Putrid Corpse |
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| Location | Various |
| Drops | Mushroom Melted Mushroom Toxic Mushroom Bloodrose |
Putrid Corpse is a Humanoid Enemy in Elden Ring. Putrid Corpses are the reanimated dead that roam the Lands Between en masse. Usually found in large groups around graves and catacombs. There are many different variants of Putrid Corpses, often taking on characteristics of their surroundings such as being imbued with poison from toxic pools of water, or developing large blisters full of cursed blood in the Mohgwyn Palace. This allows them to deal different types of damage and afflict opponents with varying status effects.
A group of four (4) Putrid Corpse spirits can be summoned for aid by using the Putrid Corpse Ashes.
Their movements are dull and confused... True death does not come easily for them.
Elden Ring Putrid Corpse Locations
Putrid Corpses can be found all around the various regions of the Lands Between. Some notable locations are as follows:
- Caelid
- Weeping Peninsula's beach.
- Impaler's Catacombs
- Caelid
- Path between Forsaken Ruins and Caelem Ruins
- Caelem Ruins
- Behind Fort Gael
- Gaol Cave
- Altus Plateau
- East Windmill Pasture
- Sainted Hero's Grave
- The Shaded Castle
- Mt Gelmir, east of the entrance to Seethewater Cave. They spawn midair, up above, and fall to the ground.
- Subterranean Shunning-Grounds
- Leyndell Catacombs
- Mohgwyn Palace
Elden Ring Putrid Corpse Drops & Drop Rate
Item |
Drop Rate |
Additional Info |
| Runes | 100% | |
| Mushroom | 5.00-12.00% | Is not dropped by Poison or Burning Putrid Corpses. |
| Toxic Mushroom | 5.00-12.00% | Dropped only by Toxic and Fungal Putrid Corpses. |
| Melted Mushroom | 5.00-12.00% | Dropped only by Burning and Fungal Putrid Corpses. |
| Bloodrose | 8.00% | Dropped only by Blistered Putrid Corpses. |
| Enemy Type | Item Drops | Notes |
Putrid Corpse |
Found on the southwest beach of the Weeping Peninsula, inside Impaler's Catacombs, on the Altus Plateau, in the Sainted Hero's Grave, east of the entrance to Seethewater Cave on Mt Gelmir, in the Subterranean Shunning-Grounds, and in Leyndell Catacombs. They do not inflict any special damage or buildup type. | |
Toxic Putrid Corpse |
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All of their attacks inflict Poison buildup, and they can eject Poison out of their chest cavity at the player, which remains on the ground for a little while. They can be found in the small Poison swamp northeast of the entrance to Castle Morne, in The Shaded Castle, and in the Leyndell Catacombs. |
Burning Putrid Corpse |
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They will run at the player and explode in a ball of Fire. Found in Caelem Ruins, Gaol Cave, just behind Fort Gael, East Windmill Pasture, and Leyndell Catacombs. |
Magic Putrid Corpse |
They have high Magic Defense and will drain the player's FP with their bite attack. Found only in the graveyard of Raya Lucaria Academy. | |
Rotten Putrid Corpse |
All of their attacks inflict Scarlet Rot buildup, and they can eject Scarlet Rot out of their chest cavity at the player, which remains on the ground for a little while. Found only in Caelid, specifically around the Shack of the Rotting and Rotview Balcony, on the path connecting Caelem Ruins to Forsaken Ruins, southwest of theDeep Siofra Well Site of Grace and northwest of the entrance to the Abandoned Cave entrance gathered around several stone sarcophagi organized in a rectangle, and in a large group on the road that passes the Shack of the Rotting and leads to Caelem Ruins, specifically southwest of the entrance to Minor Erdtree Catacombs. | |
Blistered Putrid Corpse |
They explode upon death, expelling a cloud of blood flies, which inflicts rapid Hemorrhage buildup. Some will charge at the player and explode, not unlike the Burning Putrid Corpses. Found only inside and on the steps leading up to the Mohgwyn Dynasty Mausoleum. | |
Fungal Putrid Corpse |
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All of their attacks inflict Scarlet Rot buildup. Found only in Miquella's Haligtree. |
Putrid Corpse Notes & Tips
- There are a few Fungal Putrid Corpses in Miquella's Haligtree that wait behind corners to shove unwary players off the edge of the platform and to their death. This can be avoided if the player checks their corners.
- There are occasionally somewhat taller individual Putrid Corpses that have more health and drop more Runes.
- Despite their appearances, are not undead and are not weak to holy.
- Most are vulnerable to bleed and fire damage.
- They are very easy to stagger and you can simply roll into them to interrupt their attacks.
Putrid Corpse Lore
Lore Items Related to Putrid Corpse
Putrid Corpse Ashes
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Putrid Corpse Image Gallery
Anonymoushope whoever came up with their grab attack and its priority over everything else (even their own dying animation before the grab even connects) already blew their brains out, holy ****

AnonymousPlaying the game again currently and noticed that the bloody ones before Mohgwyns Mausoleum (except the ones that charge at you and explode) don't aggro towards me no matter if I roll against them, attack them, or dance in front of them for 5 minutes. The internet says they should be getting aggressive when near them. Is that some kind of bug or has something to do with the white mask quest? Anyone that has experienced something similar?

AnonymousPOV: you can't use your map because one of these guys saw you from 30 miles away about an hour ago.

Anonymouswhen we walk over these creatures after slaying them, there's a blue spark over their bodies.. any1 else notice this?

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There is one of those enemies you would rather not imagine in real life. Dogs, crabs, dragons, ancient knights, they may be dangerous and scary and all... But think about how smelly this thing is.
Have you ever sniffed rotten meat? Rancid and old, mixed with other odours and slightly tuned down because of how much time has passed... But a single movement of air, and you can only think of desperately trying to keep whatever is in your stomach down there. Your eyes tear up, and then...
You fail.
Yuck!
AnonymousThese non-consensual cuddlers have a higher execute priority on their grab attack than their dying priority. That's right folks. This enemy can complete a grab attack while technically dead.

AnonymousWhat are these guys weak to? Seriously asking because there is such a variety of them and the burning ones are annoying when you yourself have a fire weapon.

AnonymousAfter you kill the Fire Knight that drops the Death Mask Helm, you can return to that room from the sunken chapel grace and the horde of burning corpses will rise then immediately die, netting you around 14k runes on NG. And yes, you can do this repeatedly after resting at a grace.

Anonymous
AnonymousI swear to god these guys have the most annoying aggro range ever and they don't even have the speed to make sense of it

AnonymousHow do these guys make that moan/scream sound before they blow up? They clearly do not have any lungs or vocal chords to speak of

AnonymousDLC seems to have a new variant inflicted with Messmer's flame. Acts like the burning one but has different VFX, not sure if there's any mechanical differences as well. Elder Wego summons them during his miniboss encounter.

AnonymousTheir grab attack is infuriating. It has really stupid long reach and a big hitbox, not to mention they do a "double lunge" when attempting said grab. The few specific blood ones that charge you on sight have Usain Bolt levels of speed, faster than most enemies in the game. Plus the blood cloud they leave behind has a larger hitbox than what the animation shows. All of them being durable as **** while in large numbers make some areas way slower than they should be. Bottom 5 enemy.

Anonymousthey really be slogging around and then suddenly get a big burst of energy to lunge at the tarnished why michael zaki

Anonymousdoes not mention the one in Mt Gelmir near the road of iniquity grace actually being a wormface in disguise.

AnonymousTfw you cast Litany of Proper Death at the Mohgwyn Dynasty Mausoleum and watch dozens of Definitely Not Undead get dinged for about 40 damage apiece

Anonymous
AnonymousRotten putrid corpse AKA Caelid Buffalo Flavored Putrid Corpse

AnonymousI hate these guys' gimmick of taking 4-6 business days to lose aggro after being in a different area code for ages. Makes looking for things on the map unbelievably irritating because even though they're nowhere near you, they'll still prevent you from opening it.

AnonymousThe graveyard area of Raya Lucarai is so atmospheric and fun.
Pretty much the only part of the game where they're used well in my opinion.
Anonymous
AnonymousMeet your local zombie in the Lands Between. Jokes aside, I find very interesting the high amount of variants. Also the ones you can find praying in Raya lucaria and haligtree are very disturbing. They seem to still have some conscience of themselves.

AnonymousThese in Raya Lucaria seem to be weak to standart and fire dmg. Using the Highland Axe and Flamestrike on my rl/wl1 char. Takes about 4 hits when infused by the WA

AnonymousI like how my guy wearing rock for armor and swinging a chunk of metal can't easily shove off these skinny skeletons after being grabbed

Anonymous
AnonymousRight at the begin of "subterranean shunning grounds dungeons" there are 1 really unique putrid corpse that 2 time bigger than normal putrid corpse as you can see 3 other putrid corpse around him is shorter and smaller. This guy is in the room next to the "effigy of the martyr" where you summon other player.

Anonymous
It's very interesting that these enemies are not considered undead by the game. Despite their extraordinarily advanced state of decay and zombie-like behavior, they're still just humans. They dwell in piles, dungeons and shallow graves, awaiting a quiet passing that never comes. This is our disturbing first-hand look of what happens to a world denied destined death.

Monistat Mist incantation works well on the Fungal putrid corpse

The burning ones that holler then blow up scare the hell out of me.

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AnonymousUn-fun enemy design with no damage type weakness and broken, disjointed hitboxes

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AnonymousI find it very very odd that they gave them the naming convention of “Putrid” as just a baseline and then added adjectives to that for the variants. I was under the impression “Putrid” implied scarlet rot, does it have a broader, more general implication?

Anonymous
AnonymousAre these guys weak to any specific damage type? I feel like whenever i fight them (especially the one's in Haligtree), they are just unreasonably tanky, no matter what my build is

AnonymousThis enemies is so cool. You can even push them out of your way just by rolling into them and they follow you so slow like how zombie in twd work really cool design.

AnonymousFind it a bit annoying that even with a greatshield that's as tall and wide as I am they completely bypass it, even with barricade shield active.

Anonymous
AnonymousGod screw these guys with their damn Resident Evil zombie lunges that they love to do if you're not approaching every corner as slowly and cautiously as possible, they are normally not that bad but good god is their lunging grab bullshit incredibly frustrating.

AnonymousThese dudes are a very good example of why I hate grab attacks with a passion.

AnonymousOdd how most of the Mohgwyn Palace ones are passive and won't attack you even if you attack them first,i did notice that if you attack/kill one of them all of the other ones nearby will slowly follow you around, they never attack you though and just sometimes clutch their heads, there are some who will sprint at you and burst into a cloud of blood immediately upon seeing you though.

AnonymousCurious as to how being on fire grants them the ability to self destruct

Anonymous
AnonymousHas anyone ever counted the sheer number of these buggers in Mohgwyn Dynasty Mausoleum? I just went through blasting them (NG+) with the Sacred Relic Sword. Too many to count. And the pit mob inside the cave you can't see, much less count.

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AnonymousHow i remove the curse of this MAGIC PUTRID CORPSE mdfks. They drained my magic and left me a debuff 50% less Focus Points.

AnonymousI don't mind these enemies, I came across one yesterday I haven't seen before. usually they are very easy to kill, if a bit tanky, but this f**ker ran straight at me and exploded in my face. surprised me how much damage it did.

AnonymousThese guys aren't too much of a struggle to get by. But I swear if at least one of these guys notice you its going to take at least 30-40 seconds for them to finally stop pursuing you. Even when you are WELL away from them. They move so slow it takes them longer to stop chasing you.

AnonymousAlright big theory time, these guys are Tarnished and this is the fate that the player character would have if they gave up in their duty.
To start, we know of 4 types of Undeath in the lands between:
1. Those Who Live in Death, they are reanimated by Godwyn's Deathroot
2. Putrid Corpses
3. The Tarnished, who have been abandoned by the Erdtree and are unable to return to it
4. Wandering Nobles, who seem to be very similar to the Tarnished, however they seem to have been cursed by either Marika, the Greater Will, or the Erdtree itself to exist outside of its grace
Now my theory is that as a Tarnished ages long enough, their body simply gives out due to nature and begins to decay given the complete rejection by the Erdtree not allowing a true death, essentially a paralell to Hollowing in Dark Souls but becoming a very traditional Zombie instead of beef jerky person.
Now, there are two other locations where we find a large concentration of these that I think are significant, the Haligtree, and Mogwyn Palace. We know for a fact that Mogh goes out of his way to recruit tarnished to join him, through Varre, and it's stated that most are unable to overcome Mogh's cursed blood, with the putrid corpses there being overtaken by it. As for the Haligtree, I've always thought it odd that there's no reference to Tarnished finding refuge in the Haligtree, with it being a sanctuary for those who have been rejected by the Erdtree, but what if historically, they were, but in the absense of Miquella as the rot overtook the tree the human denizens of the Haligtree were completely overtaken by the Scarlet Rot, leaving only the corpses behind.
As for the other prominent places we find them, Leyndell, Caelid, and Raya Lucaria, those aren't unusual places for Tarnished to be, with the original roundtable hold being located in Leyndell, Caelid attracting warriors from all across the lands between, including many Tarnished, and some sorcerers of Raya Lucaria becoming tarnished throughout history.
Now, I've saved the most direct evidence for last: There is a potential direct tie between the Tarnished and these corpses, the large horde of them on a beach wandering the remains of a shipwreck in the Weeping Peninsula. One weapon we find on the weeping peninsula is the Rusted Anchor, which is explicitly stated to be the anchor of one of the ships from the Long March of the Tarnished.
"A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
While the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind."
AnonymousInterestingly, most of the putrid corpses you encounter at Mohgwyn Palace are not hostile will not attack, they'll just shamble about or sit there. Even if you provoke them, they'll just walk up to you and cover their faces. The ones that are hostile will kamikaze-rush you the second they see you.

AnonymousI don't think they're properly undead so that's why they're not weak to Holy, they don't exist outside of the Erdtree, they're just corpses where for whatever the reason the soul has struggled to leave. Either that or they're like the infested corpses in Dark Souls 3 and are long dead bodies being controlled by some sort of parasite.

AnonymousI hate it when these guys decide to double lunge at you like RE2 Remake zombies

Anonymous
AnonymousThe ones in Shaded Castle seem to be the only enemy with all their absorbances equal (specifically at 1.4).
They're also slow, so easy to keep within AoE effects.
There's two just around the corner from Shaded Castle Ramparts, VERY close to the site of grace.
Excellent for testing damage numbers, just keep in mind enemies take more damage from behind and when they're unaware of you.
AnonymousCrazy that litany of proper death doesn’t decimate these guys

AnonymousI have no clue about their defense, seemingly a zombie/undead but receive more damage from fire rather then holy....

AnonymousThese guys are great if you are using the talisman which refunds MP on critical hits; Rather easy to backstab, come in groups, and their beefy HP mean that each one will take multiple backstabs before used up.

AnonymousMoghwyn corpses rarely, if ever attack ny themselves especially inside the dark-a** crypt, you can just pass them or farm using a spiritual ash.

AnonymousDon't be overconfident with these guys, they'll lunge at you like a wild animal at any given second and take a good chunk of your health given the opportunity at the right moment.

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On the one hand, I appreciate how many variants of these guys there are, and how most of them do different things, and a couple of them even have unique behaviors... but on the other hand, please god let me open my map it's been 3 minutes and I climbed a ladder already
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