Spirit Ashes in Elden Ring are companions, often mimicking the Lands Between's Enemies, summoned by the Spirit Calling Bell to aid you in Combat. This page covers how they function, the spirit ashes available, summon costs, and a community-driven list of their relative strength.
- With the release of Shadow of the Erdtree, Spirit Ashes have received a new upgrade called Revered Spirit Ashes, which allows them to become more powerful even if they are already at +10 level. Do note that this only applies while you are on the Realm of Shadow.
All Legendary Spirit Ashes in Elden Ring
To unlock the Legendary Ashen Remains Trophy and Achievement, you will need to acquire the following Spirit Ashes:
Spirit Ashes in PVP
With the arrival of Patch 1.08, Spirit Ashes can be used for PVP, but ONLY at matches held at the Caelid Colosseum. Both Limgrave Colosseum and Leyndell Colosseum prohibit the use of Spirit Ashes.
Elden Ring Spirit Ashes Guide
Shadow of the Erdtree Spirits Comparison Table
Note that this is the order of Shadow of the Erdtree DLC Spirit Ashes, not counting base game Spirit Ashes.
Quick Search of Shadow of the Erdtree Spirits
Shadow of the Erdtree Spirit Ashes Gallery
Shadow of the Erdtree Renowned Spirit Ashes Gallery
Elden Ring Spirit Ashes Gallery
Elden Ring Renowned Spirit Ashes Gallery
Elden Ring Spirits Comparison Table
Quick Search of All Spirits
| Inventory Order | Spirit Name | Effect | Upgrades | FP / HP | Requires |
|---|---|---|---|---|---|
| 77 | Ancient Dragon Florissax | Summons spirit of Ancient Dragon Florissax | Ghost Gloveworts | 85 | Shadow of the Erdtree DLC |
| 23 | Bigmouth Imp Ashes | Summons bigmouth imp spirit | Grave Gloveworts | 50 | Shadow of the Erdtree DLC |
| 56 | Black Knight Captain Huw | Summons spirit of Black Knight Captain Huw | Ghost Gloveworts | 106 | Shadow of the Erdtree DLC |
| 57 | Black Knight Commander Andreas | Summons spirit of Black Knight Commander Andreas | Ghost Gloveworts | 111 | Shadow of the Erdtree DLC |
| 41 | Bloodfiend Hexer's Ashes | Summons bloodfiend hexer spirit | Grave Gloveworts | 500 | Shadow of the Erdtree DLC |
| 68 | Curseblade Meera | Summons spirit of Curseblade Meera | Ghost Gloveworts | 91 | Shadow of the Erdtree DLC |
| 69 | Demi-Human Swordsman Yosh | Summons spirit of Demi-Human Swordsman Yosh | Ghost Gloveworts | 129 | Shadow of the Erdtree DLC |
| 75 | Divine Bird Warrior Ornis | Summons spirit of Divine Bird Warrior Ornis | Ghost Gloveworts | 131 | Shadow of the Erdtree DLC |
| 21 | Fingercreeper Ashes | Summons Fingercreeper spirit | Grave Gloveworts | 80 | Shadow of the Erdtree DLC |
| 58 | Fire Knight Hilde | Summons spirit of Fire Knight Hilde | Ghost Gloveworts | 116 | Shadow of the Erdtree DLC |
| 59 | Fire Knight Queelign | Summons spirit of Fire Knight Queelign | Ghost Gloveworts | 123 | Shadow of the Erdtree DLC |
| 24 | Gravebird Ashes | Summons Gravebird spirit | Grave Gloveworts | 52 | Shadow of the Erdtree DLC |
| 36 | Horned Warrior Ashes | Summons horned warrior spirit | Grave Gloveworts | 112 | Shadow of the Erdtree DLC |
| 44 | Inquisitor Ashes | Summons two inquisitor spirits | Grave Gloveworts | 93 | Shadow of the Erdtree DLC |
| 61 | Jolán and Anna | Summons spirits of Jolán and Anna | Ghost Gloveworts | 144 | Shadow of the Erdtree DLC |
| 12 | Man-Fly Ashes | Summons three man-fly spirits | Grave Gloveworts | 29 | Shadow of the Erdtree DLC |
| 51 | Messmer Soldier Ashes | Summons two Messmer soldier spirits | Grave Gloveworts | 72 | Shadow of the Erdtree DLC |
| 20 | Spider Scorpion Ashes | Summons spider scorpion spirit | Grave Gloveworts | 41 | Shadow of the Erdtree DLC |
| 60 | Swordhand of Night Jolán | Summons spirit of Swordhand of Night Jolán | Ghost Gloveworts | 86 | Shadow of the Erdtree DLC |
| 76 | Taylew the Golem Smith | Summons spirit of Taylew the Golem Smith | Ghost Gloveworts | 138 | Shadow of the Erdtree DLC |
| 7 | Albinauric Ashes | Summons two Albinauric spirits | Grave Gloveworts | 53 | Base game |
| 35 | Ancestral Follower Ashes | Summons ancestral follower spirit | Grave Gloveworts | 63 | Base game |
| 70 | Ancient Dragon Knight Kristoff Ashes | Summons spirit of Ancient Dragon Knight Kristoff | Ghost Gloveworts | 108 | Base game |
| 26 | Archer Ashes | Summons three archer spirits | Grave Gloveworts | 57 | Base game |
| 31 | Avionette Soldier Ashes | Summon the spirits of two avionette soldiers | Grave Gloveworts | 67 | Base game |
| 37 | Azula Beastman Ashes | Summons two Azula beastman spirits | Grave Gloveworts | 102 | Base game |
| 54 | Banished Knight Engvall Ashes | Summons spirit of Banished Knight Engvall | Ghost Gloveworts | 100 | Base game |
| 53 | Banished Knight Oleg Ashes | Summons spirt of Banished Knight Oleg | Ghost Gloveworts | 100 | Base game |
| 62 | Battlemage Hugues Ashes | Summons spirit of Battlemage Hugues | Ghost Gloveworts | 122 | Base game |
| 74 | Black Knife Tiche | Summons spirit of Black Knife Tiche | Ghost Gloveworts | 132 | Base game |
| 67 | Blackflame Monk Amon Ashes | Summons spirit of Blackflame Monk Amon | Ghost Gloveworts | 115 | Base game |
| 55 | Bloodhound Knight Floh | Summons spirit of Bloodhound Knight Floh | Ghost Gloveworts | 95 | Base game |
| 10 | Clayman Ashes | Summons two clayman spirits | Grave Gloveworts | 77 | Base game |
| 73 | Cleanrot Knight Finlay Ashes | Summons spirit of Cleanrot Knight Finlay | Ghost Gloveworts | 127 | Base game |
| 39 | Crystalian Ashes | Summons Crystalian spirit | Grave Gloveworts | 101 | Base game |
| 9 | Demi-Human Ashes | Summons five demi-human spirits | Grave Gloveworts | 69 | Base game |
| 65 | Depraved Perfumer Carmaan Ashes | Summons spirit of Depraved Perfumer Carmaan | Ghost Gloveworts | 124 | Base game |
| 81 | Dolores the Sleeping Arrow Puppet | Summons spirit of Dolores the Sleeping Arrow | Ghost Gloveworts | 87 | Base game |
| 83 | Dung Eater Puppet | Summons spirit of the Dung Eater | Ghost Gloveworts | 118 | Base game |
| 22 | Fanged Imp Ashes | Summons two fanged imp spirits. | Grave Gloveworts | 50 | Base game |
| 79 | Finger Maiden Therolina Puppet | Summons spirit of Finger Maiden Therolina | Ghost Gloveworts | 82 | Base game |
| 34 | Fire Monk Ashes | Summons Fire Monk spirit | Grave Gloveworts | 85 | Base game |
| 15 | Giant Rat Ashes | Summons three giant rat spirits | Grave Gloveworts | - | Base game |
| 42 | Glintstone Sorcerer Ashes | Summons glintstone sorcerer spirit | Grave Gloveworts | 49 | Base game |
| 45 | Godrick Soldier Ashes | Summons two Godrick soldier spirits | Grave Gloveworts | 54 | Base game |
| 27 | Greatshield Soldier Ashes | Summons five greatshield soldier spirits | Grave Gloveworts | 74 | Base game |
| 49 | Haligtree Soldier Ashes | Summons four Haligtree soldier spirits | Grave Gloveworts | 66 | Base game |
| 80 | Jarwight Puppet | Summons Jarwight spirit | Ghost Gloveworts | 60 | Base game |
| 32 | Kaiden Sellsword Ashes | Summons Kaiden sellsword spirit | Grave Gloveworts | 88 | Base game |
| 40 | Kindred of Rot Ashes | Summons Kindred of Rot spirit | Grave Gloveworts | 73 | Base game |
| 17 | Land Squirt Ashes | Summon three land squirts | Grave Gloveworts | 240 | Base game |
| 63 | Latenna the Albinauric | Summons spirit of Latenna the Albinauric | Ghost Gloveworts | 74 | Base game |
| 47 | Leyndell Soldier Ashes | Summons two Leyndell soldier spirits | Grave Gloveworts | 64 | Base game |
| 72 | Lhutel the Headless | Summons spirit of Lhutel the Headless | Ghost Gloveworts | 104 | Base game |
| 13 | Lone Wolf Ashes | Summons three lone wolf spirits. | Grave Gloveworts | 55 | Base game |
| 33 | Mad Pumpkin Head Ashes | Summon the spirit of a mad pumpkin head. | Grave Gloveworts | 110 | Base game |
| 38 | Man-Serpent Ashes | Summons man-serpent spirit | Grave Gloveworts | 62 | Base game |
| 30 | Marionette Soldier Ashes | Summons two marionette soldier spirits | Grave Gloveworts | 67 | Base game |
| 50 | Mausoleum Soldier Ashes | Summons five mausoleum soldier spirits | Grave Gloveworts | 75 | Base game |
| 78 | Mimic Tear Ashes | Summons mimic tear spirit | Ghost Gloveworts | 660 | Base game |
| 19 | Miranda Sprout Ashes | Summon five miranda sprout spirits. | Grave Gloveworts | 185 | Base game |
| 82 | Nepheli Loux Puppet | Summons spirit of Nepheli Loux | Ghost Gloveworts | 90 | Base game |
| 84 | Nightmaiden & Swordstress Puppets | Summons nightmaiden & swordstress spirits | Ghost Gloveworts | 97 | Base game |
| 2 | Noble Sorcerer Ashes | Summons noble sorcerer spirit. | Grave Gloveworts | 11 | Base game |
| 3 | Nomad Ashes | Summons nomad spirit | Grave Gloveworts | 61 | Base game |
| 66 | Omenkiller Rollo | Summons the spirit of Omenkiller Rollo. | Ghost Gloveworts | 113 | Base game |
| 11 | Oracle Envoy Ashes | Summons four Oracle Envoy spirits | Grave Gloveworts | 72 | Base game |
| 28 | Page Ashes | Summons page spirit | Grave Gloveworts | 81 | Base game |
| 64 | Perfumer Tricia | Summons spirit of Perfumer Tricia | Ghost Gloveworts | 78 | Base game |
| 4 | Putrid Corpse Ashes | Summons four putrid corpse spirits | Grave Gloveworts | 40 | Base game |
| 48 | Radahn Soldier Ashes | Summons two Radahn Soldier spirits | Grave Gloveworts | 71 | Base game |
| 46 | Raya Lucaria Soldier Ashes | Summons three Raya Lucaria soldier spirits | Grave Gloveworts | 59 | Base game |
| 71 | Redmane Knight Ogha Ashes | Summons spirit of Redmane Knight Ogha | Ghost Gloveworts | 106 | Base game |
| 14 | Rotten Stray Ashes | Summons rotten stray spirit | Grave Gloveworts | 35 | Base game |
| 6 | Skeletal Bandit Ashes | Summons skeletal bandit spirit | Grave Gloveworts | 22 | Base game |
| 5 | Skeletal Militiaman Ashes | Summons two skeletal militiaman spirits | Grave Gloveworts | 44 | Base game |
| 25 | Soldjars of Fortune Ashes | Summons three little living jar spirits | Grave Gloveworts | 135 | Base game |
| 18 | Spirit Jellyfish Ashes | Summons spirit jellyfish. | Grave Gloveworts | 31 | Base game |
| 52 | Stormhawk Deenh | Summons spirit of Stormhawk Deenh | Ghost Gloveworts | 47 | Base game |
| 43 | Twinsage Sorcerer Ashes | Summons Twinsage sorcerer spirit | Grave Gloveworts | 89 | Base game |
| 29 | Vulgar Militia Ashes | Summons three vulgar militia spirits | Grave Gloveworts | 70 | Base game |
| 1 | Wandering Noble Ashes | Summons five zombies that engage enemies in melee combat | Grave Gloveworts | 28 | Base game |
| 16 | Warhawk Ashes | Summons warhawk spirit | Grave Gloveworts | 52 | Base game |
| 8 | Winged Misbegotten Ashes | Summons winged misbegotten spirit | Grave Gloveworts | 37 | Base game |
Ranking of all Spirit Ashes.
This is a community-editable rank of Spirit Ashes, the objective is to help the community identify the best performing and worst performing Ashes based on their FP consumption and overall viability.
- This tier list has NOT been updated for patch 1.13 (as of 8/8/2024). Please keep that in mind when browsing this tier list. Some ashes may have greatly different placement than what is listed below. As always, use whatever you find fun to use, or suits your situation best.
- For Damage testing, the spirits are fully upgraded and tested against the Draconic Tree Sentinel. Most were left alone against the Tree Sentinel for Damage, but extra capabilities were kept in mind for some Spirit Summons that aren't necessarily all about damage.
- There are multiple Tiers and from best to worst going: S+, S, S-, A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-. S- is the only special category where the summons in this tier usually do something supportive or unique, where the main appeal isn't just the damage they deal. (ex. Finger Maiden Therolina Puppet.)
- If 2 Spirits have roughly the same amount of Damage, Summoning cost will be compared. Currently, (June 2024) there are 84 Spirit Ashes.
- Depending on the Playstyle of the Player and type of Enemy you summon your spirit against, tiers can easily change.
- The most important part to remember is that Spirit Ashes are situational, and the tiering isn't always 100% reflective of every situation. It is best to try out different ashes if one isn't performing well. This tiering is just a general gauge of power and usefulness.
| Tier | Name | Solo Damage to DTS in % | Amount Summoned | Notes | FP / HP | Requires |
|---|---|---|---|---|---|---|
| S+ | Mimic Tear | 0-100 | 1 | Elite. Mimics the summoner's loadout (inc. spells + consumables), unlimited FP | 660 HP | Base game |
| S+ | Black Knife Tiche | 89 | 1 | Elite. Melee, Highly mobile and survivable, Range applies Destined Death | 132 FP | Base game |
| S+ | Dung Eater Puppet | 77 | 1 | Elite. Bleed Melee, AoE Enemy Defense and Status Resistance Debuff, Shoot Wraiths at Range and Tanky. | 118 FP | Base game |
| S | Jolán and Anna | 90 | 2 | Elite. Bleed Melee, 1 Range. Very strong Bleed and pressure. Expensive FP Cost. | 144 FP | Shadow of the Erdtree DLC |
| S | Lhutel the Headless | 95 | 1 | Elite. Shield, Teleports, Range (Spectral Lance) and Deathblight Melee, Tanky with great damage. | 104 FP | Base game |
| S | Taylew the Golem Smith | 73 | 1 | Elite. Melee, High Stagger, Extremely Tanky. | 138 FP | Shadow of the Erdtree DLC |
| S | Greatshield Soldier | 74 | 5 | Shield Melee. Frost Ranged. Extraordinarily Tanky against Non-Magical Damage. | 74 FP | Base game |
| S | Latenna the Albinauric | 12 | 1 | Elite. Magic Range, Extremely high DPS and range but immobile. Low HP. | 74 FP | Base game |
| S | Omenkiller Rollo | 57 | 1 | Elite. Fire AoE, Bleed Melee, High damage and pressure, Tanky. | 113 FP | Base game |
| S- | Stormhawk Deenh | 38 | 1 | Elite. Buffs in an AoE immediately upon summoning as well as periodically after, Flying, Highly mobile and great distraction. | 47 FP | Base game |
| S- | Inquisitor Ashes | 9 | 2 | Melee, Fire Range, 1 Supportive with unlimited AoE healing. 1 Offensive with a self-buff for more damage. | 93 FP | Shadow of the Erdtree DLC |
| S- | Ancient Dragon Florissax | 35 | 1 | Elite. Casts Dragonbolt of Florissax upon summon. Lightning Melee and Range. Dragon Incantation Melee with High Stagger. Supportive type, follows you. | 85 FP | Shadow of the Erdtree DLC |
| S- | Perfumer Tricia | 1 | 1 | Elite. Shield and Buff for Summoner, Fire Range and Melee, Inconsistent damage but high sustain/buff potential. | 78 FP | Base game |
| S- | Finger Maiden Therolina Puppet | 2 | 1 | Elite. AoE Heal, Range, Low damage. Sustain type summon. | 82 FP | Base game |
| A+ | Ancient Dragon Knight Kristoff | 71 | 1 | Elite. Shield. Melee and Lightning Range, Extremely Tanky. Uses Lightning to deal damage from afar and buff self. Uses Rejection in Melee. | 108 FP | Base game |
| A+ | Blackflame Monk Amon | 64 | 1 | Elite. Fire Melee and Close Ranged Magic. Uses Black Flame magic in attacks, doing %HP damage. Strong AoE | 115 FP | Base game |
| A+ | Demi-Human Swordsman Yosh | 51 | 1 | Elite. Melee, Highly Mobile, High Damage with great Pressure. | 129 FP | Shadow of the Erdtree DLC |
| A+ | Divine Bird Warrior Ornis | 54 | 1 | Elite. Melee, Holy Range. High pressure and Nigh Invulnerability during special attack. | 131 FP | Shadow of the Erdtree DLC |
| A+ | Banished Knight Oleg | 59 | 1 | Elite. Good mobility, Tanky. High Stagger damage and pressure. | 100 FP | Base game |
| A+ | Dolores the Sleeping Arrow Puppet | 17 | 1 | Elite. Inflicts Sleep, Range, Fantastic crowd control. | 87 FP | Base game |
| A | Messmer Soldier Ashes | 80 | 2 | Melee. High Stagger. Strong Combo Potential. Never allow themselves to become separated. | 72 FP | Shadow of the Erdtree DLC |
| A | Nightmaiden & Swordstress Puppets | 79 | 2 | Elite, Long-Range Melee. Good mobility, great crowd control. Uses Sleep Magic. | 97 FP | Base game |
| A | Redmane Knight Ogha | 33 | 1 | Elite. Ranged Knockback. Instant--ly aggressive. Swaps to Shield with Melee when Enemy is close. Will react to the player's War Cry skill uniquely. | 106 FP | Base game |
| A* | Bigmouth Imp Ashes | 20 | 1 | Explosive Range with Special High Knockback. Weak Melee. Low HP. (Special Knockback seems to affect some bosses) |
50 FP | Shadow of the Erdtree DLC |
| A | Nepheli Loux Puppet | 77 | 1 | Elite. Melee. High poise damage. Uses Lightning spinning attacks to imbue weapons. | 90 FP | Base game |
| A | Horned Warrior Ashes | 52 | 1 | Melee, High Stagger, Strong Knockback with Pressure, Great vs. Smaller and Humanoid targets. | 112 FP | Shadow of the Erdtree DLC |
| A | Azula Beastmen | 78 | 2 | Lightning Melee. Very high damage, not much survivability. Reckless Glass Cannons. | 102 FP | Base game |
| A | Bloodhound Knight Floh | 19 | 1 | Elite. Bleed Melee. Instantly Aggressive. Highly mobile, high DPS. | 95 FP | Base game |
| A- | Black Knight Commander Andreas | 44 | 1 | Elite. Holy Melee, Holy Range. Very Tanky, High Stagger with Guard Counters. | 111 FP | Shadow of the Erdtree DLC |
| A- | Mausoleum Soldiers | 70 | 5 | 3 Shields. 2 Greatswords. Extreme survivability, teleportation, Not very aggressive but still good Damage. | 75 FP | Base game |
| A- | Swordhand of Night Jolán | 37 | 1 | Elite. Bleed Melee. Strong Special attack. | 86 FP | Shadow of the Erdtree DLC |
| A- | Curseblade Meera | 34 | 1 | Elite. Bleed Melee, Range, Mobile. | 91 FP | Shadow of the Erdtree DLC |
| A- | Fire Knight Queelign | 40 | 1 | Elite. Fire Melee and Range. Instantly Aggressive. | 123 FP | Shadow of the Erdtree DLC |
| A- | Banished Knight Engvall | 45 | 1 | Elite. Fairly aggressive, tanky, melee range AoE crowd control, and can interrupt/pin small single targets. | 100 FP | Base game |
| A- |
Cleanrot Knight Finlay | 25-55 | 1 | Elite. Bleed Melee, Holy Range with small Rot AoE. Decently mobile with high DPS. Buffs you with hp/s + Fire Resist. Expensive summon cost. | 127 FP | Base game |
| B+ | Black Knight Captain Huw | 27 | 1 | Elite. Holy Melee, Mobile, Tanky | 106 FP | Shadow of the Erdtree DLC |
| B+ | Radahn Soldier | 71 | 2 | Fire Melee and Ranged. Great damage. Instantly Aggressive. Can work as a light source. | 71 FP | Base game |
| B+ | Avionette Soldier | 47 | 2 | Bleed Melee, Fire Ranged. Chance to Malfunction when damaged. | 67 FP | Base game |
| B+ | Kaiden Sellsword | 32 | 1 | Melee, High Pressure, Reckless. Self-buffs, similar to the enemy variant. | 88 FP | Base game |
| B+ | Bloodfiend Hexer's Ashes | 6 | 1 | AoE Bleed Ranged, Normal and Bleed Melee when in Danger. Costs HP to summon. |
500 HP | Shadow of the Erdtree DLC |
| B+ | Depraved Perfumer Carmaan | 7-25 | 1 | Elite. Fire Mid-Range and Melee. Poison Aoe cloud attack. Self buffs. Can heal self once for 50% max HP. | 124 FP | Base game |
| B+ | Demi-Human | 45-60 | 5 | Versatile, great distractions. More Aggressive at Night. | 69 FP | Base game |
| B+ | Man-Serpent | 31 | 1 | Fire AoE and melee. Good range, decent damage with Sea of Magma ability. | 85 FP | Base game |
| B | Oracle Envoy | 62 | 4 | Holy Range. Melee. Decent backline damage. Okay Melee damage when in danger. | 72 FP | Base game |
| B | Ancestral Follower | 28 | 1 | High Damage Magical Range, Melee when in danger. | 63 FP | Base game |
| B | Man-Fly Ashes | 45-75 | 3 | 2 Melee, 1 Poison Range. Low FP Cost for Efficiency. Great Distractions. | 29 FP | Shadow of the Erdtree DLC |
| B | Jarwight Puppet | 38-58 | 1 | Elite. Range, Uses all types of throwable pots from the base game to attack and inflict status. Some of which include Bleed, Poison, Deadly Poison, Fire, Oil, and Frost. | 60 FP | Base game |
| B | Gravebird Ashes | 11 | 1 | Melee, Frost Range, Easily Staggered. Ghostflame can proc frostbite. |
52 FP | Shadow of the Erdtree DLC |
| B | Mad Pumpkin Head | 43 | 1 | Bleed Melee, Very Tanky. Can friendly fire with multi-headslam attack. | 110 FP | Base game |
| B | Kindred of Rot | 45 | 1 | Melee, Pest Threads Range. Recieves a Damage buff upon any Scarlet Rot Procs in the vicinity. | 73 FP | Base game |
| B | Fire Monk | 46 | 1 | Melee, Close Range Fire Magic, Good AoE. | 85 FP | Base game |
| B | Fanged Imp | 64 | 2 | Magic Range and Bleed Melee. Mobile and decent distractions. | 50 FP | Base game |
| B | Warhawk | 45 | 1 | Flying, Melee. Highly mobile, Fire AoE ability. Good damage. Easily Staggered. | 52 FP | Base game |
| B | Giant Rat | 29 | 3-5 | Melee. Costs no HP or FP, well rounded. Number of Rats increases as upgraded. (has preset locations for boss arenas) | 0 FP | Base game |
| B | Albinauric | 40 | 2 | Melee. Frost AoE breath attack. Surprisingly mobile. | 53 FP | Base game |
| B- | Rotten Stray | 36-75 | 1 | Melee, inflicts Scarlet Rot. Low HP but low Summon Cost. Value goes up the weaker your foe is to rot. | 35 FP | Base game |
| B- | Crystalian | 42 | 1 | Melee, Range. Extremely tanky until staggered once. High Poise. | 101 FP | Base game |
| B- | Fire Knight Hilde | 23 | 1 | Elite. Melee. Fire Range. Easily Staggered. Blocks occasional small attacks. | 116 FP | Shadow of the Erdtree DLC |
| C+ | Fingercreeper Ashes | 3 | 1 | Casts a heal upon summoning. Weak Melee. Supportive type summon that follows you casting healing spells. Is stunned by and weak to fire. | 80 FP | Shadow of the Erdtree DLC |
| C+ | Godrick Soldiers | 60 | 2 | Both have shields, Both have Melee, one uses a crossbow when at range. | 54 FP | Base game |
| C+ | Vulgar Militia | 43 | 3 | Bleed Melee. Low HP | 70 FP | Base game |
| C+ | Archer | 24 | 3 | Frost Range. Inaccurate against Mobile Targets. | 57 FP | Base game |
| C+ | Marionette Soldiers | 33 | 2 | Range, Instantly Aggressive. Chance to Malfunction when Damaged. | 67 FP | Base game |
| C+ | Leyndell Soldiers | 55 | 2 | Shield and Melee. Good survivability, decent poise damage with Guard Counters. | 64 FP | Base game |
| C+ | Skeletal Militiaman | 31 | 2 | Melee, Self-Revive. | 44 FP | Base game |
| C+ | Lone Wolf | 55 | 3 | Melee. Highly mobile, great distractions. | 55 FP | Base game |
| C | Battlemage Hugues | 21 | 1 | Elite. AoE and Single-Target Magic. Aoe Magical Melee and Normal Melee strikes. Too Expensive. | 122 FP | Base game |
| C | Land Squirt | 30-75 | 3 | Poison Cloud, Mostly Stationary. Very Tanky (has preset locations for boss arenas) Costs HP to summon. | 240 HP | Base game |
| C | Raya Lucaria Soldiers | 49 | 3 | Melee and Magic Range. Greatsword one throws cuckoo pots but isn't very aggressive as a result. | 59 FP | Base game |
| C | Twinsage Sorcerer | 34 | 1 | Long and Close Range Magic. Weak Melee. | 89 FP | Base game |
| C- | Haligtree Soldiers | 32-46 | 4 | Melee. Can buildup poison with thrown pots. Explode and die when at half health for big damage in an AoE | 66 FP | Base game |
| C- | Putrid Corpse | 18 | 4 | Melee Grappler, Very Tanky. Strong distraction summons. (has preset locations for boss arenas) | 40 FP | Base game |
| C- | Nomad | 7 | 1 | Fire short-ranged AoE. Uses Frenzied Flame attacks that inflict Madness. Useful in the Arena. | 61 FP | Base game |
| D+ | Spirit Jellyfish | 7 | 1 | Poison Range, Weak Melee, Flying, Decently Healthy. | 31 FP | Base game |
| D+ | Clayman | 18 | 2 | Magic Range, Slow and Slow Magic, Slightly Tanky | 77 FP | Base game |
| D+ | Page | 19 | 1 | Fire Range and Melee. Too Expensive FP Cost. | 81 FP | Base game |
| D+ | Winged Misbegotten | 5 | 1 | Inaccurate Range, Flying (Until Staggered once), Very Easily Staggered | 37 FP | Base game |
| D+ | Skeletal Bandit | 3 | 1 | Melee, Self-Revive | 22 FP | Base game |
| D | Spider Scorpion Ashes | 6 | 1 | Melee. Doesn't use stinger enough to Poison. (has preset locations for boss arenas) | 41 FP | Shadow of the Erdtree DLC |
| D | Glintstone Sorcerer | 17 | 1 | Magic Range. Weak Melee. Casts one spell. | 49 FP | Base game |
| D | Soldjars of Fortune | 5 | 3 | Melee, Instantly die upon receiving any Fire Damage. Tanky outside of Fire Damage. Costs HP to summon. | 135 HP | Base game |
| D | Miranda Sprout | 5-30 | 5 | Weak Poison Cloud, Weak Melee, Very Slow. Costs HP to summon. | 185 HP | Base game |
| D | Wandering Noble | 33 | 5 | Melee, Slow. Decent Distractions | 28 FP | Base game |
| D- | Noble Sorcerer | 3 | 1 | Magical range, fast. Some damage. | 11 FP | Base game |
AnonymousI really wished that these worked like that DSIII pokemon mod, as it stand these just exist to split aggro and nothing more

AnonymousI think people memed themselves into thinking the point of these games is the difficulty. You were clearly meant to use summons, the game showers you with different ashes in practically every dungeon, and the fights are clearly balanced around it. If you go back to dark souls 1, you might be surprised to learn most main game bosses are absolute pushovers and that even Artorias is only around the level of Margit (if you're not overleveled for him, that is). Some ER bosses even use spirit ashes against you themselves, like Renalla and O'Neil. Not using ashes is basically the same thing as doing a soft challenge run.
I didn't actually use ashes first playthrough btw so i'm allowed to talk about this objectively. Nothing wrong with challenging yourself, but if you think it makes you better than other people or that they are playing the game wrong you are a loser.
Anonymousone downside to summons is that if you walk into the arena and immediately summon, you lose your initiative. for example, the magma lizard that guards moonveil, he starts lying down. if you summon, he'll be up and ready by the time you get to it to attack, but if you wait to summon, you can get your initial attack.

AnonymousI imagine it's really disheartening as a developer to put your heart and soul into a mechanic only for people to shame anyone who uses it because it's "cheating," despite it being part of the games design

Anonymous
AnonymousAs someone who prefers to solo bosses and goof off throughout levels, I never end up engaging with this mechanic and wish you could use them while going through a legacy dungeon. They really got everyone hyped for this flagship mechanic then said you can only actually use it during boss fights and in those stupid little pointless enemy camps.

AnonymousStrength buolds are a bit different because you have hyperarmour and you can trade. Dexterity builds or magic builds you sort of need spirit summons to give yourself a long enough window to get in burst damage, as most of these weapons don't have any hyperarmour and the ashes of wars tend to have longer animations.

AnonymousI'm 73 and still love gaming - yeah, go figure. I love the open world and all the exploration, and it's a beautiful game. I no longer have my quake 3 reflexes and hand/eye coordination, hence the use of summons to help with all the seemingly impossible bosses. Down vote all you want, I could care less. I play how it's fun for me.

AnonymousI’m currently halfway run on NG+3 where my goal is to get bosses down with spirits only, me buffing and healing and allowed to yse craftables. One of the most fun and hilarous times! Some ashes are so bad it feels impossible.. and it is. But I recommend trying, makes fights feel so different.

Anonymousi think the game is more fun if you use summons. Strength builds have access to a lot of hyperarmour weapons so you can get away with being careless because you can still inflict damage via trades. Dex/Fth/Int builds mostly don't have access to hyperarmour weapons so using spirits to get in damage is waaaay more fun than painstakingly, perfectly dodging a 20 hit combo from a boss just to get ONE single attack in.

AnonymousThese should never have existed and they should never return, and you skilless scrubs downvoting this comment are the reason why

if you DIDNT use these, you didn't beat the game. (duality of man)

AnonymousThe fact that you can braindead lions claw a boss 4 times and then they're dead makes these completely useless. Just do co-op if you're afraid to fight something alone, they should have just added more npc summons instead.
However, Seamless invasions have made me forgive the addition of this casualized mechanic because now I can aura farm with my army of wandering nobles.
AnonymousI'm a disabled, retired veteran with arthritic hands and TBI (Traumatic Brain Injury) and too old to be playing video games. Nevertheless, I've been playing Elden Ring - since it's release to PS - albeit slowly. My hands move slowly on the controller and my brain is slow to make those split-second decisions. I use spirit summons for almost every boss fight. Not *ALL* of them, just most of them. I could not have completed the base game nor DLC without them. My favs: Greatshield Soldier, Horned Warrior, Banished Knight Oleg, Black knight Commander Andreas (for the Furnace Golems), Latenna, Kristoff, and Taylew. I do no longer use the Mimic nor Tiche, but I LOVED them both back in the day.
IMO - if you like Spirit Summons, use them! I pretend they are an old Army buddy come to help me out. And after each use, hopefully before they vanish, I bow in thanks. For me, they add another layer of story. They're fun!
Just my Pooh Sense. TY for reading :)
Anonymoustiche is the best one in the game, mimic is overrated and does not do much untill you spend 8 ghost gloveworts. then again getting mimic is quite easy

AnonymousI think they trivialize the game too much. On the other hand, some of the bosses (especially the duos) feel kinda BS without them. A middle ground would be better for my taste.

AnonymousI sometimes feel like a scrub using spirit ashes. Then I get to farum azula and remember the godskin duo is a mandatory boss... anyways ringalingaling

Anonymousi like using skeleton summons and seeing if their dinky little spears alongside some mediocre healing can let them defeat gods

AnonymousBuys open world exploration and fighting game, presses a button to make A.I. do the boss fighting for them, doesn't learn boss patterns and proper dodging/parrying, either still loses and says ER design is bad and too hard OR somehow feels accomplished if boss fight is won with the help of AI split aggroing the boss.
Yeah, couldn't be me
Anonymous
AnonymousIdea: reverse cheesing the mimic tear bossfight, you make it cloned you when you have your best stuff, then dequip everything and see how you like being cheesed!

Anonymoussometimes i bring terrible low level ashes in just for moral support

AnonymousI love using Tiche, Yolan and Anna, and the fire knight dude (not Queelign). Tiche is the summon I beat Malenia with. Every dislike on this comment is a maidenless loser who lives in his mom's basement who likes ganking other people in online and who probably thinks they are a gigachad for beating consort radahn by shield poking behind their shield of solitude and adamantine armor from temu.

AnonymousYou know, I love how many there are despite most being overshadowed and probably will never be used by anyone. Like the nomad, or the fingercreeper, or the warhawk. Yet I like their addition + this is a very good way to add lore to the games enemies and characters

AnonymousI'm trying to put together a revenant build from the character in night reign. Who do you think I should use for the big skeleton? The other two are obvious being the page and the mad pumpkin Head. I was thinking of just going with the great shield soldiers since it feels the same role of a rather immobile tank. I also plan on using one of the soldier summons as a fill-in for her passive

Anonymouslol I had no idea using spirit ashes was frowned upon til just now reading these comments. I love the internet.

AnonymousSome person/team at fromsoftware literally developed 84 F*CKING DIFFERENT Spirit Ashes, some even with unique hidden mechanics (Ogha, Finlay, Deenh, etc), but some dogsh1t lame-a$$ morons think It ruins the game or It is not the "right way", what a bunch of clowns lol

Anonymousi sometimes like to cast my mimic with blafemus blade and let him fight the boss while i put down the controller and stroke my shi while i watch the fight . my mimic is called alfredo

Anonymousif you didn't use summons then you didn't beat the game because you did not experience the game properly.

AnonymousIt's a shame that this item encourages low skill play, because new players will choose to rely on Spirit Ashes to do fighting for them instead of actually buildcrafting, or learning enemy parry patterns. It's really a shame because it goes against Miyazaki's intended vision for the game. Really, these items are intended to make Elden Ring a true god gooner game. with them i can finally fulfill my and miyazaki's dream of watching in the corner while two lesbian lovers fight to the death while i cry, beat my meat, and get promptly beheaded. all over the screen mr. hidetaka. all over it. 一陽来復

AnonymousSummoning is an under-appreciated art. To those who don’t understand and willfully cast stones, mind your own business. To those of us with curiosity and joy in our hearts, channel the ash. I wish there were more details about the unique interactions that several of the summons have. Like Latenna using enemy wolves as a mount, or the pumpkinhead frenzy mechanic. I guess I’ll have to find all of the cool secrets myself.

AnonymousIn love with whoever called the putrid corpse a "melee grappler"

Anonymousi quite enjoy trying to find a lore/cosplay appropriate spirit ash to use with my builds. Black flame godskin build? Amon it is, Poison/Rot character? rotten strays or the centipede dudes, Quality commanding officer type? Go my battalion of soldiers.

Anonymous
Anonymous
Anonymousfor anyone crying that using spirit ashes invalidates your wins, i feel the same way about anyone who leveled up any attribute, wore any armor, equipped any weapon, or used a spell, incantation or flask. git gud scrubs, lvl 1 naked unarmed no death no heal no dodge no jump no torrent runs are the only ones that count.

Anonymousbase game ashes arent listed except in the listing, pls fix
and to anyone talking down on this mechanic:
these are awesome for learning bosses
and if you think having help ( online or offline ) is bad, I assume you never had actual friends
AnonymousIt's fine to use it, just know you didnt beat anything and cheated ur way to victory and are less skilled. But it's totally fine to use it if you want.

AnonymousIt's a shame that this item encourages low skill play, because new players will choose to rely on Spirit Ashes to do fighting for them instead of actually buildcrafting, or learning enemy parry patterns. It's really a shame because it goes against Miyazaki's intended vision for the game. Really, these items are intended to make Elden Ring a true god gooner game. with them i can finally fulfill my and miyazaki's dream of watching in the corner while two lesbian lovers fight to the death while i cry, beat my meat, and get promptly beheaded. all over the screen mr. hidetaka. all over it. 一陽来復

AnonymousIt's a shame that this item encourages low skill play, because new players will choose to rely on Spirit Ashes to do fighting for them instead of actually buildcrafting, or learning enemy parry patterns. It's really a shame because it goes against Miyazaki's intended vision for the game. Really, these items are intended to make Elden Ring a true god gooner game. with them i can finally fulfill my and miyazaki's dream of watching in the corner while two lesbian lovers fight to the death while i cry, beat my meat, and get promptly beheaded. all over the screen mr. hidetaka. all over it. 一陽来復

AnonymousOnly time I used spirit ashes in my first playthrough was when fighting the Crucible Knight Duo... my completely un-upgraded skeletal militiamen served as an adequete distraction against the one with the spear. The fact that they respawn (just like the skeleton enemies) is really underrated

AnonymousAbout the ways of the Ashina blade... It's our school of fighting, but there are no hard and fast rules. You just win your battles. That alone is the most important rule of the Ashina style.

Anonymous
AnonymousWhy aren't the upgrade materials listed in the individual entries? It would be nice also if they were separated into the two different categories of Standard and Renowned spirits, but that's asking for a lot. This might be the most valuable piece of information though, and it's missing.

Anonymous
Anonymous
AnonymousHuw may be not S+++ ashes summon, but I love his fighting style and his wings are pretty

Anonymous
Anonymous
AnonymousReally wish editors would stop suggesting Tiche for DLC bosses. She gets absolutely RAGDOLLED by some of the more aggressive, hard hitting ones like Gaius or Scadu Avatar, not to mention her standard attacks do pathetic damage (even in the base game) and destined death is nerfed while in the shadow realm. I tried her vs PCR one time and she got demolished long before phase 2 even triggered and had similar results with Gaius. Bosses like Messmer, Rellana, and Romina are highly mobile so she straight up misses most of her normal attacks and whiffs nearly all of her death blades in addition to their attacks knocking her down frequently. She's not the uber-tier summon she used to be.

AnonymousImagine finishing the game higher than SL 120 AND using summons.

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousPerfumer Tricia and Stormhawk too ah - they're both perfect if you're a paladin. You protect them and they buff you constantly. Deadly combo

AnonymousHow it started: oh hey this guy from stormveil!he's gotta be good
How it's going: my boyfriend is gonna kick your ass >:3
How it might end: promised consort oleg, brought back to life by tarnished
Anonymous
AnonymousI'm not saying using spirit ashes all the time is bad, which it isn't, but if you wanna become more skilled at the game, I recommend trying the boss without ashes first, and if after a few attempts you aren't making progress, then you summon a spirit ash

AnonymousWhen I finish base game + dlc, I'll be going in ng+ and let my summons fight bosses (up until like fire giant). You might call this the Sukuna playthrough - or Jump Ring

Anonymous
AnonymousAm i the only one that thinks legendary spirits don't really live up to the hype, besides their flavor text reputation?
not just their in-game effectiveness, most are also kinda lacking in terms of visual wow-factor imo.
I've always wanted a Runebear spirit, though it would be hilariously overkill in terms of dps, stagger & stance-damage.. maybe balance it by toning down its normally super aggro behavior.
AnonymousSpirit Ashes are a great addition but there are too many. There should be less to make their individual function more unique. Maybe no more than 40

Anonymousis it legal for tarnished to have sex with spirit ashes? or is this frowned upon in the lands between

AnonymousYOU hate spirit summons because they turn bosses into punching bags
WHILE I hate spirit summons because i cant get alexander ashes
Anonymouslmao at the people still complaining that using ashes means you didn't beat the game meanwhile the normies their comments are directed at moved onto another game 2 years ago

AnonymousTo those who use them by default: you didn't cheat the game, but you cheated yourself. Nothing was risked, nothing was gained and the hollow victory you've achieved is a far cry from what could've been if you trusted yourself more. Don't just skim through the game as if you're consuming a product. There is no rush, you don't have to finish it in a week. Games like Elden Ring are rare, so take your time. Dive into it fully and experience all it has to offer. Explore different options, weapons and styles, and only then call for help. You'll see the difference.

AnonymousControversial paradoxical system. I've played all Souls games before, offline(no PS+), rarely used npc summons at first, none later. So Spirit Ashes were ambiguous for me. But since my controller is broken and sabotages me, I had to use summons, and oh it makes some fights to become Pacifist tun.
Spirits Ashes should COST status parameters (a % of the player stats like HP, SP, AP, all attack and defense, less Souls/Runes as reward) and make the enemy more aggressive to the player. That way the difficulty would be more balanced.
AnonymousJust found out about spirit ashes and I won't lie- I'm not all too enamoured with them. They feel like an unnecessary addition, as I felt the standard 'summon outside of a boss gate' is a simpler system that is much easier to balance... this works too, and does what it does well enough, but I felt it was a tad unnecessary when a similar system already existed. I suppose it does help to relieve an unreasonably hard boss? Don't mistake this as me hating the system, just feeling it was redundant or unnecessary. At most I would venture to say that I would have preferred dev time be spent on other things within the game, but that's something everyone can say for almost anything, so I recognize that it is a subjective argument with similarly subjective value. I don't hate spirit ashes, but I don't care for them either.

Anonymous
AnonymousOrnis below Inquisitor and Tricia???
This is the worst noob list I've ever seen.
Ornis is at least S and Inquistors is a C tier since they dont even survive Margit or Godrick's first phases.
AnonymousBlack Flame Monk Amon is goated if you're doing a summon only run where you're the healer/support and you don't want to "cheese" with bleed mimic. Most of his attacks have life drain, which means the boss loses 2% Hp minimum. Great for bosses like Mohg and Fire Giant.
He can beat Mohg as long as you hug Mohg to keep agro and dodge his attacks while casting great heals between combos. Make sure to use Golden vow and Protection of the erdtree every 90 seconds to greatly decrease Mohgs fire damage. Blessings boon for bonus life regen.
A tier summon without buffing, S tier when buffed up.
Anonymousdidn't use them outside of gank bosses but in a future playthrough i wanna jump every bosses with my own gank squad for the fun of it.

AnonymousWhich summon besides mimic tear can realistically beat Radagon and Elden Beast on support build?

AnonymousLet's balance the game around the player utilizing the most brain dead AI since Halo 1 marines. Half the time they will just stand there and do nothing, or walk endlessly into a random wall.

AnonymousNo Minor Erdtree Tree Spirit Guardian Spear Ashes. I am deleting this game.

Anonymous
Anonymousdevastated that this page doesn't allow categorization of "special ashes" like roderika's menus do. I got no grave gloveworts but I got a full stack of ghost gloveworts & no "special ashes" to use them on. Si i was gonna come here & find one that i like, but the spirit ashes here are jumbled up so i'd have to click each to see which ones require which resource. that ssucks.

AnonymousShould've made it so Carmaan used something with the effects of the Crimson Bubble Tear.
"While Carmaan never achieved self-revification, his ample knowledge of its studies and the like let him discover a way to concoct potions that mimic the powers that of minor erdtree bounties. Will take advantage of automatic healing flasks in order to save himself from near-death situations without pausing to recover."
AnonymousWould you guys have liked if some of the npcs quests rewards were their spirit ashes too? Like Blaidd, Alexander, Millicent, Melina? I'd enjoy it just because at the endgame I kinda feel lonely without their company.

AnonymousThis list is a pretty accurate representation of what boys’ friend groups look like.

AnonymousSoldier ashes (base game)
The Godrick Gang
The Cool Cuckoos
The Raging Radahn Rankers
The guys who have a poster of the Raging Radahn Rankers in their room (Leyndell soldiers)
AnonymousI'm not saying you didn't beat the game. I'm saying you are a worse person and if people find out about you using summons they will stop being friends with yoy

AnonymousPeople who don’t like spirit ashes, what do you think of the gold summon signs that summon NPCs?
PS: keep it civil pls
Anonymousis it okay to use summons? I want to use them but I don't want to be considered a cheater

AnonymousThe Radahn Soldiers are legit beasts. Aside from their health pool they pummel whatever you put them up against with no issues whatsoever. If you want something for "squad missions" though, (e.g. traversing zamor ruins mostly in stealth) the Leyndell soldiers have better survivability at the cost of offensive capability.

AnonymousAs someone who hasn't used Spirit Ashes since their initial playthrough, mfs really gotta stop acting like taking longer to beat a boss at the net reward of absolutely nothing makes them better at the game. It just doesn't make sense. There's no difficulty setting, style meter or special item you get. Spirit Ash users are factually better at the game than you and me because they're actually engaging with the most powerful mechanic. And if that somehow wounds your ego, you need to rethink how you got to a point where it's based on your performance in Miyazaki's Poison Swamp Simulator 5.

Anonymousi say this as someone who beat every remberance boss on ng+. USE SPIRIT ASHES IF YOU WISH!! Seriously, why are people acting like this isn't a ROLE PLAYING GAME, do what you want. If your build involves spirits, then summon, if you want to do it solo, then do it solo. Trying to say someone shoudln't enjoy the game because they don't enjoy the game the way you do, is dumb!! Let people play a game and stop bothering them over their prefered way to play it. So i say, thank you spirit ashes, for allowing more people to play the game.

AnonymousI like summons. With them, I can do my slow attacks and my use my cinematic skills and spells. I feel good. I have fun.

AnonymousI heard in a short there is a rya snake Spirit is that Fake ? I dont want to kill her there is only the dedicare Thing

AnonymousWhy did some people say that this game needs easy mode when spirit ashes exist?

AnonymousCrystalian B- ?
Dude is literally S+ on anything that doesn't use strike damage
AnonymousI like how some of the ashes' behavior displays who they were before they passed. Whenever you're fighting a group Oleg will stop fighting his current opponent if you get hit by someone and start wailing on that person instead. Essentially, he's just trying to keep you alive, and is the opposite of red-eyed summons like Ogha.

Anonymous
Anonymousevery dlc spirit on this page has the wrong fp cost as of right now, look at the individual pages for them instead

AnonymousSummons are an optional easy mode. Which is not a bad thing, but a lot of people in the community will get salty over this statement, apparently because it downplays their sense of achievement and pride in beating this "super hard" game. Yes, it's definitely the toughest experience in all fromsoft series on par with Sekiro, but only if you play solo. On my 1st playthrough I was struggling real hard with Malenia, so I decided to use Mimic Tear and rivers of cheese, defeated her instantly, and it felt like I just cheated. There was little to no skill involved, just luck and L2 mashing, no "getting gud" feeling, I regretted it. To this day I wonder how can some people be happy and proud about beating the game like that? If we consider summons to be base game mechanic that everyone should use unless they want to make the game artificially more difficult, then it's really sad






















































































Crazy how these guys get hated for being “overpowered” and using any of them makes you a bad person.
But any other similarly overpowered strategy like; spellcasting, greatshields, even summoning online. Is all completely fine.
Almost makes you think these people are making completely arbitrary lines in the sand with no actual thought or reasoning behind them…
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