War Cry |
|---|
![]() |
|
Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks.
|
War Cry is a Skill in Elden Ring. War Cry is a temporary attack boost to give players an extra advantage during combat. War Cry uses the Heavy Affinity and is compatible with all melee armaments except daggers, thrusting swords, and whips. It grants similar heavy attacks to Braggart's Roar and is a roar buff like Barbaric Roar.
War Cry Buff Details in Elden Ring
- Adds 7.5% Physical Damage
- Adds +5 Strength scaling (This adds points to the scaling modifier of the weapon rather than your strength stat, though it's not exactly clear when in the damage formula it's added)
- Altered Strong Attack.
How to get War Cry
- Default skill on the Highland Axe, Warped Axe, and Messmer Soldier's Axe.
- Default skill on the Gargoyle's Great Axe, Gargoyle's Black Axe, Crescent Moon Axe, Longhaft Axe, and Executioner's Greataxe.
- Sold by Knight Bernahl at the Warmaster's Shack for 800
. [Map Link] - Sold in the Volcano Manor drawing room if his questline is completed.
- Can be purchased from Twin Maiden Husks at the Roundtable Hold after giving them Bernahl's Bell Bearing.
Elden Ring War Cry Guide, Notes & Tips
- This is an Ash of War Skill, associated with the Ash of War: War Cry.
- FP Cost: 16
- The Skill's effect lasts 40 seconds.
- This Skill is not Chargeable
- This Skill cannot be Parried
- The charging attack provided by this Skill can be Parried
- Roar Medallion will further increase heavy attack damage by 15% during the buff. Also boosted by the Axe Talisman.
- Counts as a weapon buff, so it overwrites other weapon buffs like greases and armament buffs from spells.
- Moveset Changes (note that in most cases, charging the attack will cause the character to run forward several steps, regardless of any other aspects of the attack as listed below)
- Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Axe, Greataxe, Flail, Hammer, Great Hammer, Colossal Weapon, and Reaper: Initial attack is a heavy overhead smash. Follow up attack is an upward diagonal slash.
- Some weapons attack slightly faster than others, but the difference is minimal, making bigger weapons much more effective with this AoW than smaller ones.
- Twinblade: Jumping forward thrust. Follow up attack is an upward slash.
- Note that this is a significant change from the default twinblade heavy attack, even when uncharged. This can make it a useful situational tool even without the added range from charging.
- Spear, Greatspear, and Halberd: Initial attack is a jumping forward thrust. Follow up attack is a forward thrust.
- Fists and Claws: Initial attack is a double cross, left fist then right fist. Follow up attack causes your character to spin in a circle and hit with both fists outstretched.
- Has a Status Effect multiplier on charged heavy attacks ranging from 1.5x-3.0x, generally 2 handing the weapon has more multiplier and bigger weapons have higher multipliers.
- Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Axe, Greataxe, Flail, Hammer, Great Hammer, Colossal Weapon, and Reaper: Initial attack is a heavy overhead smash. Follow up attack is an upward diagonal slash.
Note: This Skill was changed with Patch 1.07 as follows:
- Effect duration has been extended from 20 to 40 seconds.
- Delay between the end of various actions (like using items or attack animations) and being able to perform the skill has been reduced.
- Increased the power of strong attacks during the duration of the effect when using the following weapons: Straight Sword, Curved Sword, Katana, Axe, Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist (one-handed), Claw (one-handed)
Builds with War Cry
AnonymousFor some reason, spears, great spears, and halberds get a charged attack that's pretty much the same speed as their normal ones while still getting a sizeable motion value increase (and the added benefit of being able to use roar medallion & highland axe.) I'd really recommend trying this with something like the Nightrider Glaive, it's absurdly strong.

AnonymousPeople sleep on roars. They're by far the most accessible and no-nonsense way to do truckloads of damage. You can grab a full passive buff stack setup before you even leave Limgrave and just chunk everything. And god help any player who decides to trade into your R2.

AnonymousThe game kinda wants you to use this from the very start. The roar medallion is very close to the start, so is the axe talisman, and so is the physic tear. I used this with the Gugs and flipped, yes, FLIPPED the crucible knight in the evergaol. Roar ashes are like a drug. Yes, I know there is an upgrade to this later, but for half the game, this thing RULES!

AnonymousFor PVE: best use of war cry now is on Collosal Weapons (THE BIG BOIS, like Giant Crusher, Prelate Inferno,... NOT collosal sword or great axes or great hammer), only at this level of weight that the motion speed increse from combo uncharged R2 -> R1 become significant. Otherwise, combo uncharged R2 -> R1 only witness a small increment, charged R2 although takes significant longer time to land but the added range from altered moveset is more than make up for it, plus the bonus STR scaling and weapon buffs. It is still viable on smaller to average weapon types, but only on these largest one that this aow truly shines. I think smaller weapons like axes still benefit more from the added range of altered moveset, so I rank it this way: Biggest Collosal > Small low range weapons (such as axes, hammer) > medium range weapon (great axes, collosal swords)

Anonymousgrab your biggest weapon (Greatsword/Giant Crusher), stack talismans and buffs (Roar Medallion, Uplifting Aromatic, Exalted Flesh), roar, press uncharged R2+R1 and enjoy deleting people in PvP

AnonymousFor those wondering what's the difference between War Cry and Barbaric Roar, the only difference is the sound effect when you use them.
War Cry only makes the character scream, whereas Barbaric Roar makes a very strident sound on top of the scream.
AnonymousPut this on a katana and see your character bonk someone with a katana

AnonymousDoes the altered heavy flatten enemies when used on colossal swords? I'm looking to recreate a certain enormous father.

AnonymousThis is incredible for shield breaking in PvP.
I can easily shield break a fingerprint shield user with my longsword's 2h attacks. Imagine what it does to a heavier weapon!
Anonymous
AnonymousThe uncharged R2 cancel speedups from Patch 1.14 did not touch the War Cry animations. This means using War Cry slows your uncharged R2s. For example, the Halberds with an overhead slam are 5F slower. This is probably an oversight, and From could almost certainly fix it by making the same cancel window changes for War Cry e.g. 1h War Cry uncharged R2s should be 4F faster for Halberds (the second part of the animation is 1F slower).

AnonymousHow much stance damage does it add to the charges heavies? Using it on rotten greataxe

Anonymousmale elder 1 is by far the best voice for this skill, it sounds badass and isn't weirdly cut off in the middle of it like the others.

AnonymousHas anyone tested to see how this and barbaric roar change the r2’s of the new weapons in SotE?

Anonymousso if i understand correctly this boosts the str scaling of the weapon and brings it to an S in str? does it override other scalings like if i have a weapon with S in dex and use this does it get an S str as well as as an S in dex? answers pls, thank you

Anonymouswhen you first see this, it's the "unga bunga" win button.
then you get better at the game and it's beneath you.
then you realize the power of the UGS all over again and it's the "unga bunga" win button again.
War Cry and Braggart's Roar will both give around 3x more status build up on a fully charged R2 attack as well.
I feel like this isn't noted anywhere and needs to be added. I don't know the exact numbers but the results are extraordinarily apparent. You can bleed many enemies in one hit with a Blood Greatsword. Even Godskin Peelers or giants.
Anonymous
AnonymousWhen I activate this skill, after performing a shield counterattack using the Uchigatana, some enemies have their poise broken faster than usual, although I usually use this for the meager damage buff. It's always a nice extra.

AnonymousMy question is this: with the altered moveset of heavy attacks, does the Mantis Blade still get its unique extra reach on heavy attacks?

AnonymousBraggart's Roar is better...UNLESS you have a high Str build + a Str scaling weapon! OR, you insist on using a shield even while buffed with a roar!
At high str (stats) and a high str scaling weapon, the extra +5 Str Scaling that War Cry gives will overtake Braggart's Roar for higher damage!
Of course, Braggart's Roar lasts 60 seconds (vs War Cry 40 seconds) + still gives the +10% Physical Resistance and the +10 to Stamina Regen that War Cry lacks....BUT, War Cry takes only ~1 second to activate, while Braggart's Roar locks you in place for ~3-4 seconds!
AnonymousIf like me you're a new player, haven't gone further than Margit and wants to get a few more damages out of your hits, this can do the job

Anonymous
Anonymousso basically cragblade but directly worse in every metric. got it

Anonymous
Anonymous
Anonymousat low level low upgrades (3 or less) this doesn't add much more dmg than braggarts so its generally not worth it

AnonymousHas status multiplier on charged heavy attacks ranging from 1.5x-3.0x, generally 2 handing the weapon has more multiplier and bigger weapons have higher multipliers

AnonymousYou're getting more damage but you're losing some hyperarmor in turn.

AnonymousAfter testing, war cry changed my heavy attack one handed and two handed. Braggart's roar only changed the two handed heavy attack

AnonymousVery situational and definetely not versatile. For example i break almost any targets poise with spiked club in 2 charged R2, which are very fast. War cry makes them much slower. Good for some fights, worse in alot of others, also replaces greases and weapon buffs. Objectivly only good for early game, you would do much better with breaking enemy poise without it as far as i can tell

AnonymousJust to confirm:
So, the War Cry skill gives you a buff to your stats and alters your heavy attacks for many weapon categories. But all of them start with a run towards your target.
Do you have poise or armor frames during this running animation towards whoever's about to get pasted into a bloody mess on the ground?
Am considering using War Cry for my build, and if the charge does give you boosted poise or armor frames I'll gladly take War Cry and use it on my Greatsword.
AnonymousI'm having an issue with the second attack on the halberd, sometimes when fully charged while stabbing the weapon just bounces as if I hit a wall The only explanation I see is it's bouncing off the ground since there were no walls or objects anywhere near me the last few times it happened.

16 fp for 20 Seconds? That doesnt sound good at all. Im not sure If i want to make a.build around that. I was thinking about using roar Medaillon, highland Axe and sacrificial Axe for dualwielding...but now im not so sure anymore. I would need to kill 3 enemies per War Cry, which sounds good on paper, but what do i do in bossfights? Axes are kinda weak in general, so i wouldnt break poise, i wouldnt apply status effects or anything...i would just whittle down health...swing per swing. I could use Carian Crest to reduce FP cost to 12 which is pretty good...does Shard of Alexander work? Probably not. Bah... decisions, decisions. Life is all about decisions. I hate decisions. I hate life.

Anonymous>Some weapons attack slightly faster than others, but the difference is minimal, making bigger weapons much more effective with this AoW
than smaller ones.
while this is true the recovery speed for bigger weapons is still significant compared to smaller weapons. factor that in before settling for a weapon to use war cry on.
AnonymousThis skill lets you brute force your way through so much bullshit.

Anonymous
AnonymousUsing this skill against a giant enemy or a boss that doesn't have poor poise is basically like screaming "Please smack me across the room like a wet towel long before i can even hit you with my absurdly slow attack!" Good against humanoids and bosses that have poor poise but dogshit against anything thats somewhat big, and it makes you a slow and easy target.

AnonymousDoes that little repeating hitbox during the charging animation count as a weapon hit? Could you build status off of it?

AnonymousHalberds and spears get an amazing long jumping stab that I am in love with

Anonymous
AnonymousStarted a new game, got the grave scythe to drop, and I really like this ash of war on it. Great early game heavy ash

Only buffs the physical damage of a weapon. On weapons with elemental infusions you'll only see a 5% damage increase, as the ar is usually split 50/50.

Anonymouswhile playing around with some weapon arts I discovered that using war cry buffs both your weapons if you are powerstancing but only if the warcry is on your right hand weapon

AnonymousProbably the best all-around weapon art, its just so good.
Provides damage buff, its fun to use, has a small aoe knockback, makes your heavy attacks wayyy better.
AnonymousI have an off hand weapon with this art. In my main hand great stars great hammer with blood infusion. And In second main hand slot the dagger with 140 crit with knights vow ash of war. Axe talisman and the breath/ roar boosting talisman and the critical boost talisman.
Do the roar then charge heavy attack with great star doing bleed and poise breaking. Then I switch to my dagger, knights vow and hit the critical for 4K damage just with the dagger. Broken af.
AnonymousDoesn't actually change heavy attacks to charging attacks, at least with colossal swords.

AnonymousTesting with +25 Heavy Iron Greatsword and 60 Strength, this buffs heavy attacks by 27% and charged heavy attacks by 35%. Wearing the Roar Medallion talisman buffs these values to 46% and 57% respectively. All other damage is increased by 10%.
With this particular weapon, the heavy attack combo changes from a horizontal two-part sweep to a two-part vertical down-up that comes out with increased speed and improved hyperarmor (possibly buffed in 1.03?). The charged heavy attack becomes a small charge ending in a slash.
With the Axe Talisman, charged heavy attack damage is increased by a total of 72% over baseline, while Axe Talisman + Spiked Cracked Tear results in a 97% total buff.
Subjectively, this feels like a very strong skill. You get resistance to stagger while doing more stagger and poise damage yourself, all while effectively R2 spamming. Far from broken, but seems like a good option for Strength builds.
AnonymousAlso noticed that War Cry removes buffs like Bloodflame Blade on the weapon once you cast it.

Anonymous
AnonymousI feel like it makes you swing faster, do a little bit more damage and makes you do more poise damage. Some weapons have different attacks after you Warcry too. The Lordsworn Greatsword's heavy turns into a charge forward if you hold it after useing warcry

Anonymous
Anonymous

Question, if I put this skill on my offhand weapon. I switch as my main use the skill then I put it back as my offhand. Will the R2 combo of my other weapon will be modified ?
1
+10
-1