Radagon's Soreseal

radagons soreseal talisman elden ring wiki guide 200px
Weight 0.8
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 110 elden ring wiki guide 44pxRaises  VigorEnduranceStrength, and  Dexterity by 5 each, but increases damage taken by 15%

Radagon's Soreseal is a Talisman in Elden Ring. Radagon's Soreseal raises VigorEnduranceStrength, and Dexterity by 5 each, but increases damage taken by 15%. Easily confused with the separate talisman: Radagon's Scarseal. Players can use talismans in Elden Ring to boost a variety of Stats.

 

This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon.

Greatly raises vigor, endurance, strength, dexterity, but also increases damage taken by a similar measure.

Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.

 

Radagon's Soreseal Effect in Elden Ring

Radagon's Soreseal raises VigorEnduranceStrength, and Dexterity by 5 each, but increases damage taken by 15%

 

Where to find Radagon's Soreseal in Elden Ring

  • Fort Faroth: Found on a corpse by dropping down an opening from the roof and exploring around the wooden walkways. [Map Link]

From the Fort Faroth Site of Grace, run into the fort and pass the bats and harpies. Climb up the ladder, make a right and jump down the scaffolding onto the roof. Run past the first two big holes on the floor; go down the ladder of the third one. Facing away from the ladder, follow the wall to your immediate right until it ends and you find some planks resting on it. Break the planks and jump to the room they were hiding. Continue past the big rat and jump down where the ladder is. Facing away from the ladder, turn left twice and you'll find the Talisman on the corpse.

 

Elden Ring Radagon's Soreseal Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 3,000
  • Incompatible with Radagon's Scarseal.
  • Flat increases to attribute points are more impactful in the early-game. For example, a level 1 wretch would see an increase of about 26% more health and a 16% increase in maximum equip load, effectively offsetting the 15% damage taken penalty. While a character at 55 in both Vigor and Endurance (therefore reaching the upper soft caps of 60) would only see an increase of about 5% health and 7% equip load, making it not worth using a talisman slot especially since you would have better talismans that late in the game.
  • To determine if a soreseal is worth using, consider not only the item's penalty, but also the opportunity cost of a talisman slot. A player who replaces their soreseal talisman with a mere Crimson Amber Medallion will not only cease to take 15% more damage, but also gain 8% more HP. Cumulatively, this brings them from 100/115% to 108/100% effective HP, which constitutes a 24.2% increase when dividing the newer fraction by the former. This is the difference between dying in four hits and five, so if a build's last 20 levels don't give a 25% increase to health, damage, or something of equal value (20% absorption lowers 125% damage to 100), it is better to remove those levels to strip the soreseal off. Typically, this makes the soreseal not worth using by level 80 to 100, where most builds should be nearing their first damage cap.

 

 

 

 

Test Data for Radagon's Soreseal (MAY NOT BE ACCURATE SEE DISCLAIMER)

DISCLAIMER: The data and test below WHILE VALID ignore the simple fact that Radagon's Soreseal reduces all dmg negation by 15% FLAT. There fore the damage taken will always be proportional to your REMAINING DEFENSIVE STATS, AND THUS REDUCED WITH HIGHER STATS AND ARMOR.

Below are test results to determine the damage increase received by Radagon’s Soreseal. Method was to receive a certain type of attack twice, once with the talisman equipped, one unequipped, with a full heal in between. The enemies were chosen to represent a variety from early game to end game, and to get as wide a range of numbers as possible. PLEASE NOTE THAT THIS TESTING IS NOT CATEGORICALLY REPRESENTATIVE OF ALL POSSIBILITES.  Just as in all things Elden Ring, factor your build into determining if this talisman is right for you.

-With Soreseal: Phys. Defense/Dmg. Negation = 131/5.594 Max HP = 1216

-Without Soreseal: 124/17.908 Max HP = 994


Godrick Swordsman, Light right swing

  • 1216 - 1167 = 49 dmg; Hits to KO = 24.8 (25)
  • 994 - 949 = 45 dmg; Hits to KO = 22.08 (23)


+4 damage taken. 8.88% damage increase.


Godrick Swordsman, Charged heavy swing

  • 1216 - 1041 = 175 dmg; Hits to KO = 6.9 (7)
  • 994 - 839 = 155 dmg; Hits to KO = 6.4 (7)


+20 damage taken. 12.9% damage increase.


Secluded Cell Troll, Hand swipe

  • 1216 - 910 = 306 dmg; Hits to KO = 3.97 (4)
  • 994 - 724 = 270 dmg; Hits to KO = 3.68 (4)


+36 damage taken. 13.333% damage increase.


Grand Lift of Dectus Stone Golem, Reaching halberd smash

  • 1216 - 711 = 505 dmg; Hits to KO = 2.4 (3)
  • 994 - 550 = 444 dmg; Hits to KO = 2.2 (3)


+61 damage taken. 13.73% damage increase.


Black Blade Kindred, Sword Thrust (as written in wiki page)

  • 1216 - 304 = 912 dmg; Hits to KO = 1.333 (2)
  • 994 - 201 = 793 dmg; Hits to KO = 1.25 (2)


+119 damage taken. 15.0% damage increase.


Observations: As expected, this talisman operates very similarly to Radagon’s Scarseal, just with increased numbers. Low base attack damage results in a lower percentage of damage increase, where higher base attack damage results in a higher percentage of damage increase. Note, however, that not all of the percentage increase in these tests comes from the talisman - Some is coming from the way Elden Ring calculates received damage.

It seems safe to estimate that Radagon’s Soreseal increases received damage by around 12-13%, with some outliers; inconsistencies are inevitable. Importantly, though, is that your Hits to KO stays the same, or even increases with the talisman equipped; Therefore, paired with its other stat-boosting effects, survivability is increased considerably with Radagon’s Scarseal/Soreseal.

NEW TEST RESULTS reveal that going past the vigor softcap (40) gives diminishing returns for effective health (Hits to KO). Past 40 VIG, this talisman's efficacy in regards to character durability may decrease drastically.

23% DMG NEG TEST
- With Soreseal: Phys Def/Dmg Neg = 130/23.032 Max HP 1216

- Without Soreseal: 123/33.071 Max HP 994


Godrick Swordsman, Light right swing

  • 1216 - 1175 = 41 dmg; Hits to KO = 29.6 (30)
  • - 994 - 957 = 37 dmg; Hits to KO = 26.8 (27)


40 VIG TEST
-With Soreseal: Phys Def/Dmg Neg = 130/5.594 Max HP 1581 (Vigor 40+5)

-Without Soreseal: Phys Def/Dmg Neg = 123/17.908 Max HP 1450

Godrick Swordsman, Light right swing

  • 1581 - 1531 = 50 dmg; Hits to KO = 31.6 (32)
  • - 1450 - 1405 = 45 dmg; Hits to KO = 32.2 (33)


COMBINED TEST
With Soreseal: Phys Def/Dmg Neg = 130/23.032 Max HP 1581

Without Soreseal: Phys Def/Dmg Neg = 123/33.071 Max HP 1450


Godrick Swordsman, Light right swing

  • 1581 - 1540 = 41 dmg; Hits to KO = 38.5 (39)
  • - 1450 - 1413 = 37 dmg; Hits to KO = 39.2 (40)

 

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    • I dont understand why people keep saying its trash or just a meme talisman

      its a great talisman to start ur playthough before u get better ones, have a total of 5 free levels for 4 stats is great in the begining, yes may get useless later in ur build or the extra damage may be annoying but, if ur complaing of the damage ur taking at that point is skill issue, there is literally a move u can do to negate the damage

      • Anonymous

        Top 3 talisman for level 40 builds and lower. Damage increase is hardly noticeable. Allows you to build other stats that the talisman covers for.

        • Anonymous

          "A player who replaces their soreseal talisman with a mere Crimson Amber Medallion will not only cease to take 15% more damage, but also gain 8% more HP. Cumulatively, this brings them from 100/115% to 108/100% effective HP, which constitutes a 24.2% increase when dividing the newer fraction by the former."

          There seems to be an error here: It's not 100/115% with the Soreseal. It increases Vigor which means you have more than 100% HP. It would be a hassle to calculate since Vigor health increases aren't linear, but you can't just omit that effect and talk about 100/115.

          • Anonymous

            I use this at lvl 105. Dragoncrest shield +1 basically negates the 15% extra damage taken, so it’s just a free stat increase at the cost of 2 talisman slots.

            • Anonymous

              DS3: beat 5 bosses (Dancer, Oceiros, Gundyr, Vordt, Cursed Greatwood) to get the prisoner chain. ER: go in that direction.

              • Anonymous

                I think this talisman is a little over hated in the later game, i typically limit my levels to 125 if i want to do pvp and 20 extra levels can free you up to use some weapons or spells for something like a hybrid caster build that often spreads stats pretty thin before level 150 or 200. I'd only really use this if I plan to use all those stats though, definitely drop if you don't care about level limits.

                • Anonymous

                  This talisman is okay to use, and good to use at low levels. But never, and I repeat NEVER, use either of the Marika seals, they are actually just going to get you killed. If you use those, there is no free vigor levels that negate some or all of the extra damage taken. Marika's Soreseal is literally a meme.

                  • Anonymous

                    Still good at high level to get free stat requirement or a bit more stamina, HP, equip load to wear better armor. Most of my build are around 40-50 Vigor because I take account for this and Godrick Rune. You till having a good boost of stat there while not being over leveled. Dmg negation reduction doesn't matter much if you can have all the benefit mentioned above on top of a bit more damage for str or dex scale weapon.

                    • Anonymous

                      I think people shitting on this aren't understanding that the 15% decrease scales DOWN the more armor you have on.

                      Formula to calculate this:
                      Your current negation from armor: x
                      (1 - x) * 15 = actual debuff

                      So if you're physical armor negation is 30, the debuff is only 10.5. Given the Talisman boosts endurance this allows using heavier armor sets so it's pretty easy to compensate. Obviously once you're leveled into softcap region it's less useful but definitely worth using up until probably close to RL80 or 90 for most builds

                      • Anonymous

                        I find this to only really be definitely good at VERY low levels. Let's say you are playing at RL 60, you can either run 40 Vigor and put 5 points into Endurance, Strength, and Dexterity to reach the minimum stat requirements for your weapons or to gain some extra damage, or you can run Radagon's Soreseal to reinvest those 5 points each from Endurance, Strength, and Dexterity into your Vigor to reach 60 when taking into account the extra Vigor the Soreseal also provides. You gain 450 Health which is about equivalent to gaining 31% more Health, but the cost is that you lose 15% Negation which is more problematic than at first glance when it comes to the efficiency of your Flask of Crimson Tears. Each Flask heals for 810 at +12, but it's important to keep in mind that having higher Negation values means that your healing can more efficient by virtue of reducing the amount of damage you take per hit, meaning you have to heal less often. This also works in reverse, just take Daedicar's Woe as an easy example. You take double damage, meaning if you were naked a hit that would do 810 damage to you would deal 1620 instead. In the former case, your would perfectly heal all the damage you took with a single flask, but in the latter case you would need to use two flasks to fully heal, thus your healing is less efficient because you are taking more damage per hit and need to use more flasks. This is true with Radagon's Soreseal as well, assuming you are naked a hit that would do 810 and be perfectly healed by a single flask would instead deal ~931 damage and a single flask won't be enough to fully heal you anymore. So essentially, if you find yourself having long drawn out Invasions where you use many Flasks of Crimson Tears and get refills from Blue Phantoms, this Talisman is an active detriment to that playstyle by reducing the effectiveness of your healing which results in you running out of healing faster. If you are trying to kill the Host by trading into them using Hyper Armor Ashes of War like Waves of Darkness, then having more max health would actually be beneficial as it would give you just that bit more durability to let you survive getting belendered in order to delete the Host. Of course, you could also run a build that has 60 Vigor WITHOUT the Soreseal depending on what weapons and armor you decide to use if you are willing to exchange some damage from your weapons if it means you have better sustain during Invasions. I've got a build at RL 67 (since that can still match with Hosts who stop at RL 60) Vagabond with 60 Vigor, 17 Endurance, 20 Strength, and 14 Dexterity for being able to two-hand the Hand Ballista for ranged combat, which would be swapped for a Lance which would be one-handed alongside an offhand Dagger, or instead I could pull out the Dragon Halberd when facing gank squads with overleveled password phantoms, or a Banished Knight's Greatsword, or a Great Stars, or a Grave Scythe, you get the point. There is plenty of weapon variety at low levels, so unless you need the extra stats the Soreseal provides you to use a specific weapon with high requirements, or you are making a kind of glass cannon build that wants the extra Strength and Dexterity for more damage, it could actually be more detrimental to wear this Talisman even at low levels depending on your skill level and/or playstyle.

                        • Anonymous

                          15% extra damage isnt even bad at all. just put like 5 more levels into endurance and wear slightly heavier armor and u wont even notice it

                          • Anonymous

                            This is the filter talisman. If you equipped this, you fell for the meme and lost. Enjoy taking 15% more damage from each hit.

                            • Anonymous

                              This Talisman and Marika's one have a good explanation of why St. Trina wants us to stop Miquella from becoming a god, which is good for me to understand some game's lore.

                              • Anonymous

                                I use this to hit stat cap or stat requirements of weapon. Just increasing stamina is nice. But at high level I just consider Erdtree Favor, Radagon Seal or Giant Asernal as my option to get certain fashion and still mid roll or fast roll. The extra dmg taken never bother me much. And you deal a bit more dmg with the weapon too. Not much but adding up all the benefit seem to still worth considerations

                                • Anonymous

                                  alright everyone who ever dismissed prisoner's chain and/or ring of the embedded, time to apologize to them for the disrespect when comparing either of them to this ****

                                  • Anonymous

                                    "This is terrible at level 70+ because you take 15% more damage! (before accounting for 20 levels of defense)" "Definitely use Scorpion Charms for that juicy +12% damage, you only take 10% more!" Anyone complaining about 20 free levels this gives you but wearing a Scorpion charm is an idiot. That's not to say you should never wear a Scorpion Charm instead of this, it's to point out that basically every build guide tries to squeeze every ounce of damage out with a Scorpion Charm but avoids this like the plague. The defense this gives you mitigates some of the additional damage, and that's before the 5 End and 5 Vigor are accounted for (allowing for heavier armor and the added HP of course.) I would definitely choose between this and a Scorpion Charm and not run both; but my point is that people make a much bigger deal out of the reduced negation on this charm because they're only watching the raw Vigor efficiency comparison. I plop this on any Str build I run, simple as. It's the STR Scorpion Charm effectively; letting you carry heavier weapons, getting you the Str (and sometimes dex) to carry them earlier, and padding out your defenses and vig. It's basically an Erdtree Talisman in many cases, and stacking them gives each of the other talisman (mild) multiplicative benefits. Erdtree + This + Greatjar is my goto for all the heavy-ass stuff I like to swing; and when your bonk is that stronk you can Greatjar at level 60ish no probem.

                                    • Anonymous

                                      I used this for my first few runs. I don't use it anymore simply because I want to try other talismans, and I got tired of the decreased damage negation.

                                      • Correction of what I just posted before. This Soreseal is nice for PvE and co-op, even for higher levels simply equip the Dragoncrest Greatshield Talisman to negate the damage taken + an additional 5% physical protection. You will get a HEFTY 15 RL bonus stats for END-STR-DEX, so that you can invest your point into other area(s) or maximize your vigor points without having the need to actually reach the soft caps in real base stats. For PvP, the only limitation is that it will eat your talisman space. But I think it's still worth it considering what I just have elaborated before. It's actually better than the cheap increase of Erdtree Favor talisman! You're welcome.

                                        • This is nice for PvE and co-op, even for higher levels simply equip the Dragoncrest Greatshield Talisman to negate the damage taken + an additional 5% physical protection. You will get a HEFTY 15 RL bonus stats for END-STR-DEX, so that you can invest your point into other area(s) or maximize your vigor points without having the need to actually reach the soft caps in real base stats. For PvP, the only limitation is that it will eat your talisman space. But I think it's still worth it considering what I just have elaborated before. You're welcome.

                                          • Anonymous

                                            In some types of build it is very useful imo. I use this, dragoncrest graetshield and and 35 faith, so i can use offensive and defensive buffs like golden vow, protection of the erdtree, elecrtify armament (+165 damage on its own). Very useful if you want to not go above 150 levels

                                            • Anonymous

                                              I am still trying to understand this things lore and I am legit at lost, everything keeps pointing to Marika's lore, it just makes Radagon's even more interesting on why he was chosen regardless. All versions of this thing (Marika and Radagon) just have the exact same 3rd sentence description in terms of lore info, both the sore and scarseal respectively. If it was intentional and if it meant they are the same person early on in the game, the location of these things are so vague and random and likely do not represent anything at all which is kinda annoying because it becomes a dead end. At least Mesmer was one explanation, the location of these things in the Lands Between have no meaning for some reason.

                                              • Anonymous

                                                It's still useful for people who wants more stamina and weight resistance even on high levels.

                                                Or when you need 5 more Strength and Dexterity to have very high end Strength Weapon and Dexterity Weapon all together.

                                                If you're good enough in the game, you can kill the enemies faster than dying, or you can simply dodge/block their attacks while dealing tons of damage.

                                                Since my character is more of a Quality in Str, Dex, Int and Fai, this thing still helps me holding lots of weapons, armors and still having no problem.

                                                • Anonymous

                                                  the guide on where to find it needs to be clarified

                                                  ". Break the planks and jump to the room they were hiding."
                                                  where who is hiding?

                                                  i've only got the Scarseal from this area not the Soreseal

                                                  • Anonymous

                                                    Removing this Soreseal was like removing weighted gear at level 80.

                                                    Remember kids 90% of the damage you do is purely based on your weapons level, not how much STR/DEX you have

                                                    • Anonymous

                                                      not me rocking this at ng+6 to hit my softcaps, wondering why morgott was doing half my health bar from breathing on me

                                                      • Anonymous

                                                        useful for 12 strength mages so you can offhand carian thrusting shield and mainhand cast with the (now fixed) carian sorcery sword, with scholar's shield you should be very safe if you block incoming attacks

                                                        • Anonymous

                                                          As an astrologer I only need this and one single level in dex to be able to use moonveil, 2 levels in str and 6 in dex are too much when you are going for 80 int and 45 mind

                                                          • Anonymous

                                                            Everyone here is talking about health... and I'm over here using these to utilize weapons... am I doing this wrong

                                                            • Anonymous

                                                              I think the new patch caused this tailsman to bug, I can now equip it and don't get any defense or absorption reductions anymore.

                                                              • Anonymous

                                                                the "i don't understand how defense scaling works" talisman, getting hosts two-shot by late game bosses the world over

                                                                • Anonymous

                                                                  You want to take this off at around rune level 70 or when you start pushing passed 40 vigor. You’re welcome.

                                                                  • Anonymous

                                                                    Very good talisman in the early game, just be aware of the fall off after hitting softcaps and be sure to take advantage of extra equip load provided by the Endurance boost and actually equip better armour to further offset the extra damage taken.

                                                                    • Anonymous

                                                                      Very good talisman in the early game, just be aware of the fall off after hitting softcaps and be sure to take advantage of extra equip load provided by the Endurance boost and actually equip better armour to further offset the extra damage taken.

                                                                      • Anonymous

                                                                        Not very good for meta level, invaluable on lower levels. Best thing is that it helps to get minimum reqs for non-quality builds. You would be amazed how many good Str or Str/Arc weapons have 14 dex req, and how many good Int weapons have dex 17 req. Not to mention that free HP and Equip load

                                                                        • Anonymous

                                                                          I'd say this talisman is in fact what you might call a "Niche Build" type. If you're the type who gets hit often, then you might want to try a Malenia's One Shot build. This seal combined with Millicent's Prosthesis/ and Dex Heirloom, allows you to reach 70 in dex by 150 with enough stats to invest in other things, such as Faith or Int if you're going for a Pure Dex with Casting Options, like perhaps a Lightning Valkyrie type build. And usually if you're using Hand of Malenia, you're attempting to one shot or slice away chunks of a boss's health with Waterfowl Dance. Usually, unless you're facing some skilled PVPers, Waterfowl Dance is powerful enough to rip apart opponents before they get a hit in.

                                                                          Another scenario is if you're a light blue dancer build whose just amazing at dodging and trying to speed cast. Overall It all depends on your skill and playstyle.

                                                                          The whole "Noob Trap" statement overall is unfair to players who use it effectively. Rather it can even force "Noobs" to become stronger thanks to having to deal with the defense debuff, making them skilled high damagers. honestly not too bad. It all depends on how you want to allocate your stats.

                                                                          • Anonymous

                                                                            This allows me to use an extremely specific lvl 138 dex fth build while hitting min-maxed damage in both stats while being able hit stat requirements for specific weapons like bolt of gransax and to wear a nice poise break point armor, and 55 vigor, I’ve done plenty of testing with friends and the extra damage taken is pretty negligible, i highly doubt it’s ever cost me a fight honestly it was only like 40-50 extra dmg, for just about any other build it likely wouldn’t be useful i just had very special build requirements and accounted for the negatives

                                                                            • Anonymous

                                                                              I think there's an easy rule of thumb for whether or not you equip this. Just ask yourself if you can hit your important softcaps without 20 free levels to work with. Alternatively, ask yourself if you're high enough level to start pumping vigor past 40. If the answer is yes, the extra damage taken isn't worth it anymore. Maybe around level 75-100 is where this generally happens, depending on your build. The math on this page about EHP staying the same is not taking into account having to heal back up. Just think about how much further every bit of health you heal will go if you're not taking so much extra damage.

                                                                              • Anonymous

                                                                                The comment below got downvoted, but he's absolutely correct. This and other stat-boosting equipment is a noobtrap.
                                                                                Same thing with Godrick's Great Rune; when I coop at levels 125 to 200 and I see someone pop the rune, I almost for sure know they're going to die at the boss. Why? Because at level 150, your build should be complete, and you're over certain softcaps for your stats like Vigor or Dex when you use the Great Rune or stat boosts. So, this and Godrick's GR are just a waste of slots when you should be increasing damage with Shard of Alex or Scorpion charms, stats like health or equip load with Erdtree's favor, or Dragoncrest talismans. The damage you receive from using the Soreseals is also pretty hefty; another reason people get melted in 2 hits is because they have this equipped, when they shouldn't.

                                                                                • Anonymous

                                                                                  people really use this on every single build for the entire game and then complain that bosses deal too much damage

                                                                                  • Anonymous

                                                                                    They should rename this talisman the noobtrap talisman, sure it gives you "20 levels" but the endurance and vigor are far negated by the damage mitigations decrease. Use this if you need a lot of strength and dex to equip a weapon you need for your play through, then take it off as soon as you can. It's absolutely not worth it.

                                                                                    • If you're not using more than 15 of the points it gives, I would recommend against it because I don't think the absorption penalty is worth it (the absorption penalty and stat increase balance out, but you also lose a talisman slot that could potentially be very helpful). And I definitely wouldn't recommend pairing this with Marika's, I don't know if the absorption penalty is multiplicative or if it just ends up being too much, but enemy attacks end up being very powerful with both talismans AND your healing's effectiveness is also reduced in consequence, it's just an awful time because this game is already very demanding on HP especially mid to late game, OHKOs are exclusively a waste of humanity's time.

                                                                                      • Anonymous

                                                                                        Very useful in my astrologer girl because I just need to level up 1 point into dex to be able to use Moonveil and pump my runes into Int, mind and vigor, until I reach the point when carian slicer will be my new magic sword.

                                                                                        By the way, Godrick's Rune is like having two soreseals but without debuff (and free talisman slot), I use it whenever I can just to show you how strong it is in min/max. - Charlie

                                                                                        • Anonymous

                                                                                          Keep in mind it's still good for reaching better armor/carry capacity not just a health boost due to the endurance increase. It does lose most of it's defensive purposes around the vigor softcap(stops being it's nothing but benefit due to the health increase getting weaker at around 40 vig and start taking more damage overall cuz maths). Glass cannon becomes this item instead of just cannon after that point. Besides that it's just an offensive one depends on build. Better for long ranged weaponry if your planning to continue using it after 40 vigor because you wont get hit as often due to being further away you can go melee but it's riskier much riskier with this thing.

                                                                                          • Anonymous

                                                                                            Damage Negation is a really strong stat, it makes all of your healing go that percentage further. This talisman is a no-brainer at low levels, where 20 free levels means 20 more potential levels in Vigor to completely offset the effective health difference; just make sure your flasks/heals are strong enough to keep up with your massive healthbar that'll be getting chunked. Once you're comfortably able to hit 40 Vigor without it it's already left the "no-brainer" territory and become a preferential thing, you're paying heavily in damage taken for whatever you're doing with those 20 levels. From that point on it's slowly becoming more trouble than it's worth.

                                                                                            • Anonymous

                                                                                              Shines especially on quality builds when you're leveling all 4 stats anyways and plan on using heavy armor. The higher the negation of your armor the less negation penalty you suffer due to multiplicative stacking, and the huge +20 point bonus to your character you use to either leave as is or (as stated by several people below me already) gouge those stats and reallocate as you like. If you use it in such a way this talisman stays plenty viable at higher RL's, it's honestly really good. Pure strength/dex builds in lighter armor is where you run into problems like wasted points or single digit % negation, in which case you just use erdtree's favor or something.

                                                                                              • Anonymous

                                                                                                IMO: reward/penalty ratio remains great up until RL125 where it helps you meet weapon/equip load requirements and hit stat softcaps, becomes incrementally less favorable until around RL150 where you’ll be hitting said softcaps naturally without it, and then starts to drop off more sharply after that because you’ll just no longer need it as the benefit will no longer justify the penalty.

                                                                                                • Anonymous

                                                                                                  People who think this talisman is bad or only good until a certain RL aren’t looking at it correctly. This thing essentially provides you 15 free points, the +5 to vigor and bonus defense boost across-the-board easily break even with the negation penalty especially if you’re wearing good armor. If you’re leveling strength, dexterity and endurance five levels or more each this grants the opportunity to reallocate those points to literally wherever you want.

                                                                                                  • Anonymous

                                                                                                    99% convinced the optimal way to use this talisman is if you were already planning on leveling the four stats anyway, that way you can use this to gouge them all for +20 points to Vigor

                                                                                                    • Anonymous

                                                                                                      At RL150, I wanted to try playing with just a single one-handed longsword in the colosseum. It hardly takes any stamina, so I decided not to level endurance. With Soreseal, the three str/dex talismans, and haima helm, that put me at 55 vigor, 16 endurance, and 80/80 str/dex for my quality longsword. I will say that in this specific usecase, I felt that the seal has a bit of an edge over the same character w/o the seal. The deciding factor was--it actually turns out that the kind of armor you can wear at 16 endurance is HUGE compared to what you can wear at 11. It ended up being that the difference in armor only gave me about 4-6% less damage resistance, and gave me a better poise breakpoint. Stamina, as well, was surprisingly viable at 11, but I did need to manage it a bit. At 16 endurance, I hardly ever found myself needing to strictly manage my stamina. I wouldn't recommend the build over any of my other builds, and I wouldn't take the build into invasions. But for colosseum duels, I had a lot of fun, and learned a lot. In this niche scenario, I'd say it worked, and there's probably other niches for it even at 150. My only point is that the effect of level progression is not that this goes from being a good item to a bad item. It just goes from being a good general item to a good niche item. I wouldn't put it on any other 150 build I have, but it seemed to work for this one.

                                                                                                      • Anonymous

                                                                                                        this page says it increases each stat by 5 but i just reset my stats (as a wretch) and set dexterity to 10, but i am unable to use my bloodhound claws, which cost 15. i checked my stats and it says i have 13 dexterity.

                                                                                                        • Anonymous

                                                                                                          At PvP meta level 125 at least it is tough for me to justify *not* using this seal. It just gives you so much. The health/defense gain is pretty much always a net positive relative to the reduction in % negation you get (which actually decreases the higher your starting negation is due to multiplicative stacking). Depending on your build you might end up with a couple "wasted points" here and there if you're min/maxing, but really have only experienced a small handful of cases where my build was made less viable from running this. I almost always run hybrid builds so there might be a little bias here but yeah this talisman rocks in my book.

                                                                                                          • Anonymous

                                                                                                            Broke: "I use radagon's soreseal to get more damage stats"
                                                                                                            Woke: "I use radagon's soreseal to gouge my damage stats and pump up vigor"

                                                                                                            • Anonymous

                                                                                                              Actual formula for damage negation change seems to be: new negation % = (old negation % * 1.15) - 15

                                                                                                              This is taken from a comment on the scarseal page where that formula is the same, just with 10% instead. It checks out for the numbers in the article:
                                                                                                              -With Soreseal: Phys. Defense/Dmg. Negation = 131/5.594 Max HP = 1216
                                                                                                              -Without Soreseal: 124/17.908 Max HP = 994
                                                                                                              5.594 = (17.908 * 1.15) - 15

                                                                                                              So it multiplies your current negation by +15% and then subtract a flat 15%. Which means if you have 100 negation, which is impossible, you would have no negative to using this. Regardless, this is not as bad as it may seem. The more negation you have, the less this takes away.

                                                                                                              Would be good if someone would edit these formulas into each of the two Radagon talisman pages.

                                                                                                              • Anonymous

                                                                                                                I'm having fun with this and the Halo Scythe with my pure faith build. I suppose I'll find something better later on when the bad outweighs the good. No big deal.

                                                                                                                • Anonymous

                                                                                                                  60 vigor gives you 1900 HP. Using the Crimson Amber Medallion +2 you only need 52 vigor to get that hp back, which saves 8 levels. It's not quite 20 levels but as far as minmaxed pvp builds go, its better to save 8 levels and not have a downside than it is to save 20 levels and have the downside of the soreseal.

                                                                                                                  • Anonymous

                                                                                                                    People say stop at level 80, id argue thats still only a rough guideline. Its quite possible that you dont even have a better talisman (yet) to replace it with. But for me, a sign that tells me for sure that i should remove this talisman, at least temporarily, is when im fighting a boss to the point where your flasks run dry, and i die, then before you try the boss again, replace the talisman.

                                                                                                                    • Anonymous

                                                                                                                      After careful consideration and multiple playthroughs with/without this item I can confidently say that they should have just not put it or the other sore/scar seals in the game because its a really annoying idea for a talisman. They enable a bit more of a varied build but the toss-up is now damage-scaling is just weirdly dumb and inconsistent forever and you never know if its worth or not.

                                                                                                                      • Anonymous

                                                                                                                        How to skip all the numbers above:
                                                                                                                        If you have 20 resistance, you take 80% dmg. This talisman amplifies that by 15%, which shows up on your resistance as 100 subtracting by the new number of damage TAKEN, which is why the numbers seems inconsistent and have no real patterns.

                                                                                                                        Basically a reverse opaline hardtear permanently, or a permanent heal debuff (since your hp now worth ~13% less) like what you get from black flame protection, for a specific 20 levels of stats. 15 extra if you consider the dex or str talisman that gives +5.

                                                                                                                        Imo what make or break this talisman in normal play is the defense softcap. Defense soft caps at 91 where the following levels' efficiency drops from 1 to 0.21. Which means you should take this off starting at lvl 82, or earlier if you are using more stat boost talisman and equipment. Or, if you want to spend the effort, take this off when without it your total stats reaches 141 or higher.

                                                                                                                        • Anonymous

                                                                                                                          As the talisman takes up a talisman spot, and you can remove it and put a 5 stat talisman in that doesn't have any drawbacks, we are discussing (or should be discussing) if 15 stat points, are worth 15% increased damage.

                                                                                                                          • Anonymous

                                                                                                                            If you want to do Varre's invasions at RL1 to reduce the chances of getting overpowered host and cooperators, it's definitely worth grabbing this talisman early. A must-have for all the twinks out there.

                                                                                                                            • Anonymous

                                                                                                                              15% more damage received for TWENTY FREE LEVELS? Yeah, try not to exceed the soft caps, but otherwise you'd be an idiot NOT to use this thing.

                                                                                                                              • Anonymous

                                                                                                                                unless you know what you're doing (i.e. sl1 or min maxing) take this thing OFF when you hit the midgame. complete noob trap. the amount of people wearing this thing well past the softcaps and then complaining when they get oneshot by lategame enemies.

                                                                                                                                • Anonymous

                                                                                                                                  **** metagamers I use both soreseals at once for 40 extra points. 30%? dmg increase? well it's more like 20% with all those stats, in addition this plus the weight load talisman allows me to have decent armor at light load or HEAVY armor at medium load effectively putting me in the + numbers while retaining mobility. git gud meta boys.

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