | Massachusetts Institute of Technology. 2025-02-11. Retrieved 2025-05-21.
  17. ^ "Jiani Zeng and Honghao Deng: Wallpaper* Next Generation 2021". Wallpaper*. 2020-12-29. Retrieved 2026-03-06.
  18. ^ "Forbes 30 Under 30 2022: Manufacturing & Industry". Forbes. Retrieved 2025-05-21.
  19. ^ "Butlr". Forbes. Retrieved 2025-05-21.
  20. ^ "Butlr.io CEO Honghao Deng on the privacy-first ambient sensing platform - 2024". New York Stock Exchange - An Ice Exchange. Retrieved 2025-05-21.
  21. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2017-10-15). "MagicTorch: A Context-aware Projection System for Asymmetrical VR Games". Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. Amsterdam, the Netherlands: Association for Computing Machinery. pp. 431–436. doi:10.1145/3130859.3131341. ISBN 978-1-4503-5111-9. S2CID 2339775.
  22. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2017-10-15). "CatEscape: An Asymmetrical Multiplatform Game Connecting Virtual, Augmented and Physical World". Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. Amsterdam, the Netherlands: Association for Computing Machinery. pp. 585–590. doi:10.1145/3130859.3130860. ISBN 978-1-4503-5111-9. S2CID 7341344.
  23. ^ Deng, Honghao; Li, Jiabao; Sayegh, Allen; Birolini, Sebastian; Andreani, Stefano (2018-03-18). "Twinkle: A Flying Lighting Companion for Urban Safety". Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. Stockholm, Sweden: Association for Computing Machinery. pp. 567–573. doi:10.1145/3173225.3173309. ISBN 978-1-4503-5568-1. S2CID 3869229.
  24. ^ "Twinkle: A Flying Lighting Companion for Urban Safety". Industrial Designers Society of America - IDSA. 2019-09-25. Retrieved 2020-10-28.
  25. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2018-10-08). "Transvision: Exploring the state of the visual field in the age of extreme augmentation". Proceedings of the 2018 ACM International Symposium on Wearable Computers. Singapore, Singapore: Association for Computing Machinery. pp. 284–289. doi:10.1145/3267242.3267293. ISBN 978-1-4503-5967-2. S2CID 52944695.
  26. ^ Deng, Honghao; Li, Jiabao; Zhang, Xuesong; Michalatos, Panagiotis (2019-06-13). "Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space". Proceedings of the 2019 on Creativity and Cognition. San Diego, CA, USA: Association for Computing Machinery. pp. 436–443. doi:10.1145/3325480.3329170. ISBN 978-1-4503-5917-7. S2CID 189895886.
  27. ^ "Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space - by Honghao Deng / Core77 Design Awards". Core77. Retrieved 2020-10-28.
  28. ^ "Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space". Harvard Graduate School of Design. 2025-11-04. Retrieved 2026-03-06.
  29. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2019-05-02). "Hypercept: Speculating the Visual World Intervened by Digital Media". Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Glasgow, Scotland Uk: Association for Computing Machinery. pp. 1–4. doi:10.1145/3290607.3313282. ISBN 978-1-4503-5971-9. S2CID 144207355.
  30. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2019-05-02). "Hypercept: Speculating the Visual World Intervened by Digital Media". Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: Association for Computing Machinery. pp. 1–4. doi:10.1145/3290607.3313282. ISBN 978-1-4503-5971-9.
  31. ^ a b Zeng, Jiani; Deng, Honghao; Zhu, Yunyi; Wessely, Michael; Kilian, Axel; Mueller, Stefanie (2021-10-12). "Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint". The 34th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: Association for Computing Machinery. pp. 1184–1196. doi:10.1145/3472749.3474815. hdl:1721.1/146107. ISBN 978-1-4503-8635-7.
  32. ^ a b "Honghao Deng Google Scholar Profile". scholar.google.com.