Rune Arc |
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Grants the blessing of an equipped Great Rune upon use
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Rune Arc is a Consumable Item in Elden Ring. Rune Arc is a special consumable that activates the effects of your equipped Great Rune. If you don't use a Rune Arc, your rune is dormant and its effects aren't applied to your character. Rune Arc boost is lost upon death. They cannot be crafted, but they can be farmed. They can only be used offline or by the host of fingers in multiplayer.
A shard of the shattered Elden Ring.
Grants the blessing of an equipped Great Rune upon use.
Even if no Great Rune is equipped,
it will slightly increase maximum HP upon use.
The lower arc of the Elden Ring is held to be the basin in which its blessings pool.
Perhaps this shard originates from that very arc.
Where to Find Rune Arc in Elden Ring
Shadow of the Erdtree
- Fort of Reprimand: Can be found on a body, away from the path near the cliff. [See Shadow of the Erdtree Map] [Video Location]
- Shadow Keep: From the Storehouse, first floor site of grace, take the exit to the left, to find a room with two enemies, the item is besides one of them. [Video Location]
- Enir-Ilim: Continue following the path up the stairs and you'll see a corpse on the ground with this item. [See Shadow of the Erdtree Map] [Video Location]
Base Game
Where to find Rune Arc:
- Reward for successfully defeating a boss as a Furled Finger when summoned during multiplayer (recommended method in early game).
- Reward for successfully defeating a Host of Fingers as an invader (Bloody Finger/Recusant) during multiplayer (recommended method in early game).
- Reward for successfully defeating an invader as a Hunter when summoned via Blue Cipher Ring during multiplayer (recommended method in early game).
- Very rare drop from Giant Rats.
- Can be found on one of the roots of the erdtrees. You can reach it by dropping down from the one above on the Minor Erdtree in Caelid. [Map Link]
- Academy Crystal Cave: Enter the room protected by a Great Sage, open the chest to find the Rune Arc. [Map Link]
- Academy of Raya Lucaria: Behind an illusiory wall just right to the main door of Church of the Cuckoo.
- Unsightly Catacombs: Turn left from where you pull the lever to unlock the door. A Rune Arc can be found on a corpse in the corridor here.
- Village of the Albinaurics: After fighting Omenkiller, turn to the right and you will find it at the end of the path, on a body. [Map Link]
- Road's End Catacombs: In the room with the boss' door lever, drop down one level and hit the wall under the arch in the back, closest to the stairs to reveal a hidden corridor. The Rune Arc is found on a corpse on the right. [Map Link]
- Altus Tunnel: In the first cavern past the Site of Grace, head through the door on the right to find the item in a chest. [Map Link]
- Cliffbottom Catacombs: Under a set of stairs.
- Caria Manor: On a corpse in the upper walkways of the gardens, to the east. This area is accessible from the chapel in the west. [Map Link] Video Location
- Liurnia of the Lakes: On a body, past the Nomadic Merchant and some big stones, near the edge of the cliff. [Map Link]
- Liurnia of the Lakes: Found on a corpse inside a large enemy outpost west of The Four Belfries. [Map Link]
- Liurnia of the Lakes: Can be found on some scaffolding behind the Slumbering Wolf's Shack. [Map Link]
- Fort Gael: Found on the corpse in the courtyard with the Lion Guardian. [Map Link]
- Sealed Tunnel: Found on a corpse at the bottom level of the chamber with an Abductor Virgin. [Map Link]
- Spiritcaller's Cave: Found on one of a set of three corpses inside a small opening in the cave. [Map Link]
- Castle Sol: Found on a corpse by a campfire atop the building in the south of the courtyard. This area is accessed by climbing a ladder behind the church in the southeast and following the path along the outer walls. [Map Link]
- Castle Morne: Can be looted off a defeated Giant Rat. [Map Link]
- Leyndell Royal Capital: Climb the "wing" of the dragon and once you are on top, jump to the room below. you will find one there. [Map Link]
- Leyndell Royal Capital: Inside the Fortified Manor, at the table with the swords. [Map Link]
- Consecrated Snowfield: In a chest on a cliff next to Albinauric Rise. You can drop down on the platform from the cliff or reach it from the tower itself [Map Link]
- Dropped by Volcano Manor's assassination targets
- Gaol Cave: In a chest next to the Site of Grace.
- Caelid: Found on a body on a chair on the southern bank of the Swamp of Aeonia. [Map Link]
- Caelid: Found on a body under a tree on the north eastern side of the Swamp of Aeonia, just west to the Sellia Under-Stair Site of Grace.
- Dragonbarrow: Found on a corpse by a fireplace in a cave behind a waterfall. [Map Link]
- Sellia Crystal Tunnel: Head up the slope in the main cavern all the way to the top and then look for a corpse hanging off the edge of a wooden walkway on the left. [Map Link]
- Crumbling Farum Azula - A total of 2 can be found in the region:
- Found on the northeastern edge of the Dragon Temple, at the bottom level. To reach this, turn around from the Dragon Temple site of grace and face west. Drop down by using the crumbled ledges below and then head north to find the corpse holding the item by one of the crumbled pillars. [Map Link]
- Found on a corpse near a Phantom Tree by some pillars south of the fountain plaza. This is in an upper area accessed after ascending the Dragon Temple Lift northwest of the temple. [Map Link]
- Video Location
- Video Location
- Mohgwyn Palace: One found on a corpse by an alcove in the north of the bloodmarsh. [Map Link]
- Leyndell, Ashen Capital (Endgame): On a burnt, dead body that is sitting next to one of the crumbled buildings, near the entrance to Leyndell Catacombs and the Leyndell, Ashen Capital Site of Grace.
- Video Location in Raya Lucaria Academy
- Video Location in Siofra River
- Video Location in Nokron Eternal City
- Video Location in Nokron Eternal City
- Video Location in Deeproot Depths
- Video Location in Deeproot Depths
- Video Location in Deeproot Depths
- Video Location in Ainsel River
- Video Location in Leyndell, Royal Capital
- Video Location in Leyndell, Royal Capital
- Video Location in Leyndell, Royal Capital
- Video Location, Mohgwyn Palace
Where to Purchase:
- 3 are sold by the Nomadic Merchant in northern Liurnia of the Lakes, near Bellum Church. They cost
4,000 Runes. [Map Link] - 5 are sold by the Twin Maiden Husks at the Roundtable Hold for
4,000 Runes each. - 3 are sold by the Hermit Merchant located in eastern Mountaintops of the Giants for
8,000 Runes each. - 3 are sold by the Hermit Merchant at Hermit Merchant's Shack outside Leyndell for
4,000 Runes each. - 3 are sold by the Imprisoned Merchant inside the Mohgwyn Dynasty Mausoleum for
8,000 Runes each. [Map Link]
- x3 Can be purchased from Moore for
8000 Runes. [Elden Ring Shadow of the Erdtree Map Link]
Where to Farm Rune Arc in Elden Ring
Giant Rats have a small chance to drop Rune Arcs
Earthbore Cave has 7 small Giant Rats and 1 large Giant Rat. It takes just over a minute to kill them all and reset at the Grace.
The Rampart Gaol in Castle Morne has 4 Giant Rats that can be farmed and reset in just under 30 seconds.
Elden Ring Rune Arc Notes & Tips
- You can hold up to 99 Rune Arcs.
- You can store up to 600 Rune Arcs.
- Sell Value:
200 Runes - Duration lasts until death.
- Cannot be dropped for Player Trade.
- Shadow of the Erdtree adds the Iris of Grace and Iris of Occultation items which can also be used to activate Great Runes. Since they are finite and quest-related, they are not a suitable alternative to Rune Arcs.
AnonymousUsing a Rune Arc without a Great Rune equipped increases HP by 10%

AnonymousThe small room next to the 'Beside the Rampart Gaol' SoG @ Castle Morne is the only actually viable farming spot.
Don't bother trying until you've got the Silver Scarab talisman and a decent supply of Silver fowl feet. You'll want item discovery to be at least 250 with all buffs applied. *Fast travelling will cancel the fowl foot effect* but resting at a bonfire won't.
If you're using any decent weapon, you should be able to clear the four rats at least 5 times in the 3 mins the foot effect is active (with a good AoE spell or weapon art 6 to 7 times is doable). I wouldn't recommend the beast repellant torch as the rats evading you is gonna slow you down, but for some AoE methods maybe it would be preferable.
At 250 discovery, the drop rate is just under 2.5%, so you should see an arc drop about once every 40 rats, which should translate to 1 arc drop for every 2 fowl feet, (6 mins game time), or 10 arcs per hour. With max possible item discovery and some really effective tactics to slay the rats in a hurry you could probably bump that up to about 15 per hour.
... Or you could do some online summoning/invading for them, but who would want to do something like that?
AnonymousUse this to activate the world's most powerful jinx that WILL make you fumble and die in your next encounter

AnonymousIf you use one of these you are destined to die to something stupid 8 minutes later.

AnonymousHere's a useful thing: Rats don't seem to see well, but they seem to hear well. Crepus vial means they don't attack as fast.

Honestly, From had already figured these things out with the embers in DS3 both as a booster and its effect being tied to multiplayer. You don't want to get invaded? Don't get embered, but you can also summon people. And as an invader, you don't have to deal with the unfairness of a gank squad thanks to griefers using taunter's tongue.
I know people don't like invasions, but, either way engaging with coop gets you invaded, so, might as well have an actually leveled playing field instead of making a mess.
AnonymousAmazon's little "smile" logo in my phone notifications are infrequent reminders to actually use a rune arc every once in a while.

AnonymousThat feeling when you're opening a treasure chests just to get these

AnonymousI have like 270+ hours in the game and I did not know about this. I knew rune arcs existed, but I did not know they activate the great runes.

Anonymousnever used em. in games like elden ring i love testing out strategies, try to jump on platforms the game didnt intend me to do or try out some late bosses early on. kinda makes this item useless to me who has the occasional death screen. its also rather annoying to farm( dont wanna play multiplayer stuff) and expensive to buy. meh.

AnonymousI think rune arcs need to be more common in order to be viable, in the state they are now they are too rare to be used reliably. I think it would be better if defeating any boss should either give you a rune arc or activate it for free, that way they would feel more important. Also, it would be good if while a rune arc is active you could get invaded even if solo, like with humanities/effigies/embers from dark souls

AnonymousYou're at Promised Consort Radahn. Go ahead and use one, as a treat.

Anonymous
AnonymousWhy the hell wouldn't they put more of these rune arcs scattered across all those empty maps in Shadow? Seems like such an easy thing to do.

AnonymousAs someone who usually never does NG+ (Done it for DS3 NG+2 but for this game... I won't even imagine) and usually plays a lot of co-op instead, I've got so much of these, I'll have to delete some later bc it'll hit the max 999 very soon.

Anonymousthere is also one on a ledge right next to ruin-strewn precipice site of grace

AnonymousGot a ton of these when the game came out, spending a week or so co oping the scrub limgrave bosses.
When the online is dead this will become another miserable offline grind like covenant items in the past.
Well at least it wont be locking you out from trophies covenant items at least.
AnonymousBecause of the many ways you can instantly die at a moments notice makes these things a waste. Unless you're just trash mobbing, in which case they're not helpful anyway.

Anonymousyou either never use these ever, or you start using them so much that you will get withdrawals once u run out

AnonymousSignificant downgrade from DS3's Embers. Embers healed you fully, were more common, and you were automatically embered after killing a boss. Rune Arcs have become one of those items that players are too reluctant to use because they're too scarce. Not to mention the need to activate a Great Rune is to this day very poorly explained to the player.

Anonymous“Oh look, a rare item, I should probably save this in case I need it later down the line”
*Proceeds to never use these rare items later down the line*
YOU KNOW WHO YOU ARE... because we are the same ;(
Anonymoustrying to farm them in 1v3's doesn't seem very viable? too time consuming and you're not at all familiar with pvp? not a youtuber who makes a living off of just farming these things? stormcaller. Just bait em around a corner or into any enclosed area, and press stormcaller. Divine beast + Alexander Talisman would help, using stormhawk axe or a bleeding stormcaller build would help some more. But honestly just follow the formula and matchmaking speed will determine how many you get more than skill.

AnonymousI wish these had a chance of dropping from a strong lategame enemy, or could be bought infinitely even for an exorbitant price. At a certain point I feel naked if I don't have Morgott's great rune active.

AnonymousReading these comments gives me the sense that I'm in the minority for this one, but I never cared for these or ds3's embers. The +5 to all stats doesn't feel impactful since half the stats go unused on good builds (and who relies on it to meet medium roll?), Radahn's bonuses feel too minor to matter and Morgott's just makes my flasks feel useless (though I admit that's subjective.)

Anonymousrats were rats were the rats we prey at night we stalk at night were the rats

AnonymousAccidentally sold all 75 of mine to a vendor. So glad I can’t buy them anywhere and had already collected every one in the game LOL

AnonymousWhen you get one and you read "Cannot store item. Storage is full" you know you have invaded too much...

AnonymousUgh, hate farming rats in Morne or Earthborne early game. Beat Godrick & great, 1 or 2 availible early game unless u wanna drop 4k runes a pop

Anonymous
AnonymousIn Dragonbarrow(I believe) where you drop down to retrieve the reward for a painting, rain of arrows AoW there is one lying under the great golem

Anonymous
Anonymous
Even ds2's effigies were more common.
Don't just lock it behind online section, we need this to be obtainable and not taking a year to farm each.
AnonymousDLC - Abyssal Woods is a good place to farm, eg. Divided Falls site of grace , up the slope.

AnonymousThey really needed to have a half power Great Rune state. Then make a 180s physik tear buff and a infinitely purchasable 5k rune item that can activate a half rune effect. As it is the only way to get a feel for when to use rune arcs is by using rune arcs, which you barely find any of in single player.

AnonymousOh yes, "I'll save it for later and actually use, like, 3 of them thoughout the whole game" item

AnonymousRune arcs being so limited makes one thing clear: 1% of people will use the great runes, and only sparingly. Basically an item for people who are so good at the game already they probably won't die no matter what, so they don't even need the item. Dare I say it, this is bad design.

I dont know because some people told rune arc farm in Castel Morne prison isn’t good.. with 46 in arcan and 289 of discovery objects (not so much for truth), giant rats there drop me 9 rune arcs in less than 1 hour.. Not bad ;))

AnonymousWent on a massive old shopping spree across every merchant I could find on the map because I was slowly running out against the final boss of the DLC. Then, the next try succeeded, meaning I had just needlessly spent half an hour.
Honestly, imo they should have an infinite bell bearing for this. They could make it a bit more expensive in exchange, maybe 10k a pop instead of the 8k you pay at late game merchants (not to mention the 4k early game merchants sell theirs for).
Or they should just be more plentyful. I mean, Dark Souls 3 has almost 50 of them just to be found out in the world, not to mention that every boss kill embers you up for free, plus they're dropped from various enemies throughout the game. Plus, there's another 18 for purchase from various NPCs.
In Elden Ring, there's far less out in the world, closer to 30 or so, and 20 for purchase, and there's only one enemy that drops that drops them, the giant rat, and the droprate is atrocious.
Anonymousitem that should be tradable , but can not.
limited item in game still can trade.
bruh.
AnonymousThere are 4-5 large ants but huge bubble on the back that drop a rune arc depth roots close to elden stars incantations.

AnonymousEver since the DLC was released, you can farm these relatively easily by simply getting summoned to kill Mohg, although it's starting to get slower to get summoned now, compared to when the DLC just came out.

AnonymousThe Castle Morne Rampart Gaol farm is very quick if you have an aoe Ash or spell like Greyoll's Roar. Combine it with endure and one-shot the rats for an easy 30 second farm.
You'll also get an abundance of Cleaver's from the Beastman and Golden Rune's from the rats, so it's also a decent early game spot to grind a few levels before the boss fight.
AnonymousSeems to be a minor bug with these if you're using any great rune that boosts your HP. It won't completely fill your HP bar and will leave a small but very noticeable gap at the end. You can check your character stats and see that your HP isn't 100%. Tested this with Radahn's rune, was short about 10-20 HP, was never damaged either.

AnonymousI'd appreciate a free humanity, err, rune arc activation after killing certain bosses like in DS3.

AnonymousCan anyone confirm the percent health increase that you get by using one of these without having a great rune equipped? I'd like to be able to compare the health increase from no rune, Godrick's, Radahn's, and Morgott's to decide which one I should use at different stages of the game.

Anonymousfor a game called elden ring they sure made the rune arcs and great runes mostly useless specially for pvp... At least mohgs rune does something, even if its mostly dogshit...

Anonymous
AnonymousFrom a quick glance I calculated that there is a total of approximately 60 rune arcs in the game, without farming that is.

AnonymousI think there is a hard cap for each rat for each zone or grace. I farmed all the behind gaol+mad people village at the start and ones at the fake sewers near the leyndell church. But then I remember the rats in actual sewer shunning grounds. And the ones in shunning grounds dropped one without any extra item drop boost. While I tried the others with all the buffs and had none.

AnonymousBest rune arc drop rate is the sewer rats that can be jumped on after lower churc grace of leyndell. there will be 4 rats in each corridor. Thank me later

Anonymous
i still find it funny how the only enemy to drop this important item are the rats

AnonymousCan anyone confirm that farming for Rune Arcs (on rats) doesn't work anymore? All they ever drop are Golden Runes (1) and Golden Runes (3).

AnonymousFor a RL70 WL12 noob that just went ahead and explored the game offline it seems pretty unrealistic to hop into multiplayer now and do invasions, right?
My build is probably far from being min-maxed for this level, even with roughly following a build guide, but most equipment I just collect as I find it, except for that Scarseal early on. Ngl, with just rats dropping it at ultra-low chances, this makes Great Runes nigh useless without an ample supply of arcs, as you're always torn between learning a boss' moveset and "accidently" managing to overcome it before trying it "seriously" with an arc activated. Just killed Radahn and at no point I felt confident enough to fire an arc, but still managed to down him anyway after 3 tries when I mostly saw all he's throwing at me and my bois.
You farm the rune arcs to get bonus for a hard boss, I pop them for fun sound and particle effects cuz I have tons of them via coop/invasions, we're not the same

AnonymousThe one at Castle Morne is a random drop with a very low drop rate

AnonymousI advise new and repeat players to gather as many of these as possible before leaving limgrave and liurnia. You can be summoned pretty quickly in limgrave and most dungeons are fairly short and easy.
From caelid onwards it gets very tedious trying to get rune arcs as you will wait 10 mins to be summoned and the dungeons get longer and more annoying and there is a fair chance you will be summoned somewhere with no boss or a long trek to the boss and the host will die or you will get a connection error just as you are about to beat the boss. Honestly not a fan of this whole system.
Anonymous
AnonymousI advise people who hate these to re-evaluate a little. You pick up a ton of these just from playing through the game, even offline. Just pop one when you're in a tough area or on a hard boss. Best case scenario, you make it through and still get to keep your power boost for a while longer! You'll have an easier time surviving with that extra bit of juice, which means more value out of your rune arc. And even if you die, let's be honest, you have 20 more lying around. Pop the rest of them, too. If you run out you'll just go back to not using your great rune like normal anyway. Just give them a chance!

AnonymousThere is a rune arc in the black knife catacombs, at the bottom with the two crabs

AnonymousThere's also a rune arc in Liturgical Town on one of the balconies near its site of grace, to the east of the site of grace, you can jump to on torrent.

AnonymousIs this concept completely worthless for anyone else? In an effort to get good at the game, I finished it multiple times. Then, I got my speedruns to under 3 hours. Now, I'm in the middle of my first RL1 run. And the idea of farming rune arcs seems like the absolute worst thing I could possibly do. With how often the game is designed to kill you, to have (very) finite resources tied to that death... seems ridiculous. One man's opinion.

AnonymousIt's funny how rats are the farming method, it was the same for humanity in ds1 and embers in ds3

AnonymousIt's funny how rats are the farming method, it was the same for humanity in ds1 and embers in ds3

AnonymousFor those that want to know the health boost of a rune arc with no great rune is 10%

AnonymousRemember the page didn't mention this but. RUNE ARCS DO WORK IN MULTIPLAYER but only for the host not any phantoms.

AnonymousThey should simply make the effects last for up to 5 deaths instead of just one. Instead of losing the effects immediately, they get progressively weaker after each death, then disappear on the 5th.

Anonymous"small giant rat" and "large giant rat". isn't that kinda redundant? why not just say "rat" and then "giant rat"?

AnonymousThe dragonbarrow one is actually at the base of the divine tower, the map coordinates are for siofra directly below it

AnonymousStarting to actually use these turned me from an offline player to an online one.
I started using the runes as a buff to when I'm clearing the land/a path to a boss. Then if I die to a boss, I'll be reluctant repopping one, since I feel like I need to practice and then I often end up downing the boss without one, unless I get really confident and just need that last edge.
But I really like how it opened me up to being a coop player, since that's a nice way to farm them, so I don't feel bad using them, which enriches my game a ton! I can recommend! I never get invaded anyway, for some reason - maybe it's because I have the Small Golden Effigy on all the time?
AnonymousAnyone else never use these things? On my first play through when I was streaming discord dying to malenia my friend ask me why I don’t use rune arch’s and I didn’t understand what they were for until that point and had 40-50 of them. In 600 hours I’ve popped less than 10 of these it’s just a chore to go up those towers I don’t bother I straight up don’t fw no rune arch’s

AnonymousThey still haven't added a proper way to farm these offline after almost 2 years? Good lord.

I love how I waste half of these because I end up falling to my death for whatever dumb, random reason the game decides to make me fall. Truly, gravity is the greatest foe of them all.

Anonymous"Either way you should average a couple Rune Arcs per hour even with low discovery." - lmao, no thanks

AnonymousMost reliable source is from invasions and co-op, but i can't even use great runes in multiplayer apart from Mohg's which tbf is pretty good since every other player runs bleed in some capacity.

AnonymousTo anyone thinking about farming these off the rats near the "Beside the Rampart Gaol" grace in Castle Morne. These were my results getting just 7 of them with 274 item discovery. 99 Arcane and a Silver Scarab Talisman.
17th run
8th run
1st run
6th run
7th run
24th run
50th run
Yes, you read that right. 50 runs to get a single Rune Arc. x4 rats each run, that's 200 rats before I got even one. Needless to say I gave up after that.
AnonymousI don't use runes. Every Time I need to use some rare consumable to be able to defeat boss, I am stressed and I F* it up and waste that rare resource.

Anonymousdo devs try to mocks players putting this in rats, humanity was dropped by rats too in DS1

AnonymousSeems like most people in this comment section are ingrained offline players who prefer farming enemies to get one Rune Arc per hour instead of getting fun in co-op. Actual Rune Arc system is good as it is and doesn't need any "fixes" that you offer. Rune Arcs give you buffs more significant that even legendary talismans, therefore, you should use them with care and only when absolutely necessary. If you have beaten the game few times already, on a new playthrough you will most likely end with dozens of unused Rune Arcs in your inventory, because now you're good enough not to die to every boss. Dislike this post as much as you want, won't change the fact that some ER players just whine about everything.

AnonymousStrong belief that these should have had a slight chance to drop from all enemies - not just giant rats that are a chore to farm in one spot for hours of wasted gameplay only to get a tiny handful, when they could instead be added to the allure of exploring by allowing them to be able to drop from anyone/anything/anywhere. Even if the drop rate was tiny I think it still would have been a better system.

AnonymousMissing location: Cave of the forlorn
https://eldenring.wiki.fextralife.com/Cave+of+the+Forlorn
AnonymousPeople here complaining that they can't have their free +40 levels bonus for the entire game. Get good first

AnonymousI like how from didn't even bother telling you that your equipped great runes are COMPLETELY USELESS without using these and that the buff granted by these arcs last until death. Never change, From (actually change a little)

AnonymousGenuinely useful on a lvl 1 run. With Godricks great rune you can free up talisman slots for more flexibility. A little higher drop rate would help too.

AnonymousThe one labeled under dragonbarrow saying it's behind a waterfall should be labeled as siofra river, it's wrong on the map link, too.

AnonymousIs there anything more heartbreaking then seeing a large item pickup thingy and for it only to be one of these stupid things?

AnonymousAll of this information, and not one line on the effects a Rune Arc provides by itself.

Anonymous
AnonymousIf you’re not gonna use an exploit, instead of farming these to always have the stat bonuses associated with the great runes wouldn’t it be better to just spend the equivalent time farming runes to level to have the higher stats permanently?

AnonymousBest way to get these is to just spend a weekend from level 1 - 50 helping noobs with the scrub limgrave bosses and stockpile them.
Gonna be rough when online is dead unless they tweak drop rates.
Anonymous*hits blunt*
What if Rune Arcs dropped way more often, but you could only hold one at a time (including your stash), and they would only drop while you aren't under the effects of a Great Rune? That way, you might as well use it while you have it, because it becomes impossible to hoard.
AnonymousUtterly worthless item unless you're the host phantoms both red, blue, and gold should be able to utilize thier effect balance it by having it lost upon death even in anothers world come on fromsoft these things could be so interesting if you actually put some throught into it.

AnonymousDont see how this is any different from farming humanity and covenant items? Or is it an issue with the great runes? Bloodborne showed you dont need boss souls anymore, with carryl runes in that and talismans in this one along with the AoWs.
I look at these as a bone to throw to the player as they beat story bosses. Beats doing mutiple NGs just to create weapons youll never use.
AnonymousI only just realized during my third playthrough that the rune effects last until death -- I thought it was a buff that lasted for a minute or so.

AnonymousI was almost through my first run when I found out those have a use. Still not using them.

Anonymous
Anonymous
Hot Take: This system is actually worse than Embers due to not being as convenient, you don't get a Rune Arc activation on Boss kills, which would have been very useful considering just how many bosses there are. On this topic, what this system and the Great Runes really needed are minor passive benefits that encourage you to go out and collect them all, something like Godrick increasing the power of fully charged heavy attacks by 5%, Radahn increasing the power of jumping attacks by 5%, Mohg increase your attack power by 5% on blood loss, Malenia increasing your attack power by 5% on poisoning, Morgott increasing general damage by ~2%, Rykard increasing the power of Ashes of War by 5%, and Unborn could have possibly provided 1 FP every 5 seconds. Also, bring back a version of the "Humanity Counter" from DS1 but for Rune Arcs that very slightly increases your item discovery and maximum health for every Rune Arc you use up to a cap of 20 or something, and you can pick them back up if you die, like with Runes.


They really should've eventually given a bell bearing with a certain boss, like.... the final boss would be apropriate. Like make it 8,000 runes so then you still have to work for the bell bearing
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